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SpyreSOBlazka

13
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A member registered Jul 17, 2025

Creator of

Recent community posts

  • Some of the best text-based adventure mechanics I've seen, ever. Boss fights feel like you're actually scrabbling in the dirt, frantically slashing and painting and dodging. All the puzzles felt good and learning bosses felt fair. Really shines with the sheer number of boss fights and the fact that none of them feel same-y, except when you're intentionally using previously learned concepts (which is awesome)
  • Nails the pacing and a sense of urgency and timing to everything, which is so so difficult in a text-based game. From the moment you enter you know you're on a clock and don't have time to look back or rethink decisions, always keeping you pressing forward, and that pressure stays through the whole game between the higher-tension moments. Great worldbuilding and story too (<3 the foxes)
  • The use of the twin daggers at every single turn and how deeply integrated they are with the plot and story is incredible. The two light blades' consistent presence grounds the entire game and gives the MC a lot of their personality

Tried downwards from every screen (at a bunch of points), w/ or w/o fluid. Nothing new, just lots of falling lol

Figured out the central mechanism, got four codes, and couldn't find anywhere else to progress. Even getting places as early as possible with it (w/ or w/o fluid). I assume I'm missing the "instructions card" but I've scoured every screen I can access thrice. Great atmosphere

That was really good. I nearly cried when I realized what the beginning was. The choices feel so natural (in context), and the changes can be extremely subtle. Every step counts. Every step matters. Nothing too small.

Incredible! That was so fun, and the music rocks! Levels are a good exploration of the mechanics, too.

Creative idea! A bit too many win conditions: Pressing W or S teleported me on top of Earth; slowing myself down with just the starting rocks could get me to crash (this feels like the intended one, but I should need more than I started with); but also clipping close to the Earth and slingshotting myself into the void gave me the win screen anyways :P 

Lovely game! Clean, consistent, quirky physics-based platforming. Actually made me feel like I was controlling the flow of time on everything. Love the running animation so much!!!

Download might be broken/wrong permissions? I can't get the files to extract properly on Windows, each file in the folder gives a 0x80004005 error.

  • Largely unfinished, no narrative, no pause menu or quit option
  • Enemies don't respawn so you can't get enough gold for even a single upgrade
  • If you have positive money you can buy one upgrade and go into debt
  • Loopfall'ing doesn't do anything different than a traditional game death, since you can go anywhere at any time. I'm curious, what did y'all want to do with it?

I don't understand how to get the code. I can learn and guess correctly on the bottle, but stability points just seem to reset everything with no upside. The energy door decays but next is the key and there doesn't seem to be anything left to give the code

Great game! Bit hard imo, even after getting good it's hard to get past the first few levels. I'd like a mode where you keep the current day and coins/upgrades, so it plays more like an upgrade game and you can always improve materially

Clean game :)

  • Main issue is that low-velocity friction isn't high enough, so you usually have to wait >30 seconds for the next shot even after the balls have essentially stopped moving
  • Main idea could be expanded greatly, the tiny set portals don't change the game that much and you can't really see through them effectively to line up shots
  • Would love audio & visual feedback after sinking a ball into a pocket, and/or something keeping track of score
  • If you hit the balls hard enough they go over the side and don't respawn or anything if I understand correctly
  • Rotating the camera more freely or at least a little faster would be nice