Really? Strange. I'll have to go back in and see what that's about. Thanks for letting me know!
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Hi there! Updates have been a bit slow due to personal reasons (it's just me and a few other people making this game, please understand), but progress is still coming! With some luck I'm hoping to have the full project ready by late 2019.
The halloween update was more of a progress report than an add-on. As much as I'd like to release the game incrementally, I plan to have a full release, and it'd probably be annoying for people to continually figure out how to migrate their saves. Keep an eye out, though, I plan to have the full version ready by this fall!
I've seen other people with this problem. Your issue might be that the game files are stored in a place the engine is having trouble writing to. Try moving the game folder/file to either to desktop or the documents folder. Let me know if this helps!
The .ogg should be in there by default...I'm not sure what the deal is, but it seems like you're playing on an older build! I hate to ask you to redownload and start all over, but the problem is almost definitely fixed in the newest build. There's a chance you can copy your save file over to the new game, but I can't speak to how well it would work. I wish I could help you more, but it's very hard for me to go back and edit an old build! Sorry!
Looking at it...yeah, I completely forgot my fix for no Ghost Revival items. I'm going to quickly put out a patch for that, thank you for catching that!
I've gotten similar complaints about that puzzle, too- expect a reworked version in the full game, if not a later demo update.
Thank you! I see a lot of people aiming for NES or SNES, and having grown up on handheld consoles, I wanted to try and aim closer towards the GBC. I'm glad you like it, and I hope I inspire other developers to use the gameboy aesthetic, too!
Really? That's strange, I've never heard of a problem with downloading...are you sure it's not just when you're trying to open or save it? If the issue is downloading it to start with, it could be a problem with your connection. Try checking your connection or restarting your router, maybe, and if that doesn't work, maybe talk to your ISP or Itch customer service. Wish I could do more to help, sorry!
Oof, sorry to hear that. I'm going to look at the engine itself- as far as I can tell, the issue isn't stemming from the game, I'd say updating your system would be a good thing to try too.
Thank you! Even positive feedback is helpful, don’t worry, being specific about the things you think someone does right is a big help to know about! And thanks for letting me know about those bugs, I’ll take a look at them as soon as I can. I’m glad you enjoyed it!
Hey there! There should be copies on them available on the development blog, ghosthospitalgame.tumblr.com- if there aren’t, let me know and I can post some. Link or tag me with em when you make them, haha!
Hey there, I’m not gonna be able to provide a fix for this for a while- this isn’t a game where you can save anywhere, it’s just a certain point, unless that isn’t working either. I’ll take a look at the keyboard config when I get a chance.
Wow, I’m glad you related to it so well! Yeah, I just wanted to take a dofferent approach from how a lot of mental illness games do it- instead of making you just sympathize, it puts you in the shoes of someone who has it and makes you directly empathize. As I’ve said, I’m hoping for an October releasw date, but if that’s too tight, then keep an eye out in early 2019. The game is currently pay-what-you-want, and I’m a bit hesitant about taking this to kickstarter, but I’ll see if i can put a link to my Ko-fi somewhere on the page! If you can’t donate monetarily, then just spread the word! Thank you so much!
Haha, thank you! Yeah, the 0.1 was more of a beta or a proof of concept than a final game. With a bit of luck i’ll have it by October, but failing that, sometime early 2019. I’m thinking maybe 7.99 pricewise? I could be underselling myself, though, haha! I’m glad you enjoyed it!
Hey, thanks for your input! I'm a little against a manual input, but I'll see what I can do about finding a way to make a save point in front of boss fights make narrative sense. Most important people have secretaries, I suppose...
Yeah...the hot cocoa. Hoo boy. Turns out it hasn't worked at all this whole time. I'm planning to put out a patch to fix a bunch of stuff tomorrow-ish, so you can hold tight there, don't worry.
A low level indicator might be a good idea- it'd make narrative and literary sense, and it's not super hard to implement! I've gotten a lot of complaints about game balancing across the board, too, so I'll take a closer look at all of that.
(ps, I'm glad you noticed! I was actually worried it'd be too subtle for people to pick up on- yeah, I hope to make it more clear in the full game without saying it outright- Jay isn't the kind of kid who'd necessarily come out about being a trans dude, but it's part of who he is. Besides that, we have plans for more lgbt+ npcs in the final product [also not just there for Brownie Points, sometimes people are just gay/trans/whatever], so expect more where that came from!)
Thanks for your input! I'm working on a bugfix patch, so these are good to hear about. Unfortunately, I've been looking for a solution to the curtains thing for a while...when I figure out how to get that to work, you'll be the first to know. And thank you, the text box errors are a lot harder to catch than outright gameplay bugs.
As for your suggestions, there IS a system in place to help Robin...but it's not exactly laid out in fine print. Try feeding her some calming foods and see what happens! And I've gotten complaints about the north wing and the high level, too. I adjusted the EXP drop rates, but I guess I should up that across the board, instead. Game balancing is HARD.
Thanks for the critique, I'm always glad to hear what people think!