The academy isn't in the game yet. For the rest of the 3.0 release milestone, the current content will be expanded. When we get to version 0.4, that will be the beginning of the academy content.
SprintingCucumber
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The variables for strength, endurance, etc are defined under the player class. So to change those for Liam, you'll need to use the following:
player.str
player.end
player.int
player.agi
player.luk
player.magic
Likewise, for Lani:
lani.str
lani.end
etc.
While I'm here, there are also some prefered methods to increase other class variables like player and god experience. It's possible to just change the level, but that will skip a lot of the code that the game uses for rewards, so you should use the intended experience gain functions instead. For example:
player.xp_gain(100000)
Entering this into the console will increase Liam's experience by the amount in the (). Likewise, lani.xp_gain() is the same.
In the same way, you can gain experience in the various skill trees. Again, skipping directly to the desired level may skip the code to add the new skills to the player's skill inventory, so it's important to use the xp_gain function.
sneak_skill.xp_gain(1000) will increase 1000 xp for the sneak skill tree. light_skill.xp_gain() will do the same for the light skill tree. There are other skill trees present in the code, but it's not recommended to activate them since they have no related code work completed and will likely crash the game.
Finally, Gods use the same function calls with their names as the primary variable. For example:
ragus.xp_gain(10) will give you 10 xp with Ragus. Same for Auris, Vint, and Juna.
No, I can. It's one of those things that sort of fills in a gap in planned gameplay. I do intend to have means for players to artificially raise the starting % chance further in the future, but that's not implemented yet, so I feel bad limiting players in a system that's not intended to be extremely limiting. Once those things are available, I'll block the other methods to cheese the percentage up.
I want you to know that I'm not ignoring this comment (I just can't find a solution...). Historically, save problems are related to some settings that inflated the size of save files, but those issues were corrected some time ago. I've not been able to recreate this issue on my side, so I'm a bit stuck as to how to help.
That said, I have one thing we can try:
1. Open up the console (ctrl + O)
2. Type (or copy/paste): config.has_autosave = True
3. Close the console with escape
This should already be set as the default value, so I sort of expect that it won't fix the problem, but other than that I'm not sure why auto wouldn't be operating correctly.
I appreciate your thought-out critique on this, as it's a concern for me.
The afternoon interactions are... we'll call them a work-in-progress. Some were initially added before deeper lore was finalized, and have been altered a few times since then to incorporate more consent (which is something I'm trying hard to include).
Some of your concerns revolving the lore and the racial curse will likely be alleviated once more of Lani's information is made known (things like Titles and Gifts that alter the effects of the racial curse specifically for her and those around her). On that same thought, I'm sure that some likely will not, which is something I need to think about. There are no scenes in the game that I'm fundamentally opposed to changing, so if you continue to play as the content is expanded and your concerns aren't corrected, please do contact me. My plans for an event log are requiring that I revisit every event in the game, so I'll take that opportunity to consider alterations.
Library is in your house. Usually it's with mom, but if she's not there the icon is a stack of books. You can search the Library when she's gone to find books to learn magic for the first time. If you have 30+ intelligence, you'll learn it at once. If you have less, you'll need to take the book ti your room and study it on your own for a few days.
If you spend the $5, you'll get every future version valued at that amount or under. That's how itch.io handles donation-based financial support... honestly, I think it's confusing. I don't plan to increase the values on anything until the game is 'finished', so you'll be getting version updates for the foreseeable future.
I'm really sorry about the delay on the next version. I've got a new website prepared for this Itch page to hopefully push through some more engagement (we get a listings bump when a new version comes out, so I want to take advantage of that) and I'm waiting on the Itch support team to grant me deeper access rights to get everything working (CSS access is blocked by default here). I requested it last week, and I'm told that it takes between 1 and 2 weeks to get through their helpdesk. Hoping everything gets granted within the next few days, and then I'll post everything up at once.
I looked into this and found a typo and some rough code. I've corrected it and uploaded a quick hotfix for you (hopefully you're on PC... Android players will need to wait until the next version update, unfortunately... there's just no quick way to compile a fix). It's in the download section of this page called 'hotfix for max level god crash' or something similar.
It's a replacement for the 01classes.rpy file. Just move the file into your game directory and replace the old version. Restart the game and everything will hopefully work correctly.
Hi mate, sorry it took so long to reply... Itch just sort of stopped sending me notifications that there were new posts here.
In the next update I have some fixes for a few of the problems you've mentioned. The combat skills are (finally) going to be added in their entirety (as you noticed, right now all skills only target enemy characters, and all skills with multiple steps don't activate at all), and the enemy stats and so forth are going to be properly balanced (I hope... everything is of course still a work in progress... but it will get a little better). I'm also adding a little notice to any content that may result in a forced story death, so that players can choose to postpone that interaction.
Can you provide more info? What's the version of android running on your device? Did the free version work for you?
(The game has been available for months now and I've seen lots of Android screenshots with spelling mistakes, but no crash reports. The game is pretty large, so if there's an install problem, it may be related to available space (you'll need roughly double the free space as the size of the game because of how the install saves temp files during the install process). There's also a new version of Android (v13) rolling out to some phones right now that I've not had a chance to test on... though it should work fine.)
Short answer: yes, you'll get updates for the foreseeable future.
long answer: you're not technically buying it. You are donating towards the development of the game and are able to access any future content valued at or below the amount you donate. If, for example, the cost increases to 6 million dollars you would no longer have access to new content without donating the higher amount.
(I have no intention to change the price until the game is much further along.)