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It's a pretty effective tutorial! My only issue is that climbing walls might be a little hard for less savvy gamers to figure out. Maybe if there was something on the wall that made the player think "I should bite that wall"?

(Oh, and I assume it's just a debug thing, but having spacebar restart the demo is a cruel trick, haha)

The game looks neat!

I got the feeling that having the tutorial guide telling you to use k when you're stuck would make you think using it on the wall was the only logical step. Guess I can add some way of making the players notice more easily.

Yeah, it's a debug thing but I assumed since the tutorial didn't say anything about the space bar that no one would press it, so why hide it or something.

Thanks! Glad you liked it. :D