Hey glad to hear that, Thats actually the type of game I was going for but just ran out of time so stopped it at just 1 machine. The goal was to make a machine that can reset the individual components so it could run in an infinite loop. I never played the incredible machine but I did play Tom and Jerry's Trap-O-Matic during the flash days and Crazy Machines on the Nintendo DS
Sprucebruce64
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Glad you found it fun and enjoyed the decorations! I though about fixing the item direction but figured that with the approaching deadline we could just leave it alone and let it add to the chaos lol and I posted a reply on the game page about the gauges. I admit its not that clear but hopefully that little write up helps
Hey glad you like it! Yeah I admit the core panel is tough to get a feel for. If the needle matches activate you flip the switch to the right and if it matches deactivate you flip the switch to the left. It can definitely be hard to tell which is right though because sometimes the different needle positions are a little too close together. When its solved all the needles will be pointing at a third reading that's not on the paper so you can just brute force it that way as well.



