Both issues should be fixed in v0.5. Windows no longer run off-screen - the glyph editor now has scrolling and middle-drag panning, and the main preview scrolls instead of stretching the window. Grid export is also available: check "Include grid in export. Check if it works for you.
ꜱᴛᴍɴ
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1) Font name is back.
2) I can't guarantee color fonts render right in every app - but for Affinity, try the new "Outline fallback" checkbox and uncheck it before downloading. It's on by default since that's better (I think) in most cases.
@edit
Ok, I downloaded Affinity and it looks correct now with "Outline fallback" unchecked.
I've added a "Color font" option - not 100% sure it's exactly what you had in mind, so let me know. It embeds original antialiased pixels into the TTF (CBDT + sbix tables), with regular outlines as a fallback. Note that support depends on the renderer/browser - Chrome, Godot and macOS show color glyphs, Firefox and Unity TMP will show the plain outline fallback.
Sure, you can do it in 1 minute. Go here: https://www.photopea.com/ upload a transparent bitmap, right-click on the layer -> Blending options -> Stroke
This happens because of the \ right before r. In my case, the issue shows up when there’s only a single \, but in your pasted spacing data it looks like you already have two \\.
Just make sure that in Construct 3 it really ends up as two backslash characters before r. If it still behaves like there’s only one (because of escaping), try using four backslashes: \\\\.
So far I only know the issue is caused by the backslash before r in the spacing data, but I don’t know why it doesn’t happen for me. I’ll try generating the spacing data on Windows later - maybe the escaping/serialization differs there.
This is a port of my previous browser-based converter, converted into a native app:
https://stmn.itch.io/font2bitmap
The native version has a few fewer features, but most importantly, it should allow you to disable antialiasing.
I haven't tested this extensively. Let me know if anything isn't working properly.
I spent an evening creating a native version of the converter, meaning you can download and run it locally (Windows, MacOS, Linux). It's available here:
https://stmn.itch.io/font2bitmap-standalone
This version should allow you to create bitmaps with antialiasing disabled. However, I don't need such a tool anymore, so I haven't tested it extensively. Let me know there if it works correctly.
It's no longer possible to disable antialiasing in browsers, as browsers have abandoned this feature. You can try using Firefox by enabling gfx.text.disable-aa in the settings (requires a restart), and that seems to work. But it's a very poor solution. If someone needs to disable antialiasing, they should look for an application other than one based on browser technologies.
Thanks for your solution.
I tried to disable AA from the css styles, but it doesn't seem to work for me - some solutions on the Internet are no longer up to date.
I guess I'll just link your solution in the tool description for now.
I use Chrome on MacOS and it seems that it's the only combination where the option to disable AA from the tool works.
Maybe someone else will suggest another solution, I don't see one for now.
The browser controls the anti-aliasing, so my capabilities are limited. However, I just checked that on Firefox, anti-aliasing is enabled by default - that's why turning it on here makes no difference. On Chrome, anti-aliasing is off by default, so on this browser, controlling this option works as intended.
If I diagnosed the problem correctly, try using Chrome. I will further analyze the issue with Firefox and see if it can be fixed.
If you're using Chrome and still see the problem, please send the font and a screenshot of how it looks on your end. I don't see any issue on Chrome.
Hi, I have very limited time but I will consider every proposition. For now I increased height of an iframe a little. If it is still too small you can use full screen option or https://stmn.github.io/font2bitmap/















