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(4 edits)

NICE! I love all the new changes since last time I played! Glad the barrels are in (but still waiting for my lightable oil slicks) :)

The new stages are awesome, especially the night ones, especially when you have the police lights going.. very cool! The dynamic music is also great too.

Man, the police do not mess around! They’re very hard to get around and ramming into them does nothing, correct? I pushed a bunch off the road and into scenery, but it doesn’t seem to effect them like it does other cars? I feel there needs to be a way to dispatch them.. i.e. if you push them enough they back off for a bit.

Few other comments: -In “original” mode, I always forget to repair after stages or after continuing.. I wish there was an auto-repair option.

-The flashing yellow alerts at the top of the screen (“Your radiator is leaking coolant!”) etc, are very annoying especially you can’t do much about them during the actual level. Light up icons by the speedometer would be much better.

-In the jungle stage with the cliff on the left, I got into a weird state where I fell off the edge, and it respawned me on the edge and I kept falling off until time ran out.

-The police chatter is good (bonus points for Chase HQ sound fx!) but needs more variety (commenting on the current stage would be nice – i.e. “he’s going through the jungle” or if they’re following both you and your rival “there’s two of ’em!” etc)

-Afterburner music? maybe? :)

-Turbo/Overheat: You can’t actually overheat, right? In the original Turbo Outrun you could, which would pull you over and make you wait for a bit. The dynamic came into play towards the end of a stage, where if you knew you were near you could push it to the very edge and overheat just as you’re coming into the final checkpoint.. would love to see this.

-I still feel the turbo needs more turbo, especially around police. Even on the highest upgrade, firing the turbo should really push you ahead quickly, at least for a little bit, so you can use it to get out of sticky situations. After crashing using it should get you back up to speed more quickly too.

Overall, glad you continue to work on this, it’s really fun!

- I'll put the oil slicks somewhere at the top of my priority list. 😉

- It sure should do something when you hit them, but indeed, they recover quickly. But maybe I should give them an internal health bar. Once it's empty, they are destroyed or something.

Ofcourse, the difficulty of the police is mostly adjusted to my skills. And I think they are too easy. 😆

- Oops! I'd like to implement an auto-repair option, but I'm not sure if that's feasible. It should work with a priority list, because not all repairs are urgent and maybe you don't have enough time to do all the repairs. And maybe you want some upgrades too. But! I'm thinking about making a new menu like in the original mode of Super Hang-On where you can select race or garage or something. So you can repair your car whenever you feel like it.

- The messages being annoying and the little lights as an alternative is something that has been said before. So yeah, I should also put that on top of my priority list. 😅 The messages come from Super Hang-On.

- Oh, it still happens that the car keeps sinking through the ground... I'll try to fix it.

- Hah, adding the location to the radio chatter would be nice, but a huge lot of work. That's why I kept it generic: heading northbound. Same with mentioning the car and color. I didn't bother doing that, although that would be cool. But yes, maybe I can do something with the fact that there are multiple speeding cars.

- You can add the music yourself now. 😉

- You can actually overheat the car like in the original game! Just use the turbo enough. 😉 And you can actively lower the temperature by keeping the revs low and/or not going full throttle/releasing the throttle. Also, the faster you go, the more air goes through the radiator and the faster the engine cools down.

- Maybe the turbo doesn't seem to do a lot because you're in a low gear? In 1st or 2nd you usually don't have enough grip to put all that power down. With traction control on, it just looks like the turbo isn't doing anything (look at the flame. It's probably very small.), but with TC off, your tires should be smoking. Upgraded tires definitely help!

Or does the turbo also lack power when you're in a higher gear?

I'm glad you like it anyway!

(1 edit)

Maybe I’m missing something with the turbo but it seems to me by the time the turbo is available to use again, the engine has cooled down enough so using it never caused me to overheat. I was just trying it again and I never let go of the gas in the first 2 stages and used the turbo whenever it was available, and no overheating… i typically do 2 speed shifting, DX110 or Lamborghini, with ABS and traction control OFF..

Really like the idea of police having health (even external might be cool)!

Oh, maybe I'm missing something? As far as I know, the only consequence is that the temperature rises, and you can't use the turbo until it cools down again. I've never experienced having to stop at the side of the road, despite the many hours I've spent playing the original game. Do you know of a video where what you describe happens? Maybe I can implement it, based on that video.

In Original mode, however, high temperatures do have a consequence: engine damage and the risk of blowing it up prematurely.

(+1)

ahhh, you are right! I fired up MAME and in Turbo Outrun, it lets you get to the very end of the “overheat” meter but then if you hit turbo it flashes “Overheat” and doesn’t let you engage the turbo again until it cools down. Wow, I remember it totally differently, but I suppose it’s been awhile :)