Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Aug 23, 2014 · View creator page →

Creator of

Recent community posts

wow stop flexing your nasa computer

He's got the back pain

(1 edit)

This is my first game so only nice comments are allowed!

Hey! My game fits what you're looking for, It's an exploration game where you can only see one arm's length ahead (but you can reach out and touch stuff to light the level up):

I'm hoping to bring up the number of ratings a little bit before the end of the jam :)

I made a third person exploration game where you only see one arm's length ahead (but if you touch stuff it lights up): 


  • WASD+Mouse
  • Left click to shoot, hold to charge
  • Hold right click to slide on ground, Tribes style
  • Hold space for jetpack
  • F to launch power bomb (large splash and can launch yourself)

You can't die in this build because I haven't watched a how to add health bar tutorial yet

This is sort of the point of the paid version, to allow me to work on the game as a full time job.

By the way, the original characters are still available in the steam version!

Dude I could 2-wheel manual in this game all day!!!

Click Visit Duality - Remastered's game page

My ears and eyes went poof.

Enjoyed this one. Would've liked to see the player move a bit faster so you really get to sneak up on enemies. Really liked the complexity of the map as well. Good job!

That's pretty cool, my only major complaint is that the crosshair isn't always on screen. It gets more difficult to track speeds than it should be.

I enjoyed this one, especially the open level. Would like to see less popup text, maybe move it to visual queues? Also what the heck is my left arm doing? :P

I'm having a bit of trouble playing this because the movement is super smoothed out, it doesn't feel responsive. Really like the artstyle though!

Holy crap! I really enjoyed this entry. Very cool idea and execution of all stages!

I get stuck on the click to play screen. The mouse locks just fine, but nothing happens when I click.

That's actually p. cool!

I have thought about this some more, and decided to put up the early access version when I have a more stable build available. At the moment, I'm doing a lot of tweaks to the game and updating it almost daily, and I feel it's better to only host the game on steam at the moment. I can't really answer when I'll put up a version on itch, but it will likely not happen for 2-3 months at least.

Sorry for being unclear, I'll change the description to reflect this!


I also want to post a youtube video!


I would say the game is fine for ages 12+. If you're younger, you could always show a video to you parents so they get an idea of what the game is like.

Please stop reposting the same video over and over.

You can get the old helicopter controls back in the options menu, set Helicopter Type to Mouse Roll, and select invert helicopter pitch!

There is no mod support yet, but I want to add that later down the line.

Most likely because you haven't extracted the .zip file. Look what he does at 2:00 in the video, make sure you move the Ravenfield folder to your desktop.

For people having trouble installing the game, follow this guide by The Hard Croc:


For people getting the "There should be 'ravenfield_Data' folder next to the executable" error on windows:

Make sure you extract the game by dragging the Ravenfield folder from the file to somewhere on your computer. Now open your NEW Ravenfield folder and start the .exe file.

That sounds very strange, I haven't heard about anyone else having this problem. I would try running the game in windowed mode and see if that magically fixes it.

I think it's called fire 2

This is a silly bug, the pilot is actually waiting for his AI gunner friend to enter. If you kill the AI gunner that is standing outside the helicopter, the pilot will fly away properly. I'm gonna fix this bug!

Hey everyone! I have set up a discord server where you can chat with me and other community people! I hope to see you guys there!


Thanks :).

The AI doesn't really zoom in at the moment. Currently the guns are just as accurate when they are hip fired VS when they are aimed, though I might play around with a bit of spread in the future.

Maybe you can upload it to youtube?

The sniper bullet would drop significantly less, yeah. I'd have to find a nice balance.

Thanks! As you say, some more sniper mechanics would be really interesting. I think I should just increase the projectile speed of the current sniper as it's meant to be a very powerful rifle. The current problem is that it's balanced for Island rather than Dustbowl :).

Thanks for your feedback! I especially like that hovercraft idea, it would be really neat with a map that combines both land and ocean, where the hovercraft would be able to traverse both.

Also, close combat focused maps are definetely planned to make the shotgun and grenades more viable.

It might not really fit the game, but I like weird weapons like that. I'll think about it!

Yo. It's cool that you have tons of feedback about the game, but please write it all in one post to prevent flooding of the comments. You can even edit your existing posts to add new stuff!