Hey there Zoltier, thank you for pointing this out.
In your first bug, did the passanger spawn into the seat and allow the game to continue normally? This is a failsafe that teleports the passenger into the car if they cannot reach the car on their own within five seconds (I did not program customer pathfinding, they simply “run” directly towards the car. Because of this, sometimes they might get stuck).
I cannot seem to recreate your second bug. Can you please describe your prerequisite actions that led to this occurrence? Has this happened agian since your last playthrough? If possible, it would be very helpful if you can capture this bug on video so I can best diagnose the issue.
Again, thank you for playing and taking the time to share these issues. Please don’t hesitate to let me know if you run into another one!
-sds



