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SprintingCucumber

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A member registered Aug 02, 2019 · View creator page →

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Hi mate, there's no sound in this version. Sound is currently being added in the next one.

I'm in review for a merchant account on G2A, so we'll see if I can use that as a work-around.

I'm looking into selling game codes via one of the code websites (like g2a) as an alternative for people who can't use PayPal. Would you be comfortable with that as a solution?

She's there now, actually. There's a little bit of stuff new at threadbare in this recent version, but most of it is currently in the free one.

That's Eliza. She's an employee at Threadbare (which opens around day 200, until later in the game when you can force it to open earlier). She gets a lot of requests for additional content.

... I was about to say, 'Yes, unfortunately, I don't think I can do anything about that, since Itch only allows Paypal payment on adult games'... buuuuut... I may be able to think of a solution. I'll look into it and get back to you.

Bathroom is still a joke (sorry, i quite like that joke), but I do plan to do a little more with the temple if I have time in the next version. In this current build, we don't have any changes to functionality other than the final visuals.

The Kermitorium is intended to be a longterm replacement for most cheat codes, but console commands will always be a part of the game to allow players to add money or stats as they'd like.

Is it giving an error message? Also, are you on mobile or pc?

Generally, if there are crashes without messages, it's because of something that's fundamentally not correct (like a conflicting program or a failure during installation). It's not impossible that the game would crash quietly, of course, but Renpy is pretty good about at least spitting out *something*. So, if this is the case, I recommend doing a full reboot, then doing a full reinstall. If it's on mobile, pretty much the same: reboot the device, and if that doesn't fix it, uninstall the game and reinstall. If you're worried about save files, you can temporarily store them in the cloud using the 'upload sync' and 'download sync' option in the save/load menu.

I'm just holding off on making any updates for this page until all of it rolls over into the new system (planning for a rollover on Thursday).

Yeah, this will remain a way to get the updated free version. I'm using this page as both the free version landing page and as advertisement for the premium version's hidden page (since projects that collect payments can't be indexed in the search). When this page gets a large update (as will happen next week), visibility will rise, which I hope drives some traffic over to the pay version.

(Itch.io will remain a few days behind the Patreon release.)

Welcome back! You have good timing, since I'm in the middle of a version change.

A premium version will actually be back next week. It's not nearly as simple as it used to be, but I'm making a second product page to house a full-price version of the game that will stay up to date with new versions forever. I'm planning to send coupon codes out to all the people who spent money on Itch so they can put that towards the new premium purchase (and it'll be on steep discount for the first week that it's visible).

I'll be posting up a devlog here when everything shifts over. All of the information for the various versions and payment options will be described in more detail there.

I'm altering some of the graphics for the product page here on Itch (as well as posting up the new full-price early access version that's being made in response to the adult game de-indexing that happened last year). The full rollover into the new version it likely going to happen in the middle of next week (about a week from today, I guess, give or take a day). I'll post a devlog once everything is ready with a full breakdown of what's going on.

The evening massage scene has a few progression triggers once it's unlocked, but it's easiest to get it by joining a party with Lani. After fighting a while, it will trigger in the evenings when you're at home (about once every 4 days, as the frequency is random).

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You can see the full title list in the mirror (at the top of the default list, there's a 'show all titles' button, which lets you cycle through all of the titles and their level descriptions). The most recent premium version (which will be free very soon, as a new version is almost ready for release), also has a titles preview screen before death to let you see what titles will be earned in your current life.

Dungeon rewards are the highest individual amounts you can earn (it's 500 xp * the dungeon star rating). Other than that, no legitimate ways. You can always go into the console and increase the amount manually, though.

sneak_skill.xp_gain(1000) <-- will give you 1000 xp in Sneak.

Thanks, I'm glad you're enjoying it! The text box issues have been corrected in the next free version; I've added controls for textbox style, font, and opacity.

Yes, there's a save transfer feature that works between PC and mobile devices. It's in the load/save screen at the bottom of the page.

Certainly. There are ways to play the game while avoiding intended events. For example, you can kill yourself prior to the first chicken death, which opens up the full game content without a chicken phobia. Or you can avoid all sneak content, leaving you with no sneak skill. This version adds dialogue and code to cope with these anomalies.

In the sneaking, right? Increase your sneak skill level (requires level 9+).

So, the game was previously not actually 'sold'... it was provided free in exchange for a donation above $5. Weird, I know, and it makes very little sense all around, but that's how the transaction worked.

The 'premium' version that will be released, will be a permanent purchase of the game. Think of it like signing up for Early Access on Steam, where the game is a little cheaper in exchange for not being entirely finished. All future versions will remain purchased, and any change in price will not impact anyone who previously purchased the game. It's yours, and unless I drop dead and never finish it, you'll eventually get the full final version for no additional cost.

Since I don't want anyone feeling like they were ripped off, I'm making sure that everyone who ever spent money to support Rewind will get at least the amount they put in as a coupon code towards the full purchase. I know that the bump in price will lose some customers... but, honestly, I've worked on this game for a really long time, and at this point I really just need to come out and say that it's worth more than five bucks.

Right now, the plan is for the full purchase price to be $25. I intend for the initial sale price to be $15, and that sale will last a week, so that people who are already following the game will have a chance to pull the trigger at a lower cost.

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No, the coupon codes will only be given to people who previously paid money for the game (think of it as a roll-over, so no one needs to double-pay). Once my life calms down and I can get the premium page finished up, the first week or so the game is online, it will be on sale for a lower price, and that will be available for everyone.

Edit: If you HAVE paid money for the game, then the coupon codes will be sent to you via the email on your Itch.io account. That's the only way I have to contact customers. The coupon codes are not finished yet and have not been sent. I'll post another devlog when those are out the door, and to announce the release sale.

Thank you, I'm glad you're enjoying it! 

Without an error screen/message, I can't give you a permanent answer for this. Players have told me that launching the game through JoiPlay has solved similar problems, so I recommend trying that out.

Actually (not to toot my own horn, but I'll at least polish it a little), the premium version has all of those fixes (lani needs to be wearing the Eyes to avoid xp from the chicken event, but there are alternatives that allow quick stat gains). It's only avaliable through patreon right now, but you can see some previews in the most recent devlog.

I'm still not entirely sure how I'm going to approach putting premium versions on Itch, though (with the way things are going with payment processors). I'm thinking I may put up a second listing that is not indexed and link to it from here... we'll see.

There are a few methods, but this is the most common. Most players that go for this tend to keep Lani at low levels and then go into the key door in the 4 star dungeon. If you haven't, you can collect the Eyes of the Unknown from the succubus dungeon to help with exp management. Once you get challenger to level 7 or 8, the high level light spells should be enough to kill the metal slimes. Just remember that the average party level is what matters, so you can still get it with Liam level 30 and lani at level 1.

The guide you have was probably written before the affection stat was added. I changed some progression relatively recently.

For magic, it's intentionally limited until the academy is added (so it's not possible to get the max title in the magician title sequence right now) . The only way to get magic points is by reading the books in the library. If you haven't, you also get them the first time you read the monster books all the way through (you get intelligence on subsequent readings).

I've got answers. Apparently very long ones.

1) So, the date is a story event and not part of the replays (mostly because it's not an intimate scene). Here are the exact requirements for the date with Lani at the guild:

- Had the conversation in the initial massage scenes and agreed to have the date (available at the first massage scene after the second spar, not available if already slept with Lani).
- Lani is in your party.
- Lani's level is more than 1 (so she's fought with you at least once).

The only block is that it skips this initial relationship scene if you're already intimate and moves you directly into later scenes.

On the other hand, the second event in the hint page is the continuation of the massage scenes, which is really poorly worded in this version of the game. I changed the wording a little in the recent premium release, but I still try to be a little vague... anyway, here are the requirements for that scene:

- The first massage is forced after your second sparring victory, but no additional scenes are triggered until other requirements are met.
- Additional massage scenes are triggered at a 15% chance in the evenings if Lani is in your party, and Lani has moved far enough in camping content (scene 5 of the normal tent or scene 2 of the dungeon tent).
- Once the additional massage scenes trigger, they follow a standard progression. 2 shoulder scenes, then the final scene is available after Lani's affection reaches 250.
- The game jumps directly to the final scene if you've slept with Lani.

Upon some inspection, that jump may be making it quite difficult to get... the game uses label markers to know if you've seen a specific scene for the purposes of replays, and it looks like that label is skipped if you access the last massage scene outside of the standard progression.

To unlock the scene directly, you can use a console command (assuming you're on PC). Just open the console (shift + O) and type in:
renpy.mark_label_seen('lani_massage_choice')

I'll make a correction to allow the other methods to also unlock the scene, but that will need to be in later versions.

2) Challenger lowers the damage restrictions that are added when fighting enemies that are higher level than the player. There are some pretty heavy debuffs on damage dealt in the beginning, and the maximum title level removes all of those calculations, and adds on a 50% buff when fighting enemies higher than your level. (The damage reductions are exponential, hence the strange wording in the title descriptions.)

In order to improve the title (and lower the restrictions), you need to defeat an enemy higher than your average party level (so if Lani is 1 and Liam is 19, the average party level is 10). The higher over your level the enemy is, the higher the title will develop, with the maximum title level earned after defeating an enemy 45 levels over your own.

Note, you only need to defeat one enemy of that level difference. The game doesn't currently make any use of the number of enemies of various levels you've killed.

Yes. I was just recently looking into how to handle that sort of thing. I have email addresses as part of the itch logs, so I can at least send an email with download links to people who have supported the game in the past. I did a similar thing when we increased price a few years back,  giving people credit for the amount they previously paid so that they only needed to pay the difference.

Honestly, that would likely cover most of the player base, but there are always outliers (people who no longer use the same email, or purchase adult content with burner accounts, etc), so those people would need to contact me directly. I have no intention of keeping anyone from the game that has supported us in the past.

My usual release cycle has Itch release the newest version about 10 days after the first Patreon release, which would put it around August 10th. Assuming that payments remain down, I'll likely be sending download links out on that date.

The romantic timeline for Lani was greatly accelerated by the dungeon tent, and I hadn't really properly planned that out ahead of time. The scenes where she's sort of coy and not sure about her feelings don't really work if she's already banged in the tent, so I left in a way for players to slow down romantic progression while maintaining the dungeon functions (specifically to allow players to see those storylines if they had progressed too quickly).

It's possible that I'll rework the various progressions of those scenes in the future, but I'm hoping to get around that by implementing a quest system to give guidance towards selected scenes in the replay... the problem with developing a game like this is that giving options for progressions means that I need to support all of the combinations of those actions. That's not so bad when I add in later events (since I have an idea of what could have happened earlier), but altering something fundamental in the early game creates a lot of diverging paths that aren't always easy to clean up.

Hi mate, these are false positives. Unfortunately, renpy games are known for this issue, and some overly zealous antivirus programs flag any executable that doesnt have a microsoft security certificate as a questionable file (this is well documented, so a quick search can verify). Every file used in the game is left unencrypted and fully visible to all players for inspection.

I won't be posting any new updates on Itch until all of the guidelines have been finalized and the game has either been removed or reinstated. All work is of course continuing... it's upsetting that this happened just as we were starting to get some visibility here, but Itchi is not a large portion of my income, so it's in my best interest to just wait and see what happens. When things calm down, the updates will continue as per usual.

You can turn the tent off while still keeping it in your inventory. If you go into the tent settings at the camping screen, there's a toggle to deactivate the tent. The deactivated tent is treated like an upgraded tent.

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I hope so,  but there's been no communication. Lani is small, but I've intentionally modeled her as an adult, with adult features. Consent is mentioned both explicitly and implicitly at every opportunity. There is no incest or rape content in the game.

But we don't actually know itch's new adult guidelines. The only thing we know is that those guidelines apparently exist and that projects are being checked against them.

Unfortunate they have a history of holding funds until sued. Almost all of the most popular games on this site have had to deal with payments in the six figures taking months to 'process' only to be pushed hours after a formal legal proceeding is filed. But is anyone going to sue for $200 bucks? The lawyer and court costs would remove the incentive. And most of these games are sitting at those levels of payouts.

This place is shady AF and has been for a long time. They have a veneer of caring about the industry, but they punish creators that take them up on their offer to take smaller sale cuts (why even offer 0% commission if you're gonna complain that people actually select it?) and conveniently forget to pay vast sums of money if they think they can get away with it. I don't see this as itch being pushed around, I see it as a probable-cause escape. I would love to be proven wrong, of course.

The expectation is communication, dude.

"Hey, this is what's happening. Here's where your money is. This is the timeline. We're really sorry, but we just don't have a choice in this. More information to come when we have it."

Do you know what we got? 

"Emoji"

Do you know where our money is? Our livelihood and the next month's mortgage payment? 'In processing'. And if they decide the project doesn't qualify for the store anymore? Let's just say that there's been a history of this group simply 'not having the money anymore'. So don't pretend that this couldn't have gone a different way. And don't pretend that they had to act in a split second to save whatever it is that you think they had to save. They could be making a whole lot by witholding the full payouts from 20,000 nsfw games. Enough to make it worthwhile to nuke their own storefront and retire.

it's at a hair under 97,000 after mine.

These bills are intended to protect gun dealers and crypto laundering from bank oversight, but protecting free speech would be a great collateral benefit.

Wood is found in exploration mode (the compass icon at home).

Is this in the 3.3.6 version? I do recall a similar issue that was fixed in 3.4, but if it's 3.4, then I'm not aware of it. I'll give the camping code a quick check, though, to make sure everything's correct. 

This has been corrected in the most recent build (the menu opens without pause).