Thanks for playing it! Just a quick weekend exercise, but I really like doing these super short games every now and then to try and come up with new ideas and test different techniques - and also to take a break from more long term projects.
Recent community posts
The current format works great for me, but here's some input anyway:
I'm in UTC+1 so the jam runs from Thursday at noon to Sunday here, but it might not work that well for people in the Americas.
Public voting on entries might generate more interest and make it more visible in the general jam community.
Wish I could say the same. It's midnight here, so planning to finish scene layout, then get a bit of sleep while my crappy old laptop does light baking, and then I'll hopefully have time for a bit of gameplay tweaking in the morning.
Great to see this jam back in action. Hope to get an entry in, but working on my tired old laptop with a defective graphics card since my proper development workstation currently reboots at random intervals probably due to a failing power supply unit.
Fans going like crazy running just Blender and Unity (feels like a jet engine sitting on my desk) but I'll give it my best shot!
I have the perfect project for this - and will give it my best shot whatever is decided - but would it be possible to extend the time frame so it includes two full weekends? Early Friday morning is not the ideal time of the week for a final mad dash to the finish line for those of us trying to do this in parallel with a 9-5 job in a European time zone.
A Monday morning deadline would be much better - I have no problem with showing up in a zombie-like state at the day job due to lack of sleep! :-)
Thanks for the kind words. There's a lot I could probably do better now, but in terms of setting up an on-line collaboration with a complete stranger on a different continent, and finishing a short storybased game over a single frantic weekend, I'm still proud if it,
Best aspect remains John's fantastic voice acting + general audio work!
Generalist with main focus on programming and 3D modelling looking for collaboration. Main engines Unity and UE4. Also a working knowledge of audio production in games. Keen interest in history. Open for game design ideas. Drop me a line: snebjorn at spectralstar dot com
I'm a game development generalist with a strong coding background interested in collaborating with a pixel artist on this jam. Planning to test out some new tech ideas. Haven't got any specific game design or story decided yet, but it's definitely going to be pixel-based.
Drop me a line if interested: snebjorn at spectralstar dot com
More than three days left, and already what looks like three serious entries. Hope to see more as we approach the finishing line. It's been a very quiet community, but I'll definitely try to cover all entries in a video thing.
What's up with you people??? Some of you don't want to sit through your entire four weeks? First entry just up???
You wouldn't last a weekend in my fallout shelter ...
Anyway, as it was brought to my attention over on our Discord type of alternative form of communication and survival, some people might actually want to share what they're doing along the way, so check out devlogs for early entries!
And peace - stay fun, but give peace!
1st rule includes anything created specifically for the jam - so if you have e.g. a general character controller or a collection of UI components you've created for a different project, that's absolutely fine - just don't start working on anything game-specific before the jam.
Minimum game length is 1 second - anything shorter will be disqualified! :-)
It really depends on what you're creating, but quality generally tends to beat quantity.