The X button on my controller has been broken from all the doubt
Starbuilder
Creator of
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This game is entirely unplayable. It crashed my computer and there is no Alt+F4 failsafe like most games. I couldn't interact with anything, and my cursor was still visible which was annoying. Please just keep the Alt+F4 next time, and tell me how to play the game, somewhere, even if it's on the game page.
I disagree with the other commenter. You changed the gameplay halfway through, which suddenly drastically changed the dynamic of the enemies! The room where I couldn't move and had those things shooting at me from both sides was a much harder boss battle than the actual boss! This game got really complicated from just an axe that you can beam yourself to and the generic chase-and-shoot enemies you see in every top-down shooters. Great level design btw.
That said, if you wanna sell this game for money, here are some suggestions going forward:
-More enemies. Obviously.
-Death animation.
-More musical variety.
-And more levels! I could play this weird game all day. Please let me.
Can't rate as an outsider but can post this comment. Very good! Could use a little polish, specifically in these areas:
-Right click to simply drop item like in Source Engine (which I know this is based on, I saw that Cave Johnson reference ;) )
-Keep the physics on the box while you're holding it. If it exceeds a certain distance from where it should be while you're holding it, it should exit your hand, like in Source. Don't worry about physics bugs, they can be incredibly funny which would actually kinda fit the tone you are going for here.
-Glass should be more obvious. Give them scratches or a little less transparency or something.
Now, on to the positives:
-Incredibly clever! A very interesting usage of the theme; feels like I'm an evil saboteur ruining some poor soul's Portal speedrun XD
-Portal reference ;)
-Custom assets are always refreshing. Visual quality wasn't bad either (although some antialiasing would have been nice).
I have a question. What engine did you use to create this game? I've never seen an engine that spits out a pure executable like that except for a decade-old demoscene engine (not even a game engine really).
Hmm. Not sure how a player is supposed to beat. No tutorial, too many projectiles, couldn't get close enough to safely land a hit. Always, always took more damage than the boss did when attacking due to those projectiles. There's no possible way to win. However, I do like the premise. I think being able to deflect with the saber part would help.