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sparsevector

12
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3
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3
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A member registered Mar 14, 2025 · View creator page →

Creator of

Recent community posts

This is a really awesome concept and impressively executed. Linking the player position and piece drop position makes it manageable while still giving you the good brain feeling of doing two things at once. The platformer controller is also really smooth. The wall jump is great. I started playing without looking at the tutorial (typical lol) but was able to discover it while playing. I haven't played enough to where I'm using the nudge deliberately yet but I love the idea because it solves the whole overhang issue without complicating things too much. It feels like the game has a fun learning curve which I love.

I found this really calming and fun to play, nicely done! I like that the music has a feeling of building upwards, and the colored lights are really cozy feeling.

Thank you! To be honest, I'm not totally satisfied with the controls at the moment. I'm actually testing some changes to the controls that give the game a slightly less restrictive feel (specifically, letting players pop blocks up by pushing horizontal against the wall). Also good catch about the WASD controls in the menu. I'm planning to do a polish update so I will fix that. I really appreciate the feedback!

I love this. It was more surprising than I expected although I knew the concept going in. The way the different games roll out slowly in a random order makes this really replay able, and the way you combined the different rules is forgiving enough that it feels possible to make a comeback.

I had a lot of fun with this! I like how you have the little buffer areas on the sides of the conveyors. It makes it feel more like a place as opposed to an abstract playfield. Very pretty and lots of cool details that allow for skillful controls like the way you can flex the control box vertically. The game over screen lock made me laugh!

Thank you so much for playing and your feedback! I'm really happy you had fun with it!

I really appreciate the feedback! There's a particular quirky vibe I was going for with the visuals, but I also kind of ran out of time lol, so I understand your reaction. I totally get the solitaire comparison. I want the gameplay to have the feeling of doing a simple, satisfying task with incentive for skill expression, so that's definitely the type of gameplay I'm after.

This is super impressive, lots of fun! Love all the polish and the huge variety of modes and visuals, and the music is great. The transitions between themes during the gameplay are really well done. Gameplay felt easy to pick up for a genre fan like myself, but it has its own pacing and feel.

This has a really nice challenge! It feels well tuned where you have to use the next queue to stay alive, but the compacting walls also allow for comebacks. I like that it makes the column position strategically important. It could be bad strategy, but sometimes I'll feed a piece to the wall if I don't know what to do with it lol. I think the money theme also works well with the mechanics.

(2 edits)

This game needs a tutorial, sorry about that! I updated the description a bit in the meanwhile. You have to form a rainbow column (Red Orange Yellow Green Blue Purple) by pushing things around and flipping stacks with space bar. The rainbow has to be in order but can be forward or backwards and can start from any color.

Love the art and music and the fixed deck concept. Scoring based on what's on your board at the end gives it a unique game feel that makes me want to see what high level play is like.

This is  great! The way you render the blocks you can collide with and not collide with differently makes it really easy to play intuitively.  I also noticed the background sways with the piece motion. Lots of nice polish and fun to play!