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It worked for me- you just have to click inside the window. It comes down to how you handle locking the mouse cursor in the game, but I think it'll always be a bit janky.
Also, I'm not sure about the white bars, but I assume it has to do with the aspect ratio you're working with- when you upload a Unity game, you might need to open the index.html file and change the dimensions written in there like "height="600px" width="960px", or whatever your dimensions are.
I'm really bad at making the sizes work, so I can't really help with the actual numbers you should use, but I think that's the problem.
Sounds interesting! Did you have a game idea in mind?
I'm available pretty often- except on Thursday and Friday aest, where I won't be at the computer all day.
I won't commit just yet, just to avoid disappointing people if there's a problem, but I'm definitely interested!
I'm a Unity developer! I'm working on a game called Candy Witch https://stolenoc.itch.io/witches-here-comes-candy?...
I like to have a side project, so if anyone has an idea, art, music- but no programmer- hit me up!
Heya! I'm a programmer, working on a game called Candy Witch! It's about cute witches and stuff! There's a super early version of it you can see here: https://stolenoc.itch.io/witches-here-comes-candy?...
I'm currently getting stuff I can't do- art and music, specifically- through commissions, and I'd love to talk with you about paying you for some art! At the moment I'm desperately in need of environment/level art (as you'll be able to see with the ugly placeholder stuff I'm using for the levels right now, hehe).
I'm also looking into improving the character sprites, so if you're more interested in doing that kinda thing, we can talk about that too!
It's not a super small project, but there's also absolutely no rush involved, since I'm making this in my spare time and not planning on making money off of it.
I could contact you on your twitter if you're interested? It's cool if this isn't what you're looking for, though!
It's a pretty effective tutorial! My only issue is that climbing walls might be a little hard for less savvy gamers to figure out. Maybe if there was something on the wall that made the player think "I should bite that wall"?
(Oh, and I assume it's just a debug thing, but having spacebar restart the demo is a cruel trick, haha)
The game looks neat!