2 really cool concepts for the demo! I love the idea of an anthology of short horror games. Good luck with the full release! :)
SquirrelHorse
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Had fun with this! The different events (where the monster popped up/things turned on/etc.) were cool. I kinda wish there were more events, 'cause every time there was a new one, it threw me for a loop. I was also hoping we'd learn more about the monster or if there was a connection between the case and the rental house. I never got to see the monster standing in the doorway in my playthrough, but I think the design is cool. I'm a sucker for simple monster designs that still feel threatening and fit the aesthetic! Great work! Keep it up! :)
I enjoyed this one! You built up a sense of dread effectively, especially towards the end. There's just enough to speculate on (i.e the nature of the "anomaly", how it "noticed" the person watching this footage, etc.) and I like that you left a lot of questions unanswered for us to fill in the blanks.
Great job!
I don't like slow-moving cameras in first-person games, but this one didn't bother me as much, since it seems like you designed around it.
Good luck with any future projects!
I really enjoyed this! This kinda stuff is right up my alley!
My only critique is that I didn't notice the monster chasing me at the end, so I didn't really have any urgency moving through that last section. Perhaps you could require the player to approach the opening it comes out of, or force the camera to focus on it when it gets near? Just something to make sure the player sees the danger (though my not seeing it may be unique, so take that with a grain of salt).
Even without seeing the monster, I really loved the atmosphere and the overall vibes I got from it! Good luck with your future projects!
Keep up the good work!
I thought this was really cool!
I loved the way things kept shifting. For a while, I was really on my toes. It really felt like anything could happen for a moment. The only part I didn't like was the maze. I felt the spider stopped being threatening. Maybe adding some other threat to the maze would have made it more effective? That's just my opinion though, so take it with a grain of salt, obviously.
I do wish there was more to it, but it makes sense given that it's a game jam game.
If this is what you make for a game jam, I'd love to see what you could make given more time!
There was also a part where one of the other monsters got stuck on a skeleton, so maybe if the other monsters can pass through them that'll keep that from happening?
I'd like to record this again to try and beat it, especially if you do end up expanding on it!

Heyo,
So this is my first real attempt at a complete game. I used RPG Maker VX Ace for it.
I don't want to say much about the story, because that's part of the experience. All I can say is that it centers around a Music Major in college.
My goal from the start was to make a game that incorporated classical music. I ended up with a soundtrack that consists of only Piano solos.
I'm really happy with how it turned out, so I hope you'll get a chance to play it! You can probably beat it in less than 20 minutes, and still get all 3 endings.
