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(+1)

I found the game pretty funny and entertaining, honestly. The core idea is silly in a good way, and it fits the troll/comedy style really well

My first impression is that the gameplay area felt a little narrow. I felt like I had to control the angle very carefully with small mouse movements, and if the angle was slightly off, it was easy to fall. Maybe making the controls a bit more forgiving, especially at the beginning, could help players get into the flow faster.

The art looks good to me, and the sounds, visuals, and effects deliver exactly what the game promises. It feels playful and ridiculous in a fun way. I also think there is room to expand the game with more mechanics, platform types, or small surprises as the player climbs higher.

Overall, it is a fun troll-style game. I sometimes think about making this kind of silly arcade game too, but I have to admit, the fart-jump theme never crossed my mind XD

Nice work!

(+1)

Thanks for your post, Omer.

Yeah, I agree, the current state of the game is a bit bare bones, but I wanted to make the foundations to work, or at least to feel fun to play, and then build upon that. I think a rogue-inspired progression for every run could go a long way in replayability.

Regarding the controls, I've not paid much attention to the desktop version, since everything was made with mobile in mind, but I have some ideas on how I can make the playing with the mouse more interesting. I think it will have to fundamentally be a new type of controls, and not sure if those scores should be mixed with the ones played on mobile.  

But now that I'm thinking more about what you suggested, maybe I can add a slider on settings for sensibility, I guess some people will prefer more, others less, and it will be relatively  easy to implement.

Thanks for your kind words and constructive criticism. I really appreciate it! 🙂🙂
Mizuki