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stormcloud

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A member registered Feb 27, 2016

Recent community posts

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Bought the game to support you Richard. Hope you're living happy times with your wife despite the financial hurt.

I like the gym scenario (is the cupboard ending really realistic, in your experience?). The interface to explore missed branches of each scenario and do custom playthroughs is pretty badass. Game crashes when trying to show results though, but still unlocks the next video, so meh I guess it's ok.

I'd like to see something a LOT lower-budget but with tons more dialogue, more player agency and replayability from you, something like those RenPy sandbox erotic dating sims (see: Holiday Island by Darkhound on Patreon) but with realistic Game and no stats grind. Overall serious tone but players would get to experience the fruit of their labor in full this time ;) .

It would follow a "two weeks in a foreign city" kind of scenario, go for a girlfriend or for maximum notches, and some girl moods and events are randomized.

AFAIK none of those dating sims have even remotely realistic game so there's a niche to fill.

Graphics-wise static renders like the classic Pandora would work well https://web.archive.org/web/20210916162905/http://www.mortzeart.com/?page_id=21 [adult content], or also drawings like in the Japanese eroge Princess Evangile.

Some of these VNs also have rather good sex animations, not sure how they're done: https://caribdis.itch.io/once-in-a-lifetime [adult content]). BTW I know nothing about the business side, but some creators like this one have close to 7000 Patreon subs

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Having some options for integer scaling/nearest neighbour/pixel doubling or whatever other name exists for that would be great. Sure the pictures are gonna be "blocky", but that just means they'll look like the original looked on a screen at the time, minus CRT screen blurriness. I find this better than straining my eyes on a tiny image or dealing with atrocious upscaling algorithms that change an image from "imagine the details" to "look at these ugly distorted details".

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Just discovered your remastered games after watching a let's play of Legacy Realm of Terror and looking up whether there were other games by the same dev. I like IF classics like Zork so this might be up my alley.

However I must point out that the upscaled images you described here look terrible, you can just see the algorithm, ugh! I tried using this kind of filter in emulators and quickly went back to the original graphics. It's like pixel graphics leave the details to the imagination, while the upscaled ones just show you ugly details. I much prefer the originals.

Hope you make available the original graphics with a pixel-perfect upscale version, i.e. one pixel becomes four pixels of the same color at higher resolution, pretty much what the Integer Scaler free program does.

Perhaps AI repainting might provide better results these days, as stuff like Stable Diffusion is able to work from a base image and a prompt including a description and style, and pretty much produce a new painting that's very close to the original but doesn't look like a cheap upscale. Just don't ask it to draw accurate hands or axes.

Edit: I had missed this at the bottom of the blog post "all these enhancements are done in realtime on your device (we're not changing the images actually stored)" - definitely breathing a sigh of relief here. I think it needs to be a big disclaimer in bold at the top.

Saw a partial playthrough of this game, I must say I really enjoyed your writing. Too often game jam writing is bad and riddled with typo, your prose was delightful in comparison. With just the right amount of humor and puns to lighten things up.