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(+1)

Nice Rogue throwback, I've been looking for a game like it, but that makes shooting easier. Bonus points for being open-source. I do like that you provide a termux build, very cool. I'll try and get that running on my android tablet later on.

However playing under Windows, the game suddenly crashed on me after a mouse double-click. There was no game to continue upon restart :( -  and no log or any diagnostic info in the game folder.

One convenience I feel is missing is a "rest until healed or an enemy appears" key, to prevent spamming or holding the dot key which is an easy way to die in most roguelikes.

It would also be nice if you could "run until something is found" with the mouse like in Rogue+: https://sourceforge.net/projects/advanced-superturbo-rogue-plus/. Haven't tested yet with my standalone keypad, but if Shift doesn't work, pressing f followed by a direction like in Epyx Rogue would be a nice alternative.

Yeah... actually, after a second try, playing with the mouse seems to make the game crash very quickly, a double-click isn't even required.

(+1)

Thanks for the kind words and feedback! Ok let me address these:

The windows port is giving me a lot more trouble than I expected. So the mouse, or something after the mouse is clicked is crashing it, this is a good clue, I’ll have a look.

Rest until interrupted is a simple enough addition which I can add in a forthcoming patch.

Currently you can run until something is found with shift-hjkl. I have had a couple people asking for shift-arrows, however, the libraries I am using don’t support this consistently across platforms. I have added it to the best of my ability and I will push this change soon. But an f+direction is a nice enough work around for cross platform support.

Finally, I hope you get along with the termux build, I expect it to be much more stable