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Sure, I'll do better to make that clear in the future! Just head to the waiting room and go south from there.

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Okay, thanks for that. Now I can give some actual criticism now.

How I see it, ghost hospital is a wonderfully charming RPG with a memorable cast of characters. While the demo sees it lacking in a certain amount of need for strategy (often boiling down to a straight-up slug-fest between player and foe) it dose do one thing that I've only ever seen one other RPG to my knowledge do; weave a character's flaws in to the game-play itself. And I say kudos to that.  Although I'm a bit on the fence on the balancing of Robin's anxiety mechanic.

Now the writing, it's bloody good. Witty with a side of heart. The characters have an air of memorability about them outside of their looks, it's show with trousers. I do genuinely feel like I care about the ultimate outcome and it's often quite easy to follow.

Finally, I noticed that anxiety slowing the party's movement is a tad bugged. When I walk out of the northern suite having beaten Carna and walk back in, Robin slows down again and saving at the desk in front of Crana's office doesn't fix it like it did before. Although I'm sorry to offend you if that's intentional.

Overall, I feel like this is a game I will be keeping an eye on moving forward. I see great potential from ghost hospital and it's unlikely to disappoint. Now if only access to the discord wasn't pay walled so I could do so...

Wow, thanks for such a thorough review! I'm glad the writing and mechanics resonated so well, I do intend to at least balance the anxiety mechanic so it can be relieved at times, which I hope will help game flow.

And thanks for your bug report- it shouldn't be doing that after Carna, I'll take a look at that and fix it for the next release. Thank you so much for your feedback and taking the time to leave your detailed thoughts, it means a ton!

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My pleasure.