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Mizuki

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A member registered Sep 03, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

Hey everyone!

I just launched Mini Pit Manager, a minimalist, responsive Formula 1 / motorsport management simulation designed to run entirely in your web browser with zero installs or accounts required.

What is Mini Pit Manager?

You take full control of a motorsport team through practice, qualifying, and race sessions:

  • Tire & Fuel Strategy: Manage compounds, degradation curves, fuel loads, and changing weather conditions.
  • Live Decisions: Respond to pit windows, tire wear cliffs, safety cars, and dynamic race events.
  • Team Progression: Upgrade car development, manage budget constraints, driver transfers, and team contracts.
  • Built Mobile-First: Developed with vanilla HTML, CSS, and JavaScript. Designed specifically to look and play like a dedicated mobile app on phones while scaling cleanly on desktop.
  • Async Multiplayer: Generate and share career seed codes with friends to see who can achieve the best finish in the same race weekend conditions.

Play Directly in Your Browser:

https://srmizuki.itch.io/mini-pit-manager or Mini Pit Manager

Feedback on race balance, strategy pacing, or telemetry UI is very welcome. Drop a comment below or on the game page!

Thanks for your post, Omer.

Yeah, I agree, the current state of the game is a bit bare bones, but I wanted to make the foundations to work, or at least to feel fun to play, and then build upon that. I think a rogue-inspired progression for every run could go a long way in replayability.

Regarding the controls, I've not paid much attention to the desktop version, since everything was made with mobile in mind, but I have some ideas on how I can make the playing with the mouse more interesting. I think it will have to fundamentally be a new type of controls, and not sure if those scores should be mixed with the ones played on mobile.  

But now that I'm thinking more about what you suggested, maybe I can add a slider on settings for sensibility, I guess some people will prefer more, others less, and it will be relatively  easy to implement.

Thanks for your kind words and constructive criticism. I really appreciate it! 🙂🙂
Mizuki

Hey Everyone, maybe a good game to kill some time while in the toilet 😅💨

I'm making a game called Fart Knight; it's nothing really special, but any feedback would be really appreciated. It's an endless tower climber where a flatulent knight propels himself upward, and maybe it may be a good killing time type of game. Works on mobile and desktop.

🎮 Play it here (browser, free): https://fartknight.net/

What's in right now:

• 3 game modes — Endless (go as far as you can), Daily (everyone gets the same tower), and Rush (max height in a time limit)

• Global leaderboards with Google sign-in

• A shop with skins, fart types, and chests (chests are coming soon, actually)

• Awards & challenges system

• Customisable controls and audio

This is my most polished project to date. I've put real care into game feel, and I'm close to something I'd actually feel confident that eventually could be fun for people to play. Native apps for Android and iOS are coming soon, and I'll use Capacitor for that.

The next big thing I want to add is a roguelike mode, shops that spawn as you climb the tower, so each run feels different, and you're making build decisions on the fly.

Any and all feedback is gold right now: feel, difficulty curve, progression, UI, bugs, whatever you notice. What works? What breaks the fun? What would make you keep playing?

Thanks for playing 💨

Mizuki