Thank you! The wave system is pretty simple. At the start of a wave I set an int to how ever many enemies I want in that wave, then calls a function to spawn an enemy and removes 1 from the int. It picks a random enemy depending on which wave it is, waits 1 second, then just calls the function again until the int is 0. I manually coded which enemies can spawn in specific waves and the chance they have to spawn, but there's definitely a better way to do it
StickFigureStudios
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This game is so good, it's hard to believe it was made in only 5 days. It's so tense, hearing something trying to open the door after just locking it for the first time was so cool. And for a game you're supposed to wear a blindfold for the visuals are incredible. Unfortunately I did encounter a few bugs that made it impossible to beat the game, but still really well made
Fun little game. It definitely created a spooky atmosphere at first, but after getting to the house/apartment building that went away. I'm also not sure how the theme fits in here. I liked the art style but the execution could have been better, and I noticed a few graphical bugs. Overall though I had a good time playing, and I think with more time this could have been a cool scary game








