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SprintingCucumber

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A member registered Aug 02, 2019 · View creator page →

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Certainly. There are ways to play the game while avoiding intended events. For example, you can kill yourself prior to the first chicken death, which opens up the full game content without a chicken phobia. Or you can avoid all sneak content, leaving you with no sneak skill. This version adds dialogue and code to cope with these anomalies.

In the sneaking, right? Increase your sneak skill level (requires level 9+).

So, the game was previously not actually 'sold'... it was provided free in exchange for a donation above $5. Weird, I know, and it makes very little sense all around, but that's how the transaction worked.

The 'premium' version that will be released, will be a permanent purchase of the game. Think of it like signing up for Early Access on Steam, where the game is a little cheaper in exchange for not being entirely finished. All future versions will remain purchased, and any change in price will not impact anyone who previously purchased the game. It's yours, and unless I drop dead and never finish it, you'll eventually get the full final version for no additional cost.

Since I don't want anyone feeling like they were ripped off, I'm making sure that everyone who ever spent money to support Rewind will get at least the amount they put in as a coupon code towards the full purchase. I know that the bump in price will lose some customers... but, honestly, I've worked on this game for a really long time, and at this point I really just need to come out and say that it's worth more than five bucks.

Right now, the plan is for the full purchase price to be $25. I intend for the initial sale price to be $15, and that sale will last a week, so that people who are already following the game will have a chance to pull the trigger at a lower cost.

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No, the coupon codes will only be given to people who previously paid money for the game (think of it as a roll-over, so no one needs to double-pay). Once my life calms down and I can get the premium page finished up, the first week or so the game is online, it will be on sale for a lower price, and that will be available for everyone.

Edit: If you HAVE paid money for the game, then the coupon codes will be sent to you via the email on your Itch.io account. That's the only way I have to contact customers. The coupon codes are not finished yet and have not been sent. I'll post another devlog when those are out the door, and to announce the release sale.

Thank you, I'm glad you're enjoying it! 

Without an error screen/message, I can't give you a permanent answer for this. Players have told me that launching the game through JoiPlay has solved similar problems, so I recommend trying that out.

Actually (not to toot my own horn, but I'll at least polish it a little), the premium version has all of those fixes (lani needs to be wearing the Eyes to avoid xp from the chicken event, but there are alternatives that allow quick stat gains). It's only avaliable through patreon right now, but you can see some previews in the most recent devlog.

I'm still not entirely sure how I'm going to approach putting premium versions on Itch, though (with the way things are going with payment processors). I'm thinking I may put up a second listing that is not indexed and link to it from here... we'll see.

There are a few methods, but this is the most common. Most players that go for this tend to keep Lani at low levels and then go into the key door in the 4 star dungeon. If you haven't, you can collect the Eyes of the Unknown from the succubus dungeon to help with exp management. Once you get challenger to level 7 or 8, the high level light spells should be enough to kill the metal slimes. Just remember that the average party level is what matters, so you can still get it with Liam level 30 and lani at level 1.

The guide you have was probably written before the affection stat was added. I changed some progression relatively recently.

For magic, it's intentionally limited until the academy is added (so it's not possible to get the max title in the magician title sequence right now) . The only way to get magic points is by reading the books in the library. If you haven't, you also get them the first time you read the monster books all the way through (you get intelligence on subsequent readings).

I've got answers. Apparently very long ones.

1) So, the date is a story event and not part of the replays (mostly because it's not an intimate scene). Here are the exact requirements for the date with Lani at the guild:

- Had the conversation in the initial massage scenes and agreed to have the date (available at the first massage scene after the second spar, not available if already slept with Lani).
- Lani is in your party.
- Lani's level is more than 1 (so she's fought with you at least once).

The only block is that it skips this initial relationship scene if you're already intimate and moves you directly into later scenes.

On the other hand, the second event in the hint page is the continuation of the massage scenes, which is really poorly worded in this version of the game. I changed the wording a little in the recent premium release, but I still try to be a little vague... anyway, here are the requirements for that scene:

- The first massage is forced after your second sparring victory, but no additional scenes are triggered until other requirements are met.
- Additional massage scenes are triggered at a 15% chance in the evenings if Lani is in your party, and Lani has moved far enough in camping content (scene 5 of the normal tent or scene 2 of the dungeon tent).
- Once the additional massage scenes trigger, they follow a standard progression. 2 shoulder scenes, then the final scene is available after Lani's affection reaches 250.
- The game jumps directly to the final scene if you've slept with Lani.

Upon some inspection, that jump may be making it quite difficult to get... the game uses label markers to know if you've seen a specific scene for the purposes of replays, and it looks like that label is skipped if you access the last massage scene outside of the standard progression.

To unlock the scene directly, you can use a console command (assuming you're on PC). Just open the console (shift + O) and type in:
renpy.mark_label_seen('lani_massage_choice')

I'll make a correction to allow the other methods to also unlock the scene, but that will need to be in later versions.

2) Challenger lowers the damage restrictions that are added when fighting enemies that are higher level than the player. There are some pretty heavy debuffs on damage dealt in the beginning, and the maximum title level removes all of those calculations, and adds on a 50% buff when fighting enemies higher than your level. (The damage reductions are exponential, hence the strange wording in the title descriptions.)

In order to improve the title (and lower the restrictions), you need to defeat an enemy higher than your average party level (so if Lani is 1 and Liam is 19, the average party level is 10). The higher over your level the enemy is, the higher the title will develop, with the maximum title level earned after defeating an enemy 45 levels over your own.

Note, you only need to defeat one enemy of that level difference. The game doesn't currently make any use of the number of enemies of various levels you've killed.

Yes. I was just recently looking into how to handle that sort of thing. I have email addresses as part of the itch logs, so I can at least send an email with download links to people who have supported the game in the past. I did a similar thing when we increased price a few years back,  giving people credit for the amount they previously paid so that they only needed to pay the difference.

Honestly, that would likely cover most of the player base, but there are always outliers (people who no longer use the same email, or purchase adult content with burner accounts, etc), so those people would need to contact me directly. I have no intention of keeping anyone from the game that has supported us in the past.

My usual release cycle has Itch release the newest version about 10 days after the first Patreon release, which would put it around August 10th. Assuming that payments remain down, I'll likely be sending download links out on that date.

The romantic timeline for Lani was greatly accelerated by the dungeon tent, and I hadn't really properly planned that out ahead of time. The scenes where she's sort of coy and not sure about her feelings don't really work if she's already banged in the tent, so I left in a way for players to slow down romantic progression while maintaining the dungeon functions (specifically to allow players to see those storylines if they had progressed too quickly).

It's possible that I'll rework the various progressions of those scenes in the future, but I'm hoping to get around that by implementing a quest system to give guidance towards selected scenes in the replay... the problem with developing a game like this is that giving options for progressions means that I need to support all of the combinations of those actions. That's not so bad when I add in later events (since I have an idea of what could have happened earlier), but altering something fundamental in the early game creates a lot of diverging paths that aren't always easy to clean up.

Hi mate, these are false positives. Unfortunately, renpy games are known for this issue, and some overly zealous antivirus programs flag any executable that doesnt have a microsoft security certificate as a questionable file (this is well documented, so a quick search can verify). Every file used in the game is left unencrypted and fully visible to all players for inspection.

I won't be posting any new updates on Itch until all of the guidelines have been finalized and the game has either been removed or reinstated. All work is of course continuing... it's upsetting that this happened just as we were starting to get some visibility here, but Itchi is not a large portion of my income, so it's in my best interest to just wait and see what happens. When things calm down, the updates will continue as per usual.

You can turn the tent off while still keeping it in your inventory. If you go into the tent settings at the camping screen, there's a toggle to deactivate the tent. The deactivated tent is treated like an upgraded tent.

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I hope so,  but there's been no communication. Lani is small, but I've intentionally modeled her as an adult, with adult features. Consent is mentioned both explicitly and implicitly at every opportunity. There is no incest or rape content in the game.

But we don't actually know itch's new adult guidelines. The only thing we know is that those guidelines apparently exist and that projects are being checked against them.

Unfortunate they have a history of holding funds until sued. Almost all of the most popular games on this site have had to deal with payments in the six figures taking months to 'process' only to be pushed hours after a formal legal proceeding is filed. But is anyone going to sue for $200 bucks? The lawyer and court costs would remove the incentive. And most of these games are sitting at those levels of payouts.

This place is shady AF and has been for a long time. They have a veneer of caring about the industry, but they punish creators that take them up on their offer to take smaller sale cuts (why even offer 0% commission if you're gonna complain that people actually select it?) and conveniently forget to pay vast sums of money if they think they can get away with it. I don't see this as itch being pushed around, I see it as a probable-cause escape. I would love to be proven wrong, of course.

The expectation is communication, dude.

"Hey, this is what's happening. Here's where your money is. This is the timeline. We're really sorry, but we just don't have a choice in this. More information to come when we have it."

Do you know what we got? 

"Emoji"

Do you know where our money is? Our livelihood and the next month's mortgage payment? 'In processing'. And if they decide the project doesn't qualify for the store anymore? Let's just say that there's been a history of this group simply 'not having the money anymore'. So don't pretend that this couldn't have gone a different way. And don't pretend that they had to act in a split second to save whatever it is that you think they had to save. They could be making a whole lot by witholding the full payouts from 20,000 nsfw games. Enough to make it worthwhile to nuke their own storefront and retire.

it's at a hair under 97,000 after mine.

These bills are intended to protect gun dealers and crypto laundering from bank oversight, but protecting free speech would be a great collateral benefit.

Wood is found in exploration mode (the compass icon at home).

Is this in the 3.3.6 version? I do recall a similar issue that was fixed in 3.4, but if it's 3.4, then I'm not aware of it. I'll give the camping code a quick check, though, to make sure everything's correct. 

This has been corrected in the most recent build (the menu opens without pause).

Depending on what you've found so far, that's pretty much the culmination of the story so far (there are various ways to get there, but the information doesn't really change). The follow up conversations between miri/marla/lani are in the newest version. The rest of that story won't be available until the academy is in the game.

English is the native language and German is the only translation right now.

They're rewards from dungeon chests (they're found in normal chests in every difficulty of dungeon, and they're in the rare chest for 1-star dungeons). You can also purchase them from the beast merchant on days ending in 0 (10, 20, 30, etc).

The requirements for the date are that you have earned the date (you did that), Lani is in your party (I assume this is a no), and Lani is level 2+ (so you've fought with her at least once). There are a few things that can stop the date from happening, but they're all temporary (Lani's conversations about her lineage take precedence, and dated story events like the chicken fight will also postpone the date).

Monster and dungeon rewards are the primary income sources in this version, then once the merchant title improves, money is more or less infinite.

For the crashing, does it give an error message, or does it simply dump you out of the game? Without an error message, there's not much I can do other than recommend a reinstall... there's a bit of a memory issue I've seen in the past with android, but it should be pretty much corrected.  If nothing else, I'm migrating the code into the newest version of Ren'Py with the next version, so that may resolve some compatibility issues.

(Pardon any typos, as I'm writing from my phone and my autocorrect is evil)

Thanks for the feedback! The temple is one of the least polished parts of the game right now, and the Gods along with that. The prayers are really intended to be a secondary method to earn favor with the Gods, with general player actions and quests being the primary (praying was easier to implement, so that's what was put into the game first). This is going to start coming into gameplay in the next release, which will expand the shop system, allowing players to sell to the temple for a smaller amount of money in exchange for favor with Vint (God of Charity). The overall quest system is due for a heavy refresh in the near future (but not the immediate next version) as well, and will add God favor as quest rewards for quests taken in the Temple and the Guild. I had originally intended that quest system to be a part of the next update, but I've recently decided to make the next one a smaller update in order to get a more regular release cycle started (I have a really bad habit of expanding release scope to the point that my two or three month release gets pushed back to six months, which is no good for both me and the players).

Love interests are intended to include Bess, Zelda (the princess that is only barely in the game), a noble at the academy that I think is a great character and really want to start writing, and a handful of side quest love interests like the merchant's daughter. Allura is a character currently intended to move future plot points, but she's certainly a possibility as a love interest (I'm not as sure of her character direction right now). The Gods are the same; planned for some content but not with a finalized direction. Luna is not intended as a love interest for a few reasons... not gonna lie, the primary reason is because Patreon is my primary source of game income and they have a no incest policy, but Luna's character has also turned into a pretty stoic doting mother, and writing a plausible story for that just doesn't mesh in my head. I intend to use her for some fun side content, but nothing sexual between her and Liam.

Thanks, I'm glad you're enjoying it! If you're on pc, there are some console commands to alter stats and variables. That said, console commands can indeed harm your save files, so I recommend using them with caution. I'm finalizing the next update, and that one actually does include some anti-grind mechanics.

I think you may be stuck in an error. The threesome counter (which is used to determine if you're currently in a poly relationship after Miri's conversation), doesn't reset at rebirth correctly (it was skipped by accident). I can't say for sure that this is stopping progress, but it will likely fast track you beyond some content.

You can correct this on your own by adding a line into the revival_summary.rpy file (if you don't have a code editor, you can open the file directly into notepad). 

Underneath where it says 'reset revival variables' paste in the following on its own line:

$ threesome_counter = 0

Once that's done, your counters will reset at rebirth correctly and you won't be forced into the poly route.

Noted. Thanks for letting me know.

Thank you, I'm glad you're enjoying the game! 

Speaking to more foot scenes, I'm game. Lani is a really maliable character and can fit in a lot of situations, so I can certainly see her taking an active dom stance given the proper circumstances. That said, I've given a lot of attention to Lani and really need to move on with the actual story of the game. The next update (which is going very well and should be out in July) will be a much-needed UI update/expansion, then I'm going to buckle down and really work on writing and plot development.

These are related to chronology of events, and are progressively harder to unlock as you move further into the game (and get quicker relationship progressions because of titles).

They're both versions of Marla's second plant discussion with Lani (Planty Jr) and trigger if Lani has started visiting Liam in the tent, but not progressed very far (the Dungeon Tent replaces this progression, so you'll need to turn it off in the tent settings).

Exact progression:
- Progress Marla to roughly before the second plant scene.
- Party with Lani (and turn off the dungeon tent).
- Progress Lani to tent scene 3, 4, or 5 (scenes before the night watch conversations).
- Progress Marla further and trigger the second plant scene.
- The scenes will trigger during the plant scene.

Break point:
- Which scene you get between the two is determined by whether or not Marla knows about Lani's curse.

I've decided to split the next one into two updates, and the first of those (a UI update) will likely go to testers in a few weeks. The update timeline goes: $10+ patreon -> $5 patreon -> itch.io, with 5 days between each.

I always appreciate suggestions, though i certainly don't always use them. I admit, allowing poison to do damage instead of death could be a good choice... I'll put it in the list for consideration.

There are 34 in the most recent release (32 in free).

Thanks, I'm glad you're enjoying it! I have a spreadsheet. It should really be a flowchart, but it's become something of a monster now, so transferring it over to a better system would take time I'd rather spend working on the game, ya'know?

For events, all of them are technically achievable, but not all of them are really intended to be achieved. There's a scene with Lani that requires max level cat person (or party planner), which means getting her to level 100... but I don't have high level monsters in the game yet. Similarly, Marla's hold-your-breath challenge doesn't end until over 5000 endurance points... there are other ways to finish it in planning and I never intended for anyone to grind that much, but many people have done so. The other hard ones are just not well-worded in the hints... People are having a hard time getting Lani's massage scenes because I simply failed to mention that she needs to be in your party for later versions to activate.

So there are two fighting paths. You can either do guild quests, or you can explore (the compass icon). Exploring is the only way to find dungeons. The game does a random check every morning that you are exploring to see if you found a dungeon, and every time you don't find one, your percentage chance goes up.

Once you've found a dungeon, the game records the date, and you can enter that dungeon on that date (+ or - 5 days) in future lives.

It doesn't serve any purpose, no (just makes her happy).

Indeed there is.



Tempted to just say that, but I'll go further. Money is intended to be earned normally until it's infinite. In the beginning, doing dungeons and exploring will be your best source of funds (selling items). Once you've traded enough to earn a mid-level merchant title, you'll be saving enough money buying potions that you can instantly sell them back to Martin for a profit.