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SprintingCucumber

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A member registered Aug 02, 2019 · View creator page →

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The academy isn't in the game yet. For the rest of the 3.0 release milestone, the current content will be expanded. When we get to version 0.4, that will be the beginning of the academy content.

Yeah, that's planned. It'll be a while though.

I tested it out on my side and they should be working fine. Maybe there was a typo? The full command should look like the screenshot below (minus the script enabled part):

And after you go back to the game, it should pop up a dialogue box that says "You have gained however many favor points".

The variables for strength, endurance, etc are defined under the player class. So to change those for Liam, you'll need to use the following:

player.str
player.end
player.int
player.agi
player.luk
player.magic

Likewise, for Lani:
lani.str
lani.end
etc.

While I'm here, there are also some prefered methods to increase other class variables like player and god experience. It's possible to just change the level, but that will skip a lot of the code that the game uses for rewards, so you should use the intended experience gain functions instead. For example:

player.xp_gain(100000)
Entering this into the console will increase Liam's experience by the amount in the (). Likewise, lani.xp_gain() is the same.

In the same way, you can gain experience in the various skill trees. Again, skipping directly to the desired level may skip the code to add the new skills to the player's skill inventory, so it's important to use the xp_gain function.

sneak_skill.xp_gain(1000) will increase 1000 xp for the sneak skill tree. light_skill.xp_gain() will do the same for the light skill tree. There are other skill trees present in the code, but it's not recommended to activate them since they have no related code work completed and will likely crash the game.

Finally, Gods use the same function calls with their names as the primary variable. For example:

ragus.xp_gain(10) will give you 10 xp with Ragus. Same for Auris, Vint, and Juna.

No, I can. It's one of those things that sort of fills in a gap in planned gameplay. I do intend to have means for players to artificially raise the starting % chance further in the future, but that's not implemented yet, so I feel bad limiting players in a system that's not intended to be extremely limiting. Once those things are available, I'll block the other methods to cheese the percentage up.

Yup. Historically my update cycles are about six months, so this is quite ambitious (by my standards).

I want you to know that I'm not ignoring this comment (I just can't find a solution...). Historically, save problems are related to some settings that inflated the size of save files, but those issues were corrected some time ago. I've not been able to recreate this issue on my side, so I'm a bit stuck as to how to help.

That said, I have one thing we can try:
1. Open up the console (ctrl + O)
2. Type (or copy/paste): config.has_autosave = True
3. Close the console with escape

This should already be set as the default value, so I sort of expect that it won't fix the problem, but other than that I'm not sure why auto wouldn't be operating correctly.

I appreciate your thought-out critique on this, as it's a concern for me.

The afternoon interactions are... we'll call them a work-in-progress. Some were initially added before deeper lore was finalized, and have been altered a few times since then to incorporate more consent (which is something I'm trying hard to include).

Some of your concerns revolving the lore and the racial curse will likely be alleviated once more of Lani's information is made known (things like Titles and Gifts that alter the effects of the racial curse specifically for her and those around her). On that same thought, I'm sure that some likely will not, which is something I need to think about. There are no scenes in the game that I'm fundamentally opposed to changing, so if you continue to play as the content is expanded and your concerns aren't corrected, please do contact me. My plans for an event log are requiring that I revisit every event in the game, so I'll take that opportunity to consider alterations.

Ha, good catch. I'll make a note to only use invisibility if you aren't currently invisible.

The dungeon items are, yet again, for the future. I'm hopeful that I'll actually be able to squeeze them in to the next update, but that's only if the dungeon tent stuff is ahead of schedule. 

Also a future addition. The dungeon tent (and accompanying content) is planned for the next version update.

I plan to expand skills to extra levels using high level dungeon rewards, but the additional levels aren't implemented yet. The overflow experience is saved for future use.

It will shift to free once the next paid version is finished. I actually spent most of yesterday estimating the timeline for the next release, and it's currently planned for the end of June.

Not for Liam right now (Lani increases as she levels). I intend to allow luck increases using things like potions (when alchemy is ready) and equipment bonuses in the future. 

Every title maxes at level 10. To see all of the effects, you can go into the mirror to see your titles. At the top of that list is a button to 'show all titles'.

It's only possible to level Programmer using dungeon rewards.

There are no plans for either, no.

Library is in your house. Usually it's with mom, but if she's not there the icon is a stack of books. You can search the Library when she's gone to find books to learn magic for the first time. If you have 30+ intelligence, you'll learn it at once. If you have less, you'll need to take the book ti your room and study it on your own for a few days.

(1 edit)

I'll answer the other question here, too.

- There is no fire resistance title yet. 

- The books are opened in your bedroom, at the desk.

I realized that as i was posting it. Not a joke, i promise. =P

I'm uploading everything now, should be available in a few minutes.

Sorry, didn't see this. Future versions of the game will include recipe cards hidden in the world, but this version does not. There's a full list of recipes in the discord server's cooking channel.

All of the testers reported working save files, so everything should be compatible.

There is some new content that is locked to specific date ranges, so that content won't happen until you start a new life.

Wood is intended to be collected over multiple lives. Just need to go to a location, fight long enough to discover everything, die, then do the one-click collect and save the items you need between lives. Feel free to cheese it and die a dozen times on day 5. Doesn't take more than a few minutes.

If you spend the $5, you'll get every future version valued at that amount or under. That's how itch.io handles donation-based financial support... honestly, I think it's confusing. I don't plan to increase the values on anything until the game is 'finished', so you'll be getting version updates for the foreseeable future.

I'm really sorry about the delay on the next version. I've got a new website prepared for this Itch page to hopefully push through some more engagement (we get a listings bump when a new version comes out, so I want to take advantage of that) and I'm waiting on the Itch support team to grant me deeper access rights to get everything working (CSS access is blocked by default here). I requested it last week, and I'm told that it takes between 1 and 2 weeks to get through their helpdesk. Hoping everything gets granted within the next few days, and then I'll post everything up at once.

Yes, as a function of story.

Awesome, glad to hear it!

I looked into this and found a typo and some rough code. I've corrected it and uploaded a quick hotfix for you (hopefully you're on PC... Android players will need to wait until the next version update, unfortunately... there's just no quick way to compile a fix). It's in the download section of this page called 'hotfix for max level god crash' or something similar. 

It's a replacement for the 01classes.rpy file. Just move the file into your game directory and replace the old version. Restart the game and everything will hopefully work correctly.

A fair point. I may want to look into altering that.

The next update is tentatively planned for the end of March. I've finished a lot of the big items on my list, but small stuff can be a huge time sink, so I'm still not 100% sure I'll make it, but I'm on track so far.

Hi mate, sorry it took so long to reply... Itch just sort of stopped sending me notifications that there were new posts here.

In the next update I have some fixes for a few of the problems you've mentioned. The combat skills are (finally) going to be added in their entirety (as you noticed, right now all skills only target enemy characters, and all skills with multiple steps don't activate at all), and the enemy stats and so forth are going to be properly balanced (I hope... everything is of course still a work in progress... but it will get a little better). I'm also adding a little notice to any content that may result in a forced story death, so that players can choose to postpone that interaction.

Can you provide more info? What's the version of android running on your device? Did the free version work for you? 

(The game has been available for months now and I've seen lots of Android screenshots with spelling mistakes, but no crash reports. The game is pretty large, so if there's an install problem, it may be related to available space (you'll need roughly double the free space as the size of the game because of how the install saves temp files during the install process). There's also a new version of Android (v13) rolling out to some phones right now that I've not had a chance to test on... though it should work fine.)

Here you go. 

https://discord.gg/PAB4fpZnWQ

It's something I perpetually forget to add into the start menu of the game, but I've done that now and it'll be much easier to find starting in the next update. (It's been shared here pretty often, but it eventually gets pushed down the comment list).

I believe that this one is a basic count of finished dungeons.

Short answer: yes, you'll get updates for the foreseeable future. 

long answer: you're not technically buying it. You are donating towards the development of the game and are able to access any future content valued at or below the amount you donate. If, for example, the cost increases to 6 million dollars you would no longer have access to new content without donating the higher amount.

(I have no intention to change the price until the game is much further along.)

Not in-game right now. A cookbook and various recipe notes are intended in the next few updates. There is a full list of the recipes pinned in the cooking section of the discord, though. 

The leveling titles require level... i think it's 80, but i don't recall exactly and don't have my computer with me. They're not currently possible to max out,  since enemies don't currently scale that high.

Picky eater is based on the number of meals that you've thrown away.

Cat person is raised based on Lani's highest level.

Jack of all is based on the highest minimum stat level that you have at death. So if you have strength at 10, intelligence at 200, endurance at 500, and agility at 1000, your jack of all value for that life is 10.