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Starlight Game Studio

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A member registered Mar 07, 2017 · View creator page →

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(Edited 2 times)

Hey, thanks a lot for the feedback!

I'm still trying to find that sweet spot over how the game works on the first few levels. The design philosophy is that the first levels of a given color are a greater challenge indeed, and that getting more powerful and being able to plow through enemies is the REWARD for leveling up a color, since the main goal is to build a color composition to fight the boss with. The overall difficulty curve of the game is to be given over the course of the many levels, with more complex patterns and more enemy shapes being unlocked gradually. Unfortunately, the demo doesn't feature many of those, maybe I need to restructure it as to present a better microcosm of the game instead of just showcasing its' first level.

Oh yeah, and I also need to strike a balance over the RED color specifically, seeing as it is the color you begin with, and a different approach should be applied to its first levels.

Anyhow, thanks a lot for all your pointers :)

EDIT: nevermind, I took a look at the current demo build and understood what you meant. I'll release a fix soon enough for balancing the first levels.

(Edited 5 times)

Hello, guys!

So, here's the base concept for this abstract 2D side-scroller shooter: It's all about COLORS. You kill enemies of a color to level up that color and get more powerful attacks of that color. And you deal more damage if you match the enemy's color to your attack. As you level up, you'll eventually reach a boss. Bosses are made of multicolored parts and the same rules apply, therefore you'll want to level up your colors so your pew pews become POW POWs and you can send the bosses to oblivion.


Looks cool? Check it out, there's a demo available here: http://starlightgs.itch.io/radiantlux



And if you like it, please vote YES on Greenlight :)


And don't forget to visit Radiant LUX IndieDB page!

Thanks a bunch, you're all awesome! <3

So, in the spirit of getting in touch with the community, I made this topic to answer any questions you might have about the game. Or just to offer you cookies and tea, because I'm such a good host, haha <3

Anyhow, fire away, peoples :) I'll do my best to address any and all questions :D