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Soulrender

45
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1
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35
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A member registered Feb 17, 2019 · View creator page →

Creator of

Recent community posts

You deployed game with NWJS SDK - meaning your players have access to dev console. :)

Anyway, your game was quite enjoyable :)

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Spellzone - Demo 1.1J

Slavic culture and folklore is hard to understand, but I Didnt know that subtitles are too fast... Ah perhaps due the fact Im a fast Reader, of course Ill fix This Save error and increase duration of subtitles. Thank you for reply and have a good day. Sorry for grammar error, but im on phone

Thank you very much. I always try to make nice looking sprites ;)

Thank you for the reply :)

No, it's not Terrax's plugin, it's Khas Lightning plugin. Actually, I could say, this is a piece of my main project, meaning the Baba Yaga cinematic runs on the same settings as my game.

That walk in the setting sun I guess, is pure gold. Moreover this cinematic of yours have great potential for solid RPG game.

https://soulrender.itch.io/spellzone


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#1 Perhaps I will add option to play in full screen in launching app - I'm thinking on it for a long time, but there are some advantages for that and disadvantages as well. (But in Game Options there is option to toggle full screen)

#2 Flickering light hmmm, do you suffer on epilepsy by the chance.

#3 Dialog font size seems ok, font style itself is specificaly made for websites or Officce applications, still looking for good looking font for MV.

#4 Thank you for kind words, took me while to make and find these sounds.

#5 Sorry for that, but I'm advocate of free speech and in my game never will be any kind of censorship.

#6 Multiple currency serves as determinant of values of items, but that is more detailed explain in game.

#7 This UI may be nice, but still needs improvements.

#8 Ahh, yes, in game you can use cheats - press tilde button to open input textbox, but list of cheats is small and I want to extend it :)

#9 Splitting game into chapters will help players to controll progress of game - Blizzard did it in Warcraft 3: RoC and TFT.

#10 Ha! looks like we have similar taste in music (Creative Commons FTW! )

#11 Oww, too bad, because you missed best part of game, especially in 4th chapter in elven town.

In overall, thank you for feedback. I'll try to do something about that flickering light and I take some steps to adjust game for people with epilepsy.

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Sure, you're right, but I thought it will be implemented inside a plugin after all, don't get me wrong this is great plugin and after few minutes with cup of coffee and analyzing it I feel bad for rating it just 4/5. It deserves 5/5. I'm really glad I found you on Lunatic Server on discord server. Good luck with developing this plugin and keep up with good work.  When I will have a day off I'll check it with my plugin that does exactly the same, but texts and params such as window background, position and face index are stored and read from csv fle. If it will turn out your plugin is faster, I'll switch to yours.

Of course, it's not working as I thought. With a single script call it's okay, but setting a series of messages are stacking into one window. So I'll rate it 4/5. Useful, but not in the current form.

Spellzone

(debug screenshot)

When will be next update(s)? :D

1GB size of demo for MV game it's quite a little to much, but all other aspects of game are great, gameplay is fun, heroes design is cool, scenario is interesting, but I recommend to invest into some custom tilesets, because default tilesets are great, but overused. In overall I give 8,5 / 10.

I see you've returned :)

These are an old screenshots :) There were some fixes, but the lightning in 3rd Screen remain untouched - It supose to simulate hot summer weather :) But I'll work on it to make it more "friendly" :)

Hah, actually I don't use facebook - then I take some time and make some communication platform. And making together a game? This is brilliant idea and I cannot wait when I finally finnish my game and we start collaborate with new project. :)

Thank you, so far I didn't do much because of my regular job. I entered moment in my job where there are lot of orders and we are basicly forced to work overtime... I will post some news later if things in my company will change. The weather also isn't helping in making starcatcher... For several days it's extremly hot outside. Yesterday in the morning at 5am it was already 28 Celsius degrees...

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It might happen that bin is corrupted, but I tested few days ago this archive on my friend's computer and work's fine, sure we had some stress when game didn't launched for short time (~10 seconds) but I noticed his Antivirus (Avast) was checking files, but in the end game launched perfectly. 

Because of limitations on itch.io (max 500 files per game) I made online version on indiexpo.net - you can play it online there. I suggest using Opera or Chrome browser for most compability. Have fun :)

Online version is a little bit outdated, but there are not that much differences between this upload and online version. You can check differences on my private development log (latest post)

Please tell me, what archiver do you use? I packed game with 7zip

(I packed it with compression method PPMd)

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These assets are amazing! Too bad that they won't compose very well with default RTP in MV, please tell me The Might Palm, can I use them in other game engine? (legal issues) (I have an idea for another game, but in different engine - Fusion 2.5)

I got deep into your game and I have feeling I did not discovered all, so I keep follow your profile, to compare what I discovered with you published. :)

Yes! Finally it is!!

True. I love this movie, but in my case... I use some more... abstract pictures :>

Tell me one thing if I may, plot is based on story from your life, or you just was inspired by movie "What Dreams May Come"? (I know only this movie similar to your game)

I did not play that much, but I have to admit, I like the portrait of that girl in 14:01 :)

Thank you!

If you wish, you can check updated version online on Indiexpo because this instalation is pretty outdated :P

Pretty far away... Demo contains only one act, where team is gathering. Scenario has in total 10 acts. But for now I'm not making maps or write dialouges. Now I focused on balancing actor classess and enemies. Implementing some new and - I think so - interesting game mechanics. Like this one [ Blindness ]. Yes, I'm aware of my shitty english (it's been many years since I used to speak in english), but I already signed up for some additional english course. Thank you for your interest in my project. I don't know do you like anime or not, but whole game is (will be) made like my favourite anime - The Slayers. One major plot, many side adventures and affairs to solve and all put in black comedy style with some spice of romance. But as I mentioned it all will develop later. What I can say now I work on this project 4 - 5 hours per day (weekends 7 - 9 hours). If you are interested you can check progress at my personal development log. I don't post here (itch.io) much since it's only demo because I want release my game in the best quality I can, considering this is my first serious project.

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Collect team of your friends and go to an adventure to catch a thief who steals magic and alchemic items leaded by schizofrenic wizard.

https://soulrender.itch.io/star-catcher-demo






https://soulrender.itch.io/star-catcher-demo