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Stradex

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A member registered May 10, 2019 · View creator page →

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Hi everyone!, today I've released my second texture pack. This is a considerable texture pack that includes more than 50 textures for making sci-fi corridors mostly but can be used in sci-fi theme in general. 

Preview dhewm3 engine

Preview dhewm3 engine

The textures are planned mostly for low poly games that still want to deal with the impression of being detailed (like 2004-2006 era games where lot of details where baked, even pipes and stuff)

The texture pack includes normal maps, height maps, specular maps and diffuse maps, but also flat versions (all maps combined and rendered) and 90s style retro version (tested in GZDoom engine).

So if you are making any sci-fi game and want to keep it low poly but still have some details, this might be a useful texture pack for you.

GZDoom engine preview

GZDoom engine preview

Get the texture pack from here: https://stradex.itch.io/scifi-tech-hall-texture-pack

Textures in RBDoom3BFG

Hello everyone, I made my very first texture pack for 3D and 2D games. It is a Sci-Fi Tech Hall texture pack that includes:

  • Normal maps
  • Specular maps
  • Diffuse maps
  • Height maps 
  • Rendered version for games that don't use materials
  • 90 style retro version of the textures for ZDoom/GZDoom engine.

This texture map is designed mostly for low poly games that want to still have some nice looking details, It is inspired in 2004-2007 era games (Mostly in Doom 3, Quake 4, etc... those kind of games)

I hope that this is the first of many and better texture maps for games. This one is not full PBR (it doesn't include 

The texture map was generated after I was done with a 3D scene I made with blender, here is the scene:

3D Scene in blender made by Stradex

You can check it out here: Tech Hall Texture Pack [ASSET] by Stradex (itch.io)