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(+1)

Thanks for your post, Omer.

Yeah, I agree, the current state of the game is a bit bare bones, but I wanted to make the foundations to work, or at least to feel fun to play, and then build upon that. I think a rogue-inspired progression for every run could go a long way in replayability.

Regarding the controls, I've not paid much attention to the desktop version, since everything was made with mobile in mind, but I have some ideas on how I can make the playing with the mouse more interesting. I think it will have to fundamentally be a new type of controls, and not sure if those scores should be mixed with the ones played on mobile.  

But now that I'm thinking more about what you suggested, maybe I can add a slider on settings for sensibility, I guess some people will prefer more, others less, and it will be relatively  easy to implement.

Thanks for your kind words and constructive criticism. I really appreciate it! 🙂🙂
Mizuki