i respect that
Play game
Adams Drive 32's itch.io page7dfps profile link, find posts about this entry!
http://7dfps.com/?action=profile&id=1326
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@19weldyt: Little follow up: If you're using Chrome and it says something like the file could be dangerous and there's only a discard button next to it, you can hit that tiny arrow next to that button and select to keep the file. That's some Chrome bullshit. I can assure you that the download is safe and contains no virus or something. But I guess that's what everyone says... You got to trust me on this one.
Really well made game. Nice entry. I included it in part 6 of my 7DFPS 2014 compilation video series, if you would like to take a look :) http://youtu.be/YNmh_Hsxt6Y
Well, I want the player to be slow. I don't want the player to be this super fast fighting machine. But I agree that the controls don't feel perfect and that it's probably helpful to look at how other people handle their input. And I will take a look at it. Just downloading and using a good working script is just not a very satisfactory solution to me.
Thanks for the feedback though! I really appretiate it. <3
The low movement speed made this very hard to play--didn't feel very good at all. I kept playing though because the art was rad, shooting enemies to make them ragdoll felt really good and was funny, and the game reminded me of Thief.
Try implementing this controller into your game:
http://torahhorse.com/first-person-drifter-control...
With better controls, you'll be able to make the game harder in a more fair way too. Smarter enemies, etc.
Then with a bit of polish and more content, you've already got a really really fun stealth-shooter game on your hands. Being able to silently snipe enemies with your loud handgun from across the room doesn't really make sense, but it's fun and feels good. Run with that idea!
Enjoyed this one. Would've liked to see the player move a bit faster so you really get to sneak up on enemies. Really liked the complexity of the map as well. Good job!
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