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Yeah, Honestly this was my first finished project in godot, so I was kind of struggling to learn how some things worked and didn’t have time to really do anything more than what I did. The plan was originally to make walls and floors damage the player, but I didn’t have time to implement that behaviour

Also about the frog counter, I’ll fix that after the jam, though I’ll probably not edit the actual game, only take the concept and make a full game with it later

Thanks for playing and providing feedback!