- Some of the best text-based adventure mechanics I've seen, ever. Boss fights feel like you're actually scrabbling in the dirt, frantically slashing and painting and dodging. All the puzzles felt good and learning bosses felt fair. Really shines with the sheer number of boss fights and the fact that none of them feel same-y, except when you're intentionally using previously learned concepts (which is awesome)
- Nails the pacing and a sense of urgency and timing to everything, which is so so difficult in a text-based game. From the moment you enter you know you're on a clock and don't have time to look back or rethink decisions, always keeping you pressing forward, and that pressure stays through the whole game between the higher-tension moments. Great worldbuilding and story too (<3 the foxes)
- The use of the twin daggers at every single turn and how deeply integrated they are with the plot and story is incredible. The two light blades' consistent presence grounds the entire game and gives the MC a lot of their personality
