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Stephanie Angelo

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A member registered May 06, 2020 · View creator page →

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(1 edit)

Great feedback hechelion.  I'll continue to look into this.  Your information helps and I appreciate your time.  Base44 is a site where you can design dashboards and a number of different uses like plug-ins and platforms.  Based on AI.

Thanks.  I'll get something worked out.  There's technology for everything.  We just have to find it.  Your feedback is appreciated.

Hi Redonihunter,

I appreciate the help. The following  is the same response I sent to  hechelion since you might have insight on the same thing.

 I'm a little concerned that I won't be able to do what I'm hoping to do.  I currently sell table top versions of my board game to corporations and employers to use for team meetings, trainings, etc.  The digital version has been used since COVID but only when I have the teams on Zoom and then give them the URL and temporary PW to the game so I can run the workshop.  I wanted to start selling access to the digital version and have companies decide how many employees would get to play.  So I was setting up options for 36, 144, 360 and 960) These are all divisible by 6 since it's up to six players per game.  My thinking was they would buy it through a Base44 set up I'd host on my web site similar to the way people use my shopping cart for the table top version.  When an allotment of keys (Key Group) let's say for 144 was sold, I'd replenish it with another 144 Key Group to be available for the next purchase. 

If this isn't doable on itch, do you know of, or have experience with, other platforms that work, like Steam? 

Thanks much. 

(1 edit)

Hi Hechelion,


I appreciate the help.  I'm a little concerned that I won't be able to do what I'm hoping to do.  I currently sell table top versions of my board game to corporations and employers to use for team meetings, trainings, etc.  The digital version has been used since COVID but only when I have the teams on Zoom and then give them the URL and temporary PW to the game so I can run the workshop.  I wanted to start selling access to the digital version and have companies decide how many employees would get to play.  So I was setting up options for 36, 144, 360 and 960) These are all divisible by 6 since it's up to six players per game.  My thinking was they would buy it through a Base44 set up I'd host on my web site similar to the way people use my shopping cart for the table top version.  When an allotment of keys (Key Group) let's say for 144 was sold, I'd replenish it with another 144 Key Group to be available for the next purchase. 

If this isn't doable on itch, do you know of or have experience with other platforms that work, like Steam? 

Thanks much. 

I am creating a 4-tier "Pay per Play" option for corporate clients.  Each tier has a bracket of how many Keys can be purchased depending on the size of the department, team etc. 

What isn't clear in the Download Keys section of itch is whether the price I set for the Key Group is for the WHOLE group (e.g. $100.00 for 100 keys = $100.00) or is it PER key in that group (e.g. $100.00 EACH for100 keys = $10,000) . 
Help is appreciated.

Hi Leo,

Great!  How about a Zoom?  You can grab schedule time here:  

https://calendly.com/stephanie-hsmmg/30min  

Thank you and looking forward to meeting.

Hi Leo,

I have a corporate training tool in the form of a board game.  In 2020 I had a game designer digitize it for me so I could run remote workshops.  

The game needs technical updates and functionality checks. I’ve had a few problems the last time I did groups. Not a major project.

 Would you like to talk about it?  I'll send you my scheduking link if you do.  If this doesn’t interest you, please let me know.  I’m reaching out to a couple designers.

 Thanks,

 Stephanie

The new password appears.  Today I tried it again; both changing to a temp PW and going back to the original and today it worked.  So somehow this conversation got it to working.   I'll test it again sometime.

I appreciate your time and your advice. 

Thanks - but  what you're saying is what I mean. And it doesn't work.   I change the PW so people can play the game.  I do this knowing the old one wont work.  I do not want to grant permanent access with a downlod key.  Nor do my clients want to have to create an itch account.  

After they played (using the new PW) I would change the PW so they could not access the game.  What I'm saying is, the last few times I did this the new PW, even though I saved the change via the button) would not work.  I can only use the original PW.  That's a problem in the Restricted Access design.    

Hi Leafo,  thanks for your answer.  The issue on the Restricted field is that if I wanted to guide a group of people to play my gmae (it's part of a workshop I teach) then I would temporaily change the password in that field so they could access it without ever knowing my game password.  Then after the class I would change the Restricted PW back to my game PW so that if anyone who played the game before would not be able to access it again.   But the last few times I tried it, the access page that requests the PW would say it was the wrong one.  I would be forced to give my actual game PW.    If you have advice, I'd appreciate your thoughts.

I used to be able to change the password in my game's "Restricted access settings"  so that I could have groups play for free.  Now, not even the temporary password, or even my account PW doesn't work.  What is Restricted Access settings for then?  
I also made Download Keys but the user has to create an Itch account and most people don't want to.  How can I give specific people temporary access? 

Sent you an inquiry email.

(3 edits)

 Looking for community's help. What does this mean and how do I fix it?  Whenever I click the edit options for my game, the edit page flashes up for a nono second, and then it goes white with this error: 

{"success":true}

Thanks for your response.  Not being the game designer, I'll have to get the answers to those questions.  At this time, I have my teams in Zoom, divide them into breakout groups of 6, and then they receive the user name and PW for the day and go off into their separtate teams to play.

Thanks for the referrals of what to look into.

Hello community,

I developed a game for corporate trainings and have used it with private clients for the last three years.   I am contemplating making it available for corporate groups to purchase incidences of play, for one team at a time (6 players per game) or multiple teams at a time.   There are some articles on itch, however I still have questions.

I'm wondering if there's anyone in this community who has a game available for multiple players and concurrent users who would help me wrap my head around how to launch this.   I would want to either message a conversation or chat for about 20 minutes.  

Thanks!