Thanks for sticking with it, I really appreciate that! Nice find on the bug too. I definitely agree with the consensus around the crank docking. I really wanted to make the action of getting out the crank work as I think it feels like deliberating getting out a new tool. With the frequency in which it’s required here though it really didn’t work out. I’ll definitely be reworking the controls (and fixing that bug) for a post jam patch.
splodd.space
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I had a lot of fun with this game. Enough that I just had to get that last donut! To mirror other comments, being able to more easily swap between the characters on screen would be a massive quality of life improvement. I’d love to see this expanded to a full game. The physics works really nicely. Don’t suppose you want to open source this? 👀
The swap mechanic is so fun! I hope you choose to expand on this demo into a full game. As the game is 1 button and the crank it would be nice to use a directional button to swap so you can more comfortably swap and aim at the same time for that spiderman feel. The start menu is also really cute, swapping with the title was a fun surprise.
Absolutely fantastic! Completely in the spirit of both the jam theme and the PlayDate itself. I had an absolute blast playing and would happily pay for a full version. The intro and thank you screens both being in-game was a really cute touch. I think adding a par to aim for could be fun in the future if you continue with this project. I did find one bug that caused a dreaded e1 crash. If you crank the level to trap the ball between/in 2 walls the game freezes for a few seconds before crashing. This happened for me in the “thank you” level, probably because the layout makes this eventuality more likely. I’m certainly not marking you down for that though as these things are just part of a game jam!
This was a fun little game that I think worked really well. Going around the different stalls and remembers what’s available to plan out how to get items you need makes for a great puzzle. I think having the stalls in some kind of location with landmarks or streets would let me more easily create a mental map of the place. The art is great and really clear on the PlayDate screen which makes clocking the trade options really fast. The music too was a great fit. Well done on a great entry!
I ended up playing this one in the emulator as it kept freezing for about half a second every 5 seconds or so. I really liked the concept and puzzles but personally found the backgrounds to be too visually busy. The artwork is phenomenal and look really great on the PlayDate’s screen. Great job doing all of this in the jam! A small quality of life change would be to indicate when the lasso is over something that can be swapped with.
I really like your implementation of the last chance round with swapped controls. It’s a great high tension moment to try and recover your run. Zen mode was also a great choice as it let me get used to and understand the controls before getting into it. I’d even consider putting zen mode first and call it “practice” mode. Add some music and some animations (to make it clear how squares are moving out of bounds) and you have a great game on your hands! I really hope you decide to continue working on this.
I really love this font. Thank you for all your work on it! I’ve used https://play.date/caps/ to recreate your work as a .fnt for use in my playdate game development. I’d love to send you the file so you can host it here for others to use too!









