ahhh, you are right! I fired up MAME and in Turbo Outrun, it lets you get to the very end of the “overheat” meter but then if you hit turbo it flashes “Overheat” and doesn’t let you engage the turbo again until it cools down. Wow, I remember it totally differently, but I suppose it’s been awhile :)
spalt
Recent community posts
Maybe I’m missing something with the turbo but it seems to me by the time the turbo is available to use again, the engine has cooled down enough so using it never caused me to overheat. I was just trying it again and I never let go of the gas in the first 2 stages and used the turbo whenever it was available, and no overheating… i typically do 2 speed shifting, DX110 or Lamborghini, with ABS and traction control OFF..
Really like the idea of police having health (even external might be cool)!
NICE! I love all the new changes since last time I played! Glad the barrels are in (but still waiting for my lightable oil slicks) :)
The new stages are awesome, especially the night ones, especially when you have the police lights going.. very cool! The dynamic music is also great too.
Man, the police do not mess around! They’re very hard to get around and ramming into them does nothing, correct? I pushed a bunch off the road and into scenery, but it doesn’t seem to effect them like it does other cars? I feel there needs to be a way to dispatch them.. i.e. if you push them enough they back off for a bit.
Few other comments: -In “original” mode, I always forget to repair after stages or after continuing.. I wish there was an auto-repair option.
-The flashing yellow alerts at the top of the screen (“Your radiator is leaking coolant!”) etc, are very annoying especially you can’t do much about them during the actual level. Light up icons by the speedometer would be much better.
-In the jungle stage with the cliff on the left, I got into a weird state where I fell off the edge, and it respawned me on the edge and I kept falling off until time ran out.
-The police chatter is good (bonus points for Chase HQ sound fx!) but needs more variety (commenting on the current stage would be nice – i.e. “he’s going through the jungle” or if they’re following both you and your rival “there’s two of ’em!” etc)
-Afterburner music? maybe? :)
-Turbo/Overheat: You can’t actually overheat, right? In the original Turbo Outrun you could, which would pull you over and make you wait for a bit. The dynamic came into play towards the end of a stage, where if you knew you were near you could push it to the very edge and overheat just as you’re coming into the final checkpoint.. would love to see this.
-I still feel the turbo needs more turbo, especially around police. Even on the highest upgrade, firing the turbo should really push you ahead quickly, at least for a little bit, so you can use it to get out of sticky situations. After crashing using it should get you back up to speed more quickly too.
Overall, glad you continue to work on this, it’s really fun!
Hi there! sorry, the email that you replied went to my junk mail!
I’ve played it a few more times and the upgrade system is starting to make a big more sense, I guess my only suggestion would be to try to make it as simplistic as as the original… maybe it would be nice when your game thinks you should upgrade your engine, that one is pre-selected rather than having to find it in the up/down list?
I think more text warnings about what’s happening with your engine / what you should do would be very helpful. I think most outrun players are just going to hit the accelerator and never let up… at least, that’s how i play! :) So if that is causing engine damage we should be warned.
One thing I was noticing, I think the shifting key-binds are messed up in the web version when using the keyboard (and not using automatic shifting). Q and W do not seem to shift. A and Z seem to go up and down the gears but Z is also accelerator so I am thinking this is causing some unintended issues….
The just crusin’ mode sounds wonderful.
i really like the game!
i am a bit of a turbo outrun aficionado. :)
i like the upgrade system, and the time mechanic is clever, but it's a little counterintuitive to have to hit down to see different upgraded parts in each category. i'm also not sure i get the weight reduction "upgrade". what does it do?
i also got a bit stuck: i was on 3rd stage and my lamborghini's engine kept blowing up and i couldn't complete the game, as i replaced it, but that one blew up too in pretty much the same spot in the same stage. i also noticed once your engine is blown, on the upgrade screen you can leave without fixing it/upgrading the engine, which ends your life immediately upon the start of the stage.
i was a little surprised the stages are a bit different from the original game, more generic. in the original as I am sure you know, each stage is a US city and the idea is you're progressing across the country.
a few small things that i love in the original game i'd like to see:
-the sega band that plays above the finish line
-your girlfriend leaving and going with the rival if you lose (and coming back if you win)
-barrels/cones that you can hit
-oil slicks that make you skid and (most importantly) can be lit on fire if you engage turbo while near them
oh yeah i LOVED the test drive inspired level :)
i think the game is super cool and i enjoyed it!