- Largely unfinished, no narrative, no pause menu or quit option
- Enemies don't respawn so you can't get enough gold for even a single upgrade
- If you have positive money you can buy one upgrade and go into debt
- Loopfall'ing doesn't do anything different than a traditional game death, since you can go anywhere at any time. I'm curious, what did y'all want to do with it?
Viewing post in LoopFall Concept jam comments
Yah if we flesh out the concept more, the “Loop” was gonna be enemies / hazards would focus on knocking you into the falling hazards present on the map, and that would have the camera follow the player as they fell down a pit, then the pit turns back into that first level with the fountain. Didn’t end up having much time at all to make the game in the time frame, was basically just having fun trying to make a game with the prompt :P