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stardorias

15
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A member registered May 03, 2015 · View creator page →

Recent community posts

I enjoyed Satryn a lot so naturally I'm having a lot of fun with this one too, I really like the push and pull, risk and reward dynamic of mechanics like the luck bubbles, sucking up gems while not firing and hyper.

Accessibility suggestion for this game as well: https://itch.io/post/3202081

I'm playing on linux and it works perfectly using wine but if you ever wanted to try you can check zig for cross compiling C without having to install anything from target system https://zig.news/kristoff/cross-compile-a-c-c-project-with-zig-3599

It's a bit hard to distinguish bullets from collectibles while playing

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Could you add mouse aiming? The gun would still snap to the nearest of 8 directions but that control scheme would give some familiarity from games like Enter the Gungeon or Nuclear Throne, I don't have a controller, and on cheap keyboard multiple keypresses aren't sometimes registered (moving diagonally and shooting) so having mouse option would be great

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I feel like there's something wrong, there is a Touhou event on r/touhou subreddit today and there were at least 2 games uploaded after mine with the same tag https://itch.io/games/newest/tag-touhou, one was uploaded about an hour ago and it shows up but my game is still unlisted after hours

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game page link



Hello, this is a little project I made partly to get familiar with Godot Engine I switched to but it turned to be pretty fun and complete game in my opinion. It's a puzzle action game which can be reflex heavy depending on level and requires good understanding of mechanics to beat some more puzzle focused levels which utilize set pieces in unusual ways. This was also my first project for which I collaborated with a composer who created the track for this game so I learned quite a bit making this project, I hope you have fun playing it!

(for some reason the game seems unsearchable and isn't listed on recent releases despite being published/public, I received confirmation email as well)
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Could you try 360 controller again? I checked input map and B was by default the same as escape on keyboard which closes the game, I haven't setup controller correctly yet but left/right should work by default, can you walk at least using controller? Lastly what default 360 controls would you suggest for jump/accept(keyboard z), slash/return(keyboard x) and shoot(keyboard c)?

Solid overall, nice aesthetic, telekinesis feels good to use, good controls.

Selection of multiple units with mouse drag would be nice.

This might be because of them being placeholders but I didn't really know what I was doing with those red boxes, I cleared the game to the end and figured skellingtons equip them but I didn't do this 100% deliberately, just stumbled upon the solution randomly without knowing what I'm doing.

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consider looking into https://itch.io/docs/butler/ , your game can't be installed via the itch client which would be useful for games in development as it would auto update

edit: played the game a bit, Windows 10 fullscreen, runs smoothly without problems.

Possible bug: grabber enemy grabbed me through spawn room wall, something was damaging me, shortly after I got: