hello Limerence76, that’s really cool of you! Thanks for playing MSC, I’m glad you enjoy it. I have no idea for a v006 ETA at the moment, as my schedule has become rather busy. If anything, the goal is to have something out by Christmas of this year. Thanks agian, -sds
SpaceDimSum
Creator of
Recent community posts
No issues caused, only issues fixed. I appreciate that you’ve come forth to point out the problem, as this is all fresh news to me. I’m pretty sure there’s a problem on itch.io’s serverside that borks everything. I’ve just tested the Linux download and that seem’s broken too. If it happens agian, let me know as soon as possible so that I can sort everything out.
To everyone: All biulds have been reuploaded, so please let me know if your respective OS zip/tar works. Thank you!
That’s odd…apologies for the issues, but I could’ve sworn everything was working the day I uploaded it. Hopefully Itch.io isn’t corrupting the zip somehow. Either way, I’ve reuploaded “MSCv005_Windows.zip” on the downloads page. Please let me know if the new zip works. To any other Windows users that see this, have you been experiencing this problem too?
gotta be a troll, hahah…
My Fang model was made as a tribute to the fans of Snoot Game as well as a thank you for their kind hospitality on Fang Friday (if you know, you know). I shared the model with everyone there and it seems to have made its way around the web, which is fine. It is a gift from me to whoever. To make this available again, I have reuploaded the original invloved models to my Gitlab here, which you can download as well: https://gitlab.com/spacedimsum/snoot
Thanks for reaching out, I hope you have a good one. Enjoy the models!
thanks for all of the feedback! i’ll try my best to fix all of the issues you’ve mentioned for v005.
i’ve recently fixed the quarterpipe bail issue (i think), which mostly had to do with a bug where the skater would detect a wall and not a floor on the steepest-most part of the quarterpipe, resulting in a bail. I also think it’s a topography issue (how the 3d shapes/polygons are put together) as the warehouse ones are the most consisent. i’m still trying to figure it out so that it could be near flawless for v005. either way, with the wall problem being cleared up, the skater can skate 360 loops now which is neat :)
the combo-counter needs an overhaul, as doing new combos while the old combo text is still up would typically result in a borked combo. i’ll fix it soon.
bugs aside, thanks for following and playing the game!
that is intentional. the windows are transparent because the texture is too. the warehouse walls of include what’s called an “occulder”, which “unrenders” things that are behind it to save on computer performance. i never took the time to snip out all the windows so that wouldn’t happen hahah. i’ll try to fix it for v005. thanks for playing!
Hello Skiibee, thanks for the heads up. I just fixed the game over screen, which was a silly error on my part; i forgot to re-enable the visibility for the button UI. I'll look further into the manual bug in the mean time. It should be an easy fix. All of these fixes will be present in v005.
ps: cool youtube, thanks for taking the time to play and make MSC videos! Awesome job with the Fang models! hahah
>steam's controller configuration
Steam overlay (or whatever Steam thingy you have going on) is probably the root cause your issue, however, I've gotten feedback from some players that do fine if not better with it on. It mostly depends on your driver setup. I recommend launching the .exe on it's own using your graphics processor if possible. Generally, the game should recognize any hardware that can use an XInput interface. Thanks for playing!
That's odd...it's probably activating from a gamepad doublefire (the controller outputs more than one signal on a single button press), however there is a set delay in the code that should prevent repeated interactions upon exiting a conversation. Are you able to re-create the bug with only the keyboard or the with the gamepad disconnected?
Hey there! Further research allowed me to figure out your problem: As I do not have a Macintosh or any way to "sign and notarize" Apple applications, I cannot provide software that'll simply and immediately run on MacOS due to a literal computer gatekeeper called "Gatekeeper". However, this can be overridden as according to the official Godot engine documents:
https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#doc-running-on-macos
This fix will also work for any future versions of MSC.
Thanks for playing. At the time of programming the button logos, two seperate layers are used which will appear/disappear depending on the gampad hardware that's connected. I'll fix this issue in the next update with a more efficent logo loading system instead. I developed v004 using a Dualshock so some of those UI elements might peek through on accident.
Hello. Sorry about the bugs. I am aware of them. As of late, I've currently been adding a few fixes and features to the game, including but not limited to a re-worked and very efficient character select screen. All of the double hover problems and such will be gone soon. Not sure about it's exact ETA but youre more than free to follow to keep track. Thanks for playing!
Hello. After testing the game on a thinkpad t420 with an nvs 4200, I can confirm that the warehouse does not run well, however, test park was playable with at least a halfed sized window. The warehouse has many trees so your computer is probably having a hard time processing all of the polys. Most objects in the game are already low poly, but I'll look into optimization for the warehouse trees instances and future levels. Low to moderately beefy hardware is the minimum recommendation. I'm currently in the works on a few bug fixes that I can hopefully deliver soon. Sorry about the time being, but thanks for playing!