Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

stmn

29
Posts
53
Followers
1
Following
A member registered Mar 25, 2022 · View creator page →

Creator of

Recent community posts

Thanks for your solution.

I tried to disable AA from the css styles, but it doesn't seem to work for me - some solutions on the Internet are no longer up to date.
I guess I'll just link your solution in the tool description for now.

I use Chrome on MacOS and it seems that it's the only combination where the option to disable AA from the tool works.

Maybe someone else will suggest another solution, I don't see one for now.

(1 edit)

The browser controls the anti-aliasing, so my capabilities are limited. However, I just checked that on Firefox, anti-aliasing is enabled by default - that's why turning it on here makes no difference. On Chrome, anti-aliasing is off by default, so on this browser, controlling this option works as intended.

If I diagnosed the problem correctly, try using Chrome. I will further analyze the issue with Firefox and see if it can be fixed.

If you're using Chrome and still see the problem, please send the font and a screenshot of how it looks on your end. I don't see any issue on Chrome.

Ok, it's done.

Hi, I have very limited time but I will consider every proposition. For now I increased height of an iframe a little. If it is still too small you can use full screen option or https://stmn.github.io/font2bitmap/

You would need describe more what and why, cause I don't understand.

Good point. Exportable standalone project files as described will be available very soon.

Thanks for the constructive feedback. I agree with everything and I should be able to add these things easly (only need to find time). Of course I know that console-kind games are not popular but I believe that a few people on a planet could create something with that kind tool. ;)

It already is. File chooser also, I answered you below. You can leave rate 5/5 in exchange. ;)

I fixed an issue, should be good now.

Good news, I've added file input button. Looks it works.

(4 edits)

Your server is configured to block access from different domain.

The best solution is to unlock it on your side. I could also make a proxy as middleware to solve this problem but it's too much effort comparing to first solution.

There is third option, my tool is now free to download and install it on your server where problem will not appear: https://github.com/stmn/font2bitmap

Just need to upload: https://github.com/stmn/font2bitmap/archive/refs/heads/gh-pages.zip

I don't know. If font is accessible directly through URL it should be possible, but I didn't test everything.  If your URL is not supported by my tool you can send me it and I will check in free time.

All code has been refactored, if you'll find any problem just leave it in a comment.

All code has been refactored, if you'll find any problem just leave it in a comment.

Awesome, nice to hear that.

Thanks, to be honest if someone learn how to stack blocks it is easy in my opinion (maybe even too easy). Physics are not exactly how I wanted but I can't adjust in used engine.

Yeah, It's because of pixel ratio. Probably you have Macbook or other higher density screen and this result in larger bitmap.

I have fixed it locally already,  update will be deployed next weekend.

(3 edits)

Well it's possible that I will provide an input form to import font from url. In this way there will be possibility to create bitmap from all fonts which are accessible by any server. For example here: https://www.cdnfonts.com/grames.font you will need to copy that url on right.

At this moment if we want to use different font we can paste in browser console small js code like below:

const style = document.createElement("style")

style.textContent = `
@font-face {
    font-family: 'YourFontName';
    src: url('https://fonts.cdnfonts.com/s/30605/GRAMES.woff');
}
#preview {
font-family: 'YourFontName' !important;
}
`

document.head.appendChild(style)

Hello, I have prepared "Snippets" button. It allow to copy "Spacing data" which Construct user need to apply in Sprite font property. As I was testing it worked properly, but you need to disable "centered" checkbox which I will also describe in tool description soon.

Hi, there's a few things that I could make better and extend but overall I'm satisfied. 

Thanks, it's nothing big and complicated tho. Anyway if you or somebody other have idea for some improvement just send message in comments.

You need to pass your level data to the scene. Then after die you just need to run this scene again like k.go('game', {'level': levelData})

Here is pretty basic code for multi level platformer: https://kaboomjs.com/play?demo=platformer

If you need more help please use Kaboom Discord server. Maybe someone will have some more precise examples.

I'm totally agree about gameplay. It's simple as fuck. The main reason is that I'm new as game creator, (but not new as dev overall) and want to experiment with simple ideas, just to gain experience and confidence. In this example gameplay is a mix (in my head at least) of Timberman and Frogger. Probably there will be few more simple things before I start something more complex.

Thanks, currently I paused development on this project because of lost motivation. Maybe I'll continue after some time. :(

My best is 19, I was playing CS a lot in past. :P
There's a bit randomness tho.

Just a small thing from one evening.