In the next version, i have a hint system in place to give players a better idea of what scenes require which interactions (and this also gives a listing of all scenes, so players know that there is or is not more content to find). This is an extension of a much-needed replay gallery.
The Lani kill count is an oddity that popped up because her left-facing version needs to be classified as an enemy and is populated into the kill list just like all of the other enemies. It made me giggle so I kept it in there.
Currently, there is no way to move forward with Lani other than the camping scenes (locked behind the various tent versions). The affection stats aren't currently implemented, so instead of quantity/quality of interactions, the relationship status of the characters is locked behind specific interactions. I intend to change this to affection points to better reflect title buffs and give more freedom and visibility to relationship status, but that's probably not coming in the next version.
The next version has recipes hidden in the library! I'm really happy to fibally have a magical recipe book available instead of just expecting players to guess stuff.
As for stealth... I'll say it fools noses the same way it fools visibility. The skill creates a physical boundary between the user and the outside world that blocks perception.
Liam should automatically start attempting to disable traps once he has the title for it. That title is a bit broken, though... it's fixed in Mt alpha code, but it won't increase level correctly in the current version. If you push the title level to 2 using dungeon rewards, it will start to level up correctly.