This is a really awesome concept and impressively executed. Linking the player position and piece drop position makes it manageable while still giving you the good brain feeling of doing two things at once. The platformer controller is also really smooth. The wall jump is great. I started playing without looking at the tutorial (typical lol) but was able to discover it while playing. I haven't played enough to where I'm using the nudge deliberately yet but I love the idea because it solves the whole overhang issue without complicating things too much. It feels like the game has a fun learning curve which I love.
sparsevector
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Thank you! To be honest, I'm not totally satisfied with the controls at the moment. I'm actually testing some changes to the controls that give the game a slightly less restrictive feel (specifically, letting players pop blocks up by pushing horizontal against the wall). Also good catch about the WASD controls in the menu. I'm planning to do a polish update so I will fix that. I really appreciate the feedback!
I had a lot of fun with this! I like how you have the little buffer areas on the sides of the conveyors. It makes it feel more like a place as opposed to an abstract playfield. Very pretty and lots of cool details that allow for skillful controls like the way you can flex the control box vertically. The game over screen lock made me laugh!
I really appreciate the feedback! There's a particular quirky vibe I was going for with the visuals, but I also kind of ran out of time lol, so I understand your reaction. I totally get the solitaire comparison. I want the gameplay to have the feeling of doing a simple, satisfying task with incentive for skill expression, so that's definitely the type of gameplay I'm after.
This has a really nice challenge! It feels well tuned where you have to use the next queue to stay alive, but the compacting walls also allow for comebacks. I like that it makes the column position strategically important. It could be bad strategy, but sometimes I'll feed a piece to the wall if I don't know what to do with it lol. I think the money theme also works well with the mechanics.
This game needs a tutorial, sorry about that! I updated the description a bit in the meanwhile. You have to form a rainbow column (Red Orange Yellow Green Blue Purple) by pushing things around and flipping stacks with space bar. The rainbow has to be in order but can be forward or backwards and can start from any color.