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Spider Lily Studios

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A member registered Nov 16, 2018 · View creator page →

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Hehe, thank you so much for the comment and feedback! There are definitely parts with that character that I wish I'd written differently now ... ah, hindsight. Glad you're enjoying it, though!

There is! You can find it here on Steam.

Yup, that fixed it! Thanks for the quick response. I won't discount the possibility that I did something wrong in installing it either ... But the main thing is that it's fixed! I'll look forward to the update as well~

Hi! This tool is really amazing. I'm trying to run it as an editor, and while the Note function seems to work okay, clicking the Typo button on the overlay gives me this error:

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00action_other.rpy", line 578, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/renedit/renedit/renedit_functions.rpy", line 12, in add_typo

TypeError: can only concatenate str (not "NoneType") to str```

I'm using Ren'Py 8.0.3, so IDK if that would be the reason? Anyway, I can still use the Note function so I'm not too worried, but I thought I'd let you know. Thank you for making this, it's exactly what I needed!

https://spiderlilystudios.itch.io/retrace

This is now fixed, although I can't promise that you'll be able to get back there easily--the code for the save game isn't very robust as I was just starting out when I did it. But thank you again very much for pointing it out!

Ah, dang, thought I fixed that! Thanks for the heads-up. I'll patch it when I get a spare moment. Glad you enjoyed it otherwise!

Not in this one, the main character's always a girl :)

The second ending is a little tricky! I posted about it here on twitter since someone else had the same problem yesterday. Let me know if you keep having issues!

💕 Thank you, it really means a lot. I'm so glad you enjoyed it!

I'm really enjoying the mobile version, but I really have to agree that the lifesteal is basically useless. Some balance tweaks, especially in the later dungeons, would make this game amazing.

https://spiderlilystudios.itch.io/to-the-wolves

https://spiderlilystudios.itch.io/to-the-wolves

Glad to hear it and happy to help!

If you check the "simple example" object in the project, there's a line:

bktglitch_set_intensity(0.025 + bounceIntensity);

If you switch bounceIntensity to a variable that calculates how close you are to the enemy, you should be able to get that effect! I haven't tested it, but that should work.

Thank you, glad to hear you liked it!

Got it, one text size improvement coming up in the next build :)

Thanks for the reports! That's a known bug we're trying to hunt down, so that's a huge help. If you're curious, it's an error when the game tries to reset all its variables to let you start fresh - it goes too far and erases some important data the game needs to function properly. You'd think that'd be an easy fix, but it's being surprisingly evasive.

Again, thank you! We'll keep working on it!

THANKS GLAD YOU LIKED IT!

Thank you so much!

Thank you, I'm glad you enjoyed it! I'm actually planning on included a little bit more in the demo before the campaign ends - just waiting on a certain piece of art. Hopefully that'll whet your appetite a bit better!

Ah, yeah, "ambitious" is definitely the word when it comes to the flags. It's odd that you're getting that level of repetition though - I suspect something's gone wrong that's caused a knock-on effect.

If you like, you can email contact@spiderlilystudios.com with the "retrace.save" file you'll find in your install directory (usually C:/Users/[your name]/AppData/retrace) and I can attempt to repair the save file for you, otherwise, judicious use of "New Game" and the fast forward function may be in order. I'm really sorry about this! It's been a year and a half since release and I'm still finding new ways the variables can interact to break everything. Even so, I'm glad you're finding it interesting!

The achievements can be a little bit finicky! One is for seeing all the special bad ends, one's for "retracing to the beginning" (I believe that's the one that's most likely to break), and then the two endings.

Unfortunately, yes, starting again means losing progress. At least there's text fast-forward...? ^^;

I'm really glad you enjoyed it!

https://spiderlilystudios.itch.io/retrace

;A; thank you so much! This really means a lot, I really appreciate you writing such a lovely comment. I'll be sure to make something amazing for you in the future...!

Haha, thank you! I definitely learned a lot, and there's a lot I would do differently with the benefit of hindsight, but I'm glad you enjoyed it anyway!

Ah, it might be hidden, some computers do that - try right clicking and see if you can find a "Show hidden files" option. I should have remembered that can happen, sorry for not mentioning it!

Hey! I'm sorry this has happened! Could you do me a favour and email contact@spiderlilystudios.com with your save file? Owen's room locking has happened once before so I'd like to hunt it down... And it seems like you have more endings than the game thinks you do, which has happened to a few other people. I think I'm close to solving it, so you'd really be doing me a favour ^^; It's in C:/Users/[yourname]/AppData/Local/retrace. Just grab those files and send them my way and I'll get it fixed up for you! So sorry!

Hm, that's very strange indeed. Could you send your save to contact@spiderlilystudios.com? Hopefully I can find went wrong, and if not I should at least be able to repair it for you!

(WARNING: SPOILERS)


Not at all! Uh, okay, let's see...For both of them you'll probably need to start Mia's path from the very beginning (from the bus stop) and leave the note in the cell. (If you've got the right note, Freya will mention a trap, but if you already have Lucas' end you should be fine. If not, try to remember any other place you've seen that symbol.) From there follow the usual Hopeless end steps and you should get Claire's end. 

As for Miowen, which key were you missing?

I'm so glad to hear this. Thank you for taking the time to comment.

It might take a little while, but I have some ideas for future games with these characters, so please look forward to it 💜

Ah, I'm so sorry!

If you look in your computer files C:/Users/[name]/AppData/Local/Retrace, you should find a file called retrace.save. If you email it to contact@spiderlilystudios.com, I should hopefully be able to repair the file for you. If you could include any information on what you already saw when the bug happened that would be really helpful as well.

;u; thank you so, so, so much. I'm so glad you enjoyed it.

Hehe, thank you so much! I'd like to do some more stories with these characters sometime.

It's definitely possible that there's a glitch =n=; If you look in C:/Users/[name]/AppData/Local/Retrace (or similar...Doing that off the top of my head), you should find a file called retrace.save. If you email that to contact@spiderlilystudios.com, I can check if something's gone wrong with the variables internally.

That said, if all the gems are lit up, your next step *should* be to check the middle pedestal...

I'm glad you're enjoying it, though! Thank you for playing! ^u^

Thank you so much!

Huh, that definitely shouldn't be happening. Owen's supposed to grab them for you, but that event mustn't be triggering properly. Thanks for the heads up!

Thank you for the feedback! Pacing is the thing I struggle most with as a writer, so I really appreciate you taking the time to tell me.

*facepalm* Oh dear. Thanks for the heads up! I'll try to get that under control.

I'm so so glad!! ;u;