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Glacie

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A member registered May 16, 2022 · View creator page →

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Thanks!

That was supposed to be fixed in a bugfixed build, but I haven’t gotten around to it yet, I’ve been busy with irl stuff lol

Thanks for playing though! I’ll try to find time to make an updated build

Thanks so much!

Thanks for the feedback! I’ll adjust the jump post-jam, as well as fix some of the other issues. I’m planning on working the game after the rating period and turn it into a proper game with proper levels and everything

Thanks for the kind words! I liked your game too, we went for a similar look and limitation idea hehe Yours especially was honestly super impressive for a first godot game, and also within the time limit of the jam

I do plan on coming back to this sometime post-jam and fleshing it out a bit more, adding more levels, maybe new level elements and obstacles, different visual areas like maybe a desert, possibly even going more closer to the NES in terms of colour limitations and resolution and that sort of thing, because I didn’t have that much time during the jam to do it, and also this sort of game is honestly super fun to develop

Not bad for being a first godot game and also only being done in 2-3 hours!

I like the concept of pong, but you can only hit non-prime numbers with the normal paddle, it adds a bit of strategy to the whole thing

Overall, not bad!

This was super fun to try to play! The idea is honestly super fun, the concept of a game where you have to score a hole in one to win is super interesting, and the fact that you also have to sort of cheat your way through as well gives an added challenge

Loved the music too! I like how it’s sticking with the limitations of the NES(or at least sounds like it, that triangle bass is pretty solid), but also has a very complex structure!

The only feedback I have is that at first it was pretty confusing to figure out what I was supposed to do, and also the UI does kind of block the gameplay a bit, especially on smaller displays such as my macbook’s.

Other than that, super solid entry

Fun game!! The only things I have feedback about:

  • The music sort of fades out and restarts instead of properly looping
  • the visuals are a bit basic

Otherwise this is a really fun and great game! It reminds me a bit of boxboy, but more strategic. I love how you did the 4 colour limitation too, with the player’s actions being colour coded to 4 colours

Thanks!

Thanks! I’ll note that recommendation down for when I work on the game post jam

Thanks so much! Honestly, I was debating having some sort of arrow or arch to show how far you’d jump, but 1. I couldn’t think of a way how that could work at this low of a resolution, and 2. it’d make the game far easier, which isn’t really the point xD I’m planning on returning to this post-jam to fix some of the issues, as well as add more levels, individual areas, sound effects, better music, slightly more colours, etc.

Thanks! and yeah, I wish I would have made more levels xD I barely had time to do what I did, but I’ll continue working on this post-jam and add way more levels, maybe even some different areas each with their own challenge and whatnot

Thanks! I probably should have made the flag a little bigger or flashier to make it more noticeable lol

also the same number of frogs thing wasn’t meant to be there, it was supposed to reset but I didn’t have time to fix that, so that along with sound effects and some sort of challenge will be a post jam fix

Thanks! I’ll lower the music a bit next time

Quite a lot of feedback hehe

I didn’t have much time for a lot of this, this was my first actual project in godot, so I was kind of struggling to learn some things. Now that I know how most things in godot work, so I can make a much better attempt next minijam

This jam made me kind of want to learn godot more hehe

Thanks for the feedback

Thanks so much!

Yeah, Honestly this was my first finished project in godot, so I was kind of struggling to learn how some things worked and didn’t have time to really do anything more than what I did. The plan was originally to make walls and floors damage the player, but I didn’t have time to implement that behaviour

Also about the frog counter, I’ll fix that after the jam, though I’ll probably not edit the actual game, only take the concept and make a full game with it later

Thanks for playing and providing feedback!

Thanks so much! I tried my best to automate the saxophone’s expression and modulation(vibrato) to sound somewhat realistic, I’m happy that that came through and that it’s the most prominent good part of the track!

I love this so much! It’s so calm and atmospheric, the polar opposite of what I’d expect from an arcade game’s soundtrack! I loved the Horn taking the melody, Horns don’t get the melody enough imo The Triangle too is pretty nice and adds quite a bit to the piece

The only thing I have to really critique is that there’s a little too much reverb in the clarinet compared to the horn(or not enough reverb on the horn I guess?), it feels a tiny bit out of place when the horn comes in. Otherwise, it’s fantastic!

Nice Job

Loved the Drums here! I’ve never heard Orchestral Rock before, so this was a new listen for me! Nice work!

This is super nice!! I love how happy and fun it sounds!! I got major Yoko Shimomura vibes from this, it’d 100% fit in an old school style JRPG!

Very nicely done!

Such an Interesting concept! I’m not a huge fan of super grungy, abrasive music like this, but it’s a really interesting concept, I love the instrumentation, the Drums and Bass give a kind of scary kinda feel to it.

Nicely done!

Holy crap

First off, incredible sound design! Music driven by sound design always blows my mind, and this is no exception! I think both tracks really fit the theme super well.

Nicely done!

Thanks!

Thanks so much!

Thanks! This track was my 2nd time using a build up like that, the first one being the first track of my OST Composing Jam #7 entry. I will note the Shaker note for next time I do a track in this style

Thanks so much!

Very cool sounding track! The delay on the piano sounds so cool! Very well mixed, Very good Orchestration, Just all around great piece!

glad you enjoyed it!

thanks! I’m glad you enjoyed it

thanks so much!!!

(1 edit)

thanks so much!! I’m currently trying to focus on the mixing aspect itself, so the overal mix, as well as volume from track to track will be fixed after the jam when I finish this OST

Pretty solid soundtrack! not sure what the game idea is, or how it fits the theme. neither the rating page, nor the project page itself talks about it, only describes tracks and track style. but everything else is pretty solid

I really liked all of this!! the use of the same leitmotif in every track, but utilizing different genres is a genius move! really fitting for the game idea. overall really nice soundtrack. I really liked neon city jam the most out of the 3, but all 3 are just top notch.

if I had to suggest something, anything, it’d probably be that the fadeout in neon city jam is a little too long. I’d shorten that fade trail if I were you.

oh, thanks so much! I will admit I could have done better panning. I just used the default that came with EastWest Symphonic Orchestra’s Close Mics. thanks for the suggestion though! I might try that panning style in a future track of mine ^^

aww, thanks so much!

that’s completely understandable! I didn’t mean anything bad by that, so sorry if it came across that way ><

yet another great entry!! this one specifically reminded me of A hat in time a little bit, as well as celeste. really nice work! the mixing is a little off in places, but otherwise it’s a really solid track!

this is so nice! the first track gives me a Legend of Zelda: Skyward Sword vibe, and the rest of the sound track is very Yoko Shimomura-esque. reminds me of Legend of Mana a bit, mixed with some of the later Final Fantasy Games composed by Nobuo Uematsu. each progression is amazing, the melodies are super nostalgic sounding, and just overall is an amazing entry!

love it! got a huge studio ghibli vibe from the first track. each progression is nice. mixing could be a little better, but that’s just being nitpicky at this point.

one issue I had with this one though is the panning in the first track. it’s a little akward. otherwise, nice work! I like it a lot