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squarebananas-games

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A member registered Sep 11, 2018 · View creator page →

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Thank you, I appreciate it.

Thanks, I'm glad to hear you still enjoy playing them.

Currently I'm working on some other projects but in the long term it would be great to develop another adventure game. After spending thousands of hours working on Avatar Eras Online though and it being fairly unsuccessful (it had less than 1% of the downloads compared to Avatar Adventurers Online) it would probably make sense to work on something less ambitious and smaller in scale next time.

Concept Coaster Craft 2

https://squarebananas-games.itch.io/concept-coaster-craft-2

This is the follow up game to the original Xbox 360 indie game which regularly appeared in the best selling charts on the old Xbox indie store.



Design, build and ride your very own roller coasters. Choose between a wide variety of different track styles, track parts, stations & carriages and also paint the track as you like. Modify the terrain, place scenery and adjust the environment of each park you create. Once you are happy with your creation you can then choose to share it with the world. Parks others have shared will also be available for you to visit and rate.

 Features

  • Create parks with multiple roller coasters
  • Customisable track styles, track parts, stations & carriages
  • Modifiable terrain
  • Placeable scenery
  • Complete rewards for bonus content
  • Share your own parks & visit parks shared by others
  • 3D options & unlockable camera modes

Enjoy playing!

Concept Coaster Craft 2

Played a few games just. The items I noted while playing were:

- Clicking the pause button also throws the ball, maybe don't throw if the mouse is at this position
- I'm not sure if there is a limit on balls or not but in two games I couldn't throw any balls with over a minute still left on the clock
- It would be good to have a windowed mode rather than only be able to run the game in full screen mode
- The highscore seems to be lost after restarting the game, maybe this could be saved/loaded

Hope that helps.

No problem. Using F11 to switch between full screen & windowed fixed the multiple montior issue I had. Another issue though, while windowed returning from the game to main menu  switches back to full screen when ideally it should remain windowed. Hope that helps.

Played the first 5 levels without any major issues. The items I noted while playing were:

- When first starting the level it sometimes takes upto 3 presses of the escape key to open the menu
- I was getting a lot of screen tearing while playing, maybe VSync isn't being enabled?
- When clicking another window on my second monitor the monitors would both disconnect/reconnect. It seems something isn't being handled right here.
- It would be good to have a windowed mode rather than only be able to run the game in full screen mode (that may fix the above as well)
- Maybe the special could have a cooldown bar to show when it is available again
- Pressing jump while the paused menu is open will unexpectedly perform a jump once the menu is closed
- The music volume doesn't seem to affect the main menu music

Nice game!

Played the demo through just without issue. The items I noted while playing were:

- A paused menu with an exit option would be great (I could only close the game early once started with Alt+F4)

- It would be good to have a windowed mode rather than only be able to run the game in full screen mode

- Maybe show a popup for the controls at the beginning in case the player hasn't read the how to play screen and also a wall jumping tip when that is first required

Nice game!