Thanks!
Glacie
Creator of
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Thanks for the kind words! I liked your game too, we went for a similar look and limitation idea hehe Yours especially was honestly super impressive for a first godot game, and also within the time limit of the jam
I do plan on coming back to this sometime post-jam and fleshing it out a bit more, adding more levels, maybe new level elements and obstacles, different visual areas like maybe a desert, possibly even going more closer to the NES in terms of colour limitations and resolution and that sort of thing, because I didn’t have that much time during the jam to do it, and also this sort of game is honestly super fun to develop
This was super fun to try to play! The idea is honestly super fun, the concept of a game where you have to score a hole in one to win is super interesting, and the fact that you also have to sort of cheat your way through as well gives an added challenge
Loved the music too! I like how it’s sticking with the limitations of the NES(or at least sounds like it, that triangle bass is pretty solid), but also has a very complex structure!
The only feedback I have is that at first it was pretty confusing to figure out what I was supposed to do, and also the UI does kind of block the gameplay a bit, especially on smaller displays such as my macbook’s.
Other than that, super solid entry
Fun game!! The only things I have feedback about:
- The music sort of fades out and restarts instead of properly looping
- the visuals are a bit basic
Otherwise this is a really fun and great game! It reminds me a bit of boxboy, but more strategic. I love how you did the 4 colour limitation too, with the player’s actions being colour coded to 4 colours
Thanks so much! Honestly, I was debating having some sort of arrow or arch to show how far you’d jump, but 1. I couldn’t think of a way how that could work at this low of a resolution, and 2. it’d make the game far easier, which isn’t really the point xD I’m planning on returning to this post-jam to fix some of the issues, as well as add more levels, individual areas, sound effects, better music, slightly more colours, etc.
Thanks! I probably should have made the flag a little bigger or flashier to make it more noticeable lol
also the same number of frogs thing wasn’t meant to be there, it was supposed to reset but I didn’t have time to fix that, so that along with sound effects and some sort of challenge will be a post jam fix
Quite a lot of feedback hehe
I didn’t have much time for a lot of this, this was my first actual project in godot, so I was kind of struggling to learn some things. Now that I know how most things in godot work, so I can make a much better attempt next minijam
This jam made me kind of want to learn godot more hehe
Thanks for the feedback
Yeah, Honestly this was my first finished project in godot, so I was kind of struggling to learn how some things worked and didn’t have time to really do anything more than what I did. The plan was originally to make walls and floors damage the player, but I didn’t have time to implement that behaviour
Also about the frog counter, I’ll fix that after the jam, though I’ll probably not edit the actual game, only take the concept and make a full game with it later
Thanks for playing and providing feedback!
I love this so much! It’s so calm and atmospheric, the polar opposite of what I’d expect from an arcade game’s soundtrack! I loved the Horn taking the melody, Horns don’t get the melody enough imo The Triangle too is pretty nice and adds quite a bit to the piece
The only thing I have to really critique is that there’s a little too much reverb in the clarinet compared to the horn(or not enough reverb on the horn I guess?), it feels a tiny bit out of place when the horn comes in. Otherwise, it’s fantastic!
Nice Job
I really liked all of this!! the use of the same leitmotif in every track, but utilizing different genres is a genius move! really fitting for the game idea. overall really nice soundtrack. I really liked neon city jam the most out of the 3, but all 3 are just top notch.
if I had to suggest something, anything, it’d probably be that the fadeout in neon city jam is a little too long. I’d shorten that fade trail if I were you.
this is so nice! the first track gives me a Legend of Zelda: Skyward Sword vibe, and the rest of the sound track is very Yoko Shimomura-esque. reminds me of Legend of Mana a bit, mixed with some of the later Final Fantasy Games composed by Nobuo Uematsu. each progression is amazing, the melodies are super nostalgic sounding, and just overall is an amazing entry!