This is sort of the point of the paid version, to allow me to work on the game as a full time job.
By the way, the original characters are still available in the steam version!
I have thought about this some more, and decided to put up the early access version when I have a more stable build available. At the moment, I'm doing a lot of tweaks to the game and updating it almost daily, and I feel it's better to only host the game on steam at the moment. I can't really answer when I'll put up a version on itch, but it will likely not happen for 2-3 months at least.
Sorry for being unclear, I'll change the description to reflect this!
For people getting the "There should be 'ravenfield_Data' folder next to the executable" error on windows:
Make sure you extract the game by dragging the Ravenfield folder from the ravenfield_b4.zip file to somewhere on your computer. Now open your NEW Ravenfield folder and start the .exe file.
This is a silly bug, the pilot is actually waiting for his AI gunner friend to enter. If you kill the AI gunner that is standing outside the helicopter, the pilot will fly away properly. I'm gonna fix this bug!
The AI doesn't really zoom in at the moment. Currently the guns are just as accurate when they are hip fired VS when they are aimed, though I might play around with a bit of spread in the future.
Thanks! As you say, some more sniper mechanics would be really interesting. I think I should just increase the projectile speed of the current sniper as it's meant to be a very powerful rifle. The current problem is that it's balanced for Island rather than Dustbowl :).
Thanks for your feedback! I especially like that hovercraft idea, it would be really neat with a map that combines both land and ocean, where the hovercraft would be able to traverse both.
Also, close combat focused maps are definetely planned to make the shotgun and grenades more viable.
I totally agree, which is why there is no mouse acceleration or filtering applied.
There is however V-sync enabled by default on the 3 higher quality settings. I can't say I've noticed the extra delay it may add, so I haven't added an option to disable it yet. You can always force your graphics controller to force disable it until I add a proper ingame option.
I'm also going to make the tracers easier to see in dustbowl.
Some of you have been experiencing low framerates and general performance issues with Beta 4. I'm still looking into exactly what is causing this, but it's very possible it's due to a bug in the bot spawning code. The bug only triggers if you are inside a vehicle close to your spawn.
FIX: At the start of a game, simply wait until all bots have spawned before entering a vehicle to resolve this problem.
If you are still experiencing performance issues (compared to Beta 3), let me know! I've made the Beta 3 build (which may run better) available for download here: https://steelraven7.itch.io/ravenfield-beta-3-old-game-version
Thanks for the feedback about this issue!