I came here to kick ass and chew bubble gum... picks up 2x and I'm all out of bubble gum.
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Hmm. Not sure how a player is supposed to beat. No tutorial, too many projectiles, couldn't get close enough to safely land a hit. Always, always took more damage than the boss did when attacking due to those projectiles. There's no possible way to win. However, I do like the premise. I think being able to deflect with the saber part would help.
Projectile shooting enemies don't stop when you leave (neither do zeds but they're slow lol), zeds were very noice but I couldn't navigate with frame lagging and inability to predict incoming projectiles from beyond the screen. Fix that and you got yourself a winner in my eyes. Almost polished
with noha here, perhaps some sort of resource for holes as well? Would kill two birds with one stone, limit holes and give a secondary objective. That and slowing it down some and you got something addictive!
Would be perfect if game was more relaxed. I had too work too fast or I'd be overwhelmed by enemy forces. I wish I could do more without worrying about some bombers completely ruining everything. Creeper World was a lot more balanced with enemies than this one. I could hold off Creeper much easier over time instead of having an enemy adapt to my defenses. It really defeats the purpose of the type of game this is supposed to be.
Otherwise, totally tubular, dude!
Aw, I tried to play it. However, my sad little potato couldn't run my screen recorder and the game at the same time.
btw I am also a solo dev and it's really commendable that you finished a full project. It's really hard.