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(+1)

thanks for all of the feedback! i’ll try my best to fix all of the issues you’ve mentioned for v005.

i’ve recently fixed the quarterpipe bail issue (i think), which mostly had to do with a bug where the skater would detect a wall and not a floor on the steepest-most part of the quarterpipe, resulting in a bail. I also think it’s a topography issue (how the 3d shapes/polygons are put together) as the warehouse ones are the most consisent. i’m still trying to figure it out so that it could be near flawless for v005. either way, with the wall problem being cleared up, the skater can skate 360 loops now which is neat :)

the combo-counter needs an overhaul, as doing new combos while the old combo text is still up would typically result in a borked combo. i’ll fix it soon.

bugs aside, thanks for following and playing the game!