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Sorrel

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A member registered Apr 02, 2017 · View creator page →

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ahh, I'm glad you enjoyed what's there! I definitely plan to flesh this out now that the Jam is over with.

 I really liked the little story adventures you helped write on the Flora site itself, they were key sources of inspiration in my desire to learn Twine to begin with. It felt nice to bring it kind of full circle here :D

Some artwork is definitely my next priority for this actually! I wanted to be able to have a visual to help sell the mood on each panel but ran out of time to make sketches for any of the pages in Jam time heh.

I feel as if I've barely even begun to scratch the surface, unravel the outermost spirals of this one. It's absolutely packed with rich writing accentuated by its soundscapes and visuals. I must admit I don't have a hypnokink at all, which makes it maybe a bit ironic that the first SJam i entered is themed around it, but I do appreciate a good effort! And this is a phenomenal effort. Even where the kink aspects didn't lure my into the headspace, the writing was so solid and the atmosphere so sold that I wanted to keep playing it anyway. And in a sense, I suppose that's a sort of hypnosis in its own right ;) 

Thanks! I really like how Twine can easily link to more context and optional flavor text, but I wanted to make the experience a little more seamless and avoid any problems with it potentially not storing a variable if the built in back arrow is used! The variables involved in this case mostly just decide what color the potions are but still, the principle of the thing. 

Ahhh thank you! I'm definitely considering parsing the endings down a little since I'm having trouble fleshing them out uniquely from one another x) I don't want to diminish it too much though, since each missing ingredient is multiple cut endings with how it takes 3 at a time. I've really wanted to play around with Twine to make something a little more involved and I spent a lot of time reading up on inventory systems that I wound up not using in this case. 

I didn't think the writing would go over so well though! Everyone's their own worst critic I suppose haha

The tender-hearted part of me wishes there was an ending (maybe with max compassion & zeroed out disdain or something) where Erx can be given a chance to survive without taking Yuni's autonomy away, since it seems like an interesting idea to have those facets but in-practice they're mostly just present as four manipulable health bars. That said, I think this explored its scenario well with a card game that was simple but surprisingly difficult without feeling annoyingly unfair! I get the impression the intent is for the narration to be very emotionally biased and not strictly reliable, but I can see how it might not translate to someone who isn't ready to make that sort of assumption. I think you did a good job with it overall though! 

My one nitpick is that the way the different stat bars works can lead to a lot of back and forth "dud" turns where the characters stall out until the deck shuffles around again. It really slows the pace down in a way that a discard or skip turn mechanic could resolve. 

Talk about beat mania

I've played non-jam rhythm games much worse than this, and they didn't even have a kissable ratboy in them! 

Very fun, I almost wish there was more to explore. It feels like it's almost a complete package already. The presentation of a rhythm game worked really well to tie-in the hypno theme too, the note track swinging and rotating instead of progressing linearly like most rhythm games do really helped send the idea home. 

Barry's inner workings are an enigma, 10/10

Compelling and emotional and transgender in a way that brings its subject matter along affectionately rather than transcending it, which strengthens the experience in a really unexpected and fun way. I'm not a piss kinkster and I still am not, but if anything could make me one, it would be this. Be queer, be unapologetically who you are, and piss wherever you can. 

The concept is engaging, whenever this is expanded upon I'd love to revisit it :) !

se ,x??

Cute and fun! There does seem to be a glitch that can happen where if you try to save time by switching to another character while another is slowed down, that character is stuck slow forever as though the black slime inside of them is still there despite the UI being empty. 

Self-indulgently, I do wish you could "overstuff" the characters a little to carry more slimes at once but be slower for each one over your "carrying capacity". 

Charming, unique, and (fittingly, perhaps) sucks you right in until you wonder where so much time went. It echoes the frightening yet alluring danger & calculated charm of vampire fiction. That it's built from scratch in a custom engine is even more impressive- it feels like a bite of what's to come, but a thick, satiating one. 

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Even without an interest in watersports, this is a pretty fun little retro time-spender type game! It reminds me of some of those little flash games from before that was depreciated. I appreciated that you could make the character do a little shimmy of horny shame after losing x) 

Whenever things settle enough to feel comfortable developing again, I hope this game gets a little nudge! What's here is simple but effective in presentation, and the pendulum swinging mechanic feels very satisfying and the way it moves is really natural-feeling. 

Simple but extremely charming and oddly nostalgic ! I only wish the doll body was still a little animal-ish, but that's a personal preference and not a negative point at all. Will say that the music loop, while not unpleasant on its own, does get to be a little much after a while since it's a pretty short loop. 

Fun way to combine the kink with the idea of a mystery/interview mechanic! I like that the dialogue paths to solve the mystery still let the player guess it on their own within the turns given, while also giving you enough time to have a little fun on the way there (It was SO GHOSTS though).

Wow this is so insanely up my alley haha

Presentation is very fun, reminds me of old console point-and-clicks like the Goonies one, and the heart-rate monitor and uterus x-rays were surprisingly hot and well-rendered. I also appreciated that the character's identity was ambiguous and undisclosed, made it feel very immersive as a trans guy with certain interests. 

I always liked the other Rubber Wizard games when I played them after previous Strawberries had ended! The wizard themself has such an oddly cute design. 

The puzzle elements felt both more in-depth and a little more obtuse than before, making for an experience that became a little tedious at times but still compelled me to try and finish it as best I could.

Overall, it was enjoyable and I could definitely feel the ways in which it refined a little from the past entries while keeping the same casual, kinky vibe of the cast & location :)

Finally, a game for true slumpers (Slime humpers) 

Thank you! Once the judging period is over I definitely want to flesh it out and complete the ending paths, as well as more artwork throughout the tale itself :)

Thanks for the tip! I actually looked at that page and just... completely blanked it, haha. I've made it browser-playable now, which will hopefully make it more accessible.

Heh yeah, mine also fizzled out on the original idea and I'm trying to throw together a simple twine thing so as not to be totally empty handed since ultimately i just really want the experience of finishing something. I have a really bad habit of letting works in progress pile up, leaving me with little to show. I hope your own gamedev goes well through the rest of 2025 even if it isn't in time for the jam :) !

It seems really fun, but I have no mouse and it's borderline unplayable on a trackpad :') I cannot right click and left click at the same time, and it often misreads an attempt to change from one to the other as me petting the little guy (which is cute but not quite what I'm going for). The controls seem really smooth otherwise, and the game is visually extremely cute and nice-looking! Between this and Body Heat, you seem very skilled at getting a sense of "creature movement" & momentum that suits the critters you show.

Yes, I understood what you meant. However, it isn't really my fault if game elements I enjoy are frequently paired with two ultra-popular tag categories, even when they barely apply. You mention this problem in your own third paragraph. I'm interested in games featuring anthropomorphic characters, for example, but looking up "Furry" + "Platformer" while excluding "Erotic" still nets me a lot of porn games because "erotic" doesn't cover related subtags like "NSFW", "Adult", or "18+". For every cute game like Fech the Ferret or Inukari, I see over ten other games that are fetish content or outright nsfw. If I could just exclude all adult content tags, I'd be a lot happier with my results.

I haven't really noticed a malware problem because I don't download most of the games I see, because most of the games I see up-front don't interest me. I have noticed a lot of rather cookie-cutter looking games, but I just figured it was the latest horror game / anime game / whatever other style trend. Game dev is easy to get into now, which is both a great thing and a terrible thing lol.

Yes, I understand that on principal. However, I've found that whenever i select a tag I am interested in (not story-rich, as that was something I assumed would bring up word-heavy games in the first place) that isn't explicitly an action genre tag like "platformer" or "bullet-hell", I tend to see a lot of visual novels anyway. And when I do filter out specifically "visual-novel", I instead see many horror games that I am not interested in. But, if I filter "horror", then the same thing happens in reverse.

A negative filtering system would alleviate the problems people have had with itch.io over the years wrt to finding the games they want to play and are interested in seeing. I never said they're not games, only that I would like to be able to filter them out as well as filtering out horror games at the same time. As it stands, I can only filter one at a time and my content feed tends to filled with the other because of their high popularity in recent months. I was merely offering a more out of the box suggestion because requests for a filter system seem to receive little apparent consideration from administration. If you are tired of seeing these suggestions, then maybe it would be best for administration to address that it will/will not ever be a feature. 

If a proper filtering and exclusion system is not going to be implemented, then maybe a compromise can be made. There is a deluge of visual novels on the platform, more than enough to warrant its own category similar to how "Games", "Game Assets", and "Comics" can all be separately searched and viewed. This might help reduce the chokehold they have over the itch.io library and reduce the site algorithm's ability to show you nothing but visual novels because you made the mistake of clicking on five of them without realizing what they were.

Of course, my main preference would be for an actual tag-filtering system that isn't the minuscule single exclusion that users have to manually add to the url. But given how many suggestions have been made across multiple years with little to no feedback whatsoever, it seems that site ownership has no interest in that.

L

It's stunning that there's no proper filter feature of any kind on a website that's existed this long. Given the longterm refusal to even address the issue by anybody with any actual power or influence over the site (No offense, mods), it seems pretty clear they don't care. May as well just officially endorse folks' web extensions at this point; I'm beyond tired of seeing the umpteenth Five Nights at Wuzzy's Fuzzy Ass Playhouse: For Real (SCARY!!) mishmash clone when I look up "puzzle" or "gay". Even using the singular filter tag that can even be applied in the url, removing -horror still leaves me with a pile of click-through games and visual novels designed for people who enjoy staring at big booba anime women. Deviant Art has a better filtering system than this.

From what I understand, the previous person primarily in charge of the web version stepped down for personal reasons, and the web version is in general a bit buggy and behind. You might be able to get it working again by clearing your cache/cookies for your browser, but that will delete your existing saves as a consequence.

I believe that's been in development for a little while, yes :) It's just taken so long since it's been very buggy and hard to iron out, but maybe it'll be added soon! I think that would be really cool.

I believe it is possible, but it depends on the event that caused them to become lost (And it might also vary between game modes? I always play on Expanded). Some events seem to send them directly to StarClan, others should add them to an "outside the clans" tab in the Cat List. There are rare events you can encounter while patrolling that will bring lost cats back into your clan sometimes :) I think they're very unusual to see, but I know some folks have had this happen.

I think the developers have said before they have no plans to create toggles that would remove or prevent trans cats from generating or occurring via events, as it is a harmless gameplay element that you can easily change per-cat in their profile options and the devs are also lgbt or allies to the community.

You'll need to "unzip" the file you've downloaded! If your computer doesn't have a program that can do that already, you can try downloading WinRAR or 7ZIP, as a couple of examples that work for Windows. One you have one of those, just open the clangen file with that- it should ask you if you want to "extract" the files; say yes and have them placed anywhere you like. I recommend giving it its own folder to avoid misplacing anything! Once you have that done, just find something called "Clangen.exe" and run that :)

Not sure if it's a bug or an oversight, but I noticed an interaction where a cat romantically promised to wait for the other to be a warrior- when that cat, already was one ahah. I believe this was a moon after they graduated, so i don't think it was an overlap error between the interaction and the name update? Very minor quirk, but it was a funny little inconsistency.

If they're continuing to survive, you may need to make another cat a medicine cat in order to have enough "healing power" available for him to recover? I saw a couple other folk mentioning something similar happening where serious illnesses/injuries wouldn't resolve despite not killing the character until they had more healers.

It's very cute and fun so far! I especially like the way the character movement feels distinctly different in each form; the subtle weightiness in the controls between normal Lexy and Starcow Lexy is really fun in particular. 

That said, I read your dev blog about it and your concerns about the game's "horniness rating" and I guess I'd say based on the demo it's probably a "T" or "16+" kind of game; nothing is overtly sexual or nsfw, but there's themes that make it suggestive for a general audience. 

I would say Cerise's dialogue and appearance (Moreso the clothes the Bandit is in + the handcuffs, rather than the Loony Tunes "nudity") is the most explicitly traditionally suggestive element- it seems clear this is some kind of flirtatious act between her and Lexy even if it isn't quite sexual. 

After that, I'd say most of the transformations feel pretty tame; from least to greatest in terms of suggestiveness I'd probably put it as the stone form registering as a 0 on the "Hey, is this...?" scale and the inflation one as the highest, but that might just be bias because I'm aware it's a kink for some- DragonCave has a balloon dragon that's really no worse. I'd say the cow one seems kind of upper-middle, too, though I'm having trouble articulating why. The udders aren't the problem, of course; maybe it's simply that there's a distinct transformation animation from consuming something (milk) that makes the theme even more overt than in the slime form animation.

That's my 2 cents on the way the game comes across, as someone with a (admittedly much lighter) foot in the same kind of doorways. I don't think I'd recommend it to younger teens or children, but I wouldn't think much of it if I saw a highschooler or adult playing this, and I don't think there's anything in it that's really a "Shield your eyes!" moment. But, I do understand that the minor suggestive elements in the game may limit its appeal, so a more adventuresome and less flirty alternative dialogue may be welcome for others.

if you can use a program called Notepad++ (Not to be confused with just regular notepad), you can open up a file that contains all of your cats for that clan and their information such as names as well as various other data I haven't yet figured out the purpose of (most of them are numbers I can't decipher so far). Assuming it isn't corrupted, I haven't tried this out, but in theory you should be able to start a new clan, save it, open the new clan's cat file in N++, and copy+paste cats over from the old cat file. Save the changes you have made, and open that clan in the game; if it works, I imagine there will now be your favorite imported cats from the previous save file. 

I would make a backup of the newer clan just in case, though, as this could potentially corrupt or kill that save. I can't guarantee this will work, but I'm just thinking based on what little I do know.