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SquirrelHorse

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A member registered Feb 01, 2018 · View creator page →

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2 really cool concepts for the demo! I love the idea of an anthology of short horror games. Good luck with the full release! :) 

Really cool rowing mechanic! I kept getting lost and disoriented whenever something scary happened. Keep it up! :)

Great game! Short and sweet. That next-to-last step was challenging, but the checkpoint made it bearable. It might've been nice to hold multiple objects (Maybe a basket or something?), but the world is small enough that it wasn't a big problem. Keep it up! :) 

Had a lot of fun with this! Perfect blend of two genres I wouldn't expect to work well together.  I didn't mention in the video, but I really like the art style, too. Keep it up! :)
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Had fun with this! The different events (where the monster popped up/things turned on/etc.) were cool. I kinda wish there were more events, 'cause every time there was a new one, it threw me for a loop. I was also hoping we'd learn more about the monster or if there was a connection between the case and the rental house. I never got to see the monster standing in the doorway in my playthrough, but I think the design is cool. I'm a sucker for simple monster designs that still feel threatening and fit the aesthetic! Great work! Keep it up! :)

My main feedback was the need for checkpoints, but it seems you've already addressed that feedback. You did well with the overall vibes! Keep up the good work for any future updates/games! :)

Thought this was intriguing! Linked the Steam page in my description! :) 
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Really enjoyed this! There was an extra bit of weirdness that elevated the horror, in my opinion. I think you could've maybe lingered on the build-up to that final jumpscare for a few more seconds (right after reading the last note), but that's my only critique. I love it when a horror story feels so well thought out. Great job! :)

Had fun with this! I kinda missed the last jumpscare cause I was turned around, so maybe try forcing the player to look in that direction (or something like that) if you want that scare to have the desired effect. Keep it up! :) 


Really fun game! Great concept, and I love how quickly it gets chaotic. Also, loved the animations! Good luck on the next update!

Loved this! Short and sweet with some creepy moments! It would've been nice to have indicators or something for where to interact/place things, but it was short enough that it wasn't a major problem. And the ending was cute! :)

I enjoyed this one! The dinosaur was a cool concept (I was honestly hoping it was some actual obscure dino that I'd just never heard of). I also really liked the music! It really got me into the vibe of everything. Good luck with any future projects! :)

I enjoyed this one! You built up a sense of dread effectively, especially towards the end. There's just enough to speculate on (i.e the nature of the "anomaly", how it "noticed" the person watching this footage, etc.) and I like that you left a lot of questions unanswered for us to fill in the blanks.

Great job! 

I enjoyed this one a lot! Loved the creepy atmosphere and you nailed the aesthetic! 

The noises the creature made were also really unsettling, especially when it started crawling toward you.

Good luck with any future projects!


Had this game on my radar for a while, so I'm glad to finally get to play it!

I really enjoyed the concept (that's the main reason it interested me), and it was executed well!

Not sure if this is the last we'll see of these characters, but good luck with any future projects!

I enjoyed this one! I was in the mood for an atmospheric horror game, and this definitely scratched that itch! I also liked that you only used the one jumpscare since it was enough to keep me on edge without overdoing it. 

I don't like slow-moving cameras in first-person games, but this one didn't bother me as much, since it seems like you designed around it.

Good luck with any future projects!

I had fun with this!

I really enjoyed this! This kinda stuff is right up my alley!

My only critique is that I didn't notice the monster chasing me at the end, so I didn't really have any urgency moving through that last section. Perhaps you could require the player to approach the opening it comes out of, or force the camera to focus on it when it gets near? Just something to make sure the player sees the danger (though my not seeing it may be unique, so take that with a grain of salt).

Even without seeing the monster, I really loved the atmosphere and the overall vibes I got from it! Good luck with your future projects!


I enjoyed this one! I felt the beginning dragged a little bit, but the second part was really fun! I did go through the elevator door at one point, and something about the end sequence seemed a little bit off, but I still liked the experience as a whole!

Timestamp: 4:40

Really enjoyed this one! Short and sweet with a very nice scare in the middle! I had forgotten this was for a game jam, so I was upset that it was so short at first. 


Gonna keep an eye out for the sequel and good luck with that! :D

Timestamp: 0:00

https://squirrelhorse.itch.io/the-piano-player

https://squirrelhorse.itch.io/the-piano-player

I love the atmosphere in this game! I think I may have broken the game, since the monster didn't appear the second time around. Even still, the sound the monster makes is extremely unsettling (I even jumped again when I was editing it, lol). I was definitely afraid to hear it again, so I was on edge throughout the whole thing.

Keep up the good work!

I recorded this a couple weeks ago, but didn't have a chance to edit until now.


I liked this! I thought it was a lot of fun. My computer is getting old, so the performance wasn't that great, but I still enjoyed this a lot in spite of that!

Hope you guys go on to make more games!

I thought this was really cool!

I loved the way things kept shifting. For a while, I was really on my toes. It really felt like anything could happen for a moment. The only part I didn't like was the maze. I felt the spider stopped being threatening. Maybe adding some other threat to the maze would have made it more effective? That's just my opinion though, so take it with a grain of salt, obviously.

I do wish there was more to it, but it makes sense given that it's a game jam game.

If this is what you make for a game jam, I'd love to see what you could make given more time!

This is really well done! I wasn't able to beat it, but I had a lot of fun with it! I couldn't get to the exit at the end so maybe having it marked on the map would help, but that's a nitpick.

There was also a part where one of the other monsters got stuck on a skeleton,  so maybe if the other monsters can pass through them that'll  keep that from happening? 

I'd like to record this again to try and beat it, especially if you do end up expanding on it!

This is pretty interesting! I'd love to see something like this expanded upon. Maybe having more effects happen to the man? Overall, it was pretty unsettling! 

Great job!

Very fun concept, and it controls pretty well. Good luck with the full release!

I clicked off a few times during the space level, so that's the one thing I would say to look into.

Really well done! It ran smoothly, and the controls were just the right amount of clunky/responsive for a fish flopping around.

I can see this making the rounds on YouTube, and it definitely deserves it!

It ended just as I was getting into it!

There's a lot of potential here! The use of 2d sprites for the ghosts is a neat idea that I don't think I've seen before, so that's really cool! Good luck with the full release!

I enjoyed this a lot! This demo shows a lot of potential!

Good luck with the full game!

I enjoyed this one!

Not sure if that one closet not closing was supposed to happen or not, but it definitely caught me off guard!

I enjoyed this a lot! This is a really cool idea and you executed it really well!

I didn't know you could rotate the tower. I think I tried the arrow keys and didn't think to use WASD. I  Might've enjoyed it more when I was recording if I had figured that out. :P

Overall, I had a lot of fun with this! I love the concept, and it was executed really well!

I'm glad you enjoyed the game!

I'm actually a big Danganronpa fan, but I haven't had a chance to check out V3 yet.

That is a cool coincidence, though!

Heyo,

So this is my first real attempt at a complete game. I used RPG Maker VX Ace for it.

I don't want to say much about the story, because that's part of the experience. All I can say is that it centers around a Music Major in college.

My goal from the start was to make a game that incorporated classical music. I ended up with a soundtrack that consists of only Piano solos.

I'm really happy with how it turned out, so I hope you'll get a chance to play it! You can probably beat it in less than 20 minutes, and still get all 3 endings.

https://squirrelhorse.itch.io/the-piano-player

I had fun with this! It was short, simple, and sweet.

I found it really easy to play off of and make a decent video!


I enjoyed this! I wasn't actually able to finish, but it was exactly what I was expecting with the premise (and done well) which is exactly what I was looking for! :)

I'll try to check out your other games, I have my eye on  TUNKY and BUNKY.  Hopefully I can make the time for it!