I also want to post a youtube video!
For people getting the "There should be 'ravenfield_Data' folder next to the executable" error on windows:
Make sure you extract the game by dragging the Ravenfield folder from the ravenfield_b4.zip file to somewhere on your computer. Now open your NEW Ravenfield folder and start the .exe file.
This is a silly bug, the pilot is actually waiting for his AI gunner friend to enter. If you kill the AI gunner that is standing outside the helicopter, the pilot will fly away properly. I'm gonna fix this bug!
The AI doesn't really zoom in at the moment. Currently the guns are just as accurate when they are hip fired VS when they are aimed, though I might play around with a bit of spread in the future.
Thanks! As you say, some more sniper mechanics would be really interesting. I think I should just increase the projectile speed of the current sniper as it's meant to be a very powerful rifle. The current problem is that it's balanced for Island rather than Dustbowl :).
Thanks for your feedback! I especially like that hovercraft idea, it would be really neat with a map that combines both land and ocean, where the hovercraft would be able to traverse both.
Also, close combat focused maps are definetely planned to make the shotgun and grenades more viable.
Yo. It's cool that you have tons of feedback about the game, but please write it all in one post to prevent flooding of the comments. You can even edit your existing posts to add new stuff!
I totally agree, which is why there is no mouse acceleration or filtering applied.
There is however V-sync enabled by default on the 3 higher quality settings. I can't say I've noticed the extra delay it may add, so I haven't added an option to disable it yet. You can always force your graphics controller to force disable it until I add a proper ingame option.
I'm also going to make the tracers easier to see in dustbowl.
Some of you have been experiencing low framerates and general performance issues with Beta 4. I'm still looking into exactly what is causing this, but it's very possible it's due to a bug in the bot spawning code. The bug only triggers if you are inside a vehicle close to your spawn.
FIX: At the start of a game, simply wait until all bots have spawned before entering a vehicle to resolve this problem.
If you are still experiencing performance issues (compared to Beta 3), let me know! I've made the Beta 3 build (which may run better) available for download here: https://steelraven7.itch.io/ravenfield-beta-3-old-game-version
Thanks for the feedback about this issue!
Thanks, this actually cleared it up a bit, I've had reports of lag issues when driving a vehicle very close to the spawn point before the bots actually spawn.
This particular lag issue should only trigger if you get into a vehicle and go in front of (or close to) the spawning bots. If you want to try it, don't get in any vehicle before the bots have spawned and moved. The game should then run normally.
Thanks again for the feedback!