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sormerens

18
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2
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3
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A member registered Sep 25, 2024

Creator of

Recent community posts

The music in the game is so cool! I especially loved the menu theme - it’s both epic and beautiful. I’d also like to highlight the stunning art at the beginning of the game and the impressive number of mechanics for a jam project. It's funny that the credits in the main menu don’t include the developer's name! :D

Now, regarding a few small bugs I noticed. I’m sure they’re due to the large number of mechanics, which must make it hard to keep track of everything. A couple of times, I encountered a bug where the doors would open before the enemy was defeated. Also, if I accidentally pressed the space bar in the middle of a dialogue with seller, the game would break. Other than that, everything was quite smooth.

I also feel that the shop could use item descriptions and prices. It wasn’t very clear what I was purchasing. Additionally, frequent critical hits caused the screen to shake constantly, especially during the final boss fight.

Overall, I really enjoyed the game! It reminded me of an old game - Never Split the Party. That game didn’t have a story, though, whereas here there are even dialogue choices, which I found great!

I’d like to say a few things I really enjoyed - first of all, the parallax effect in the background. It adds a great sense of depth to the scene, which is really really cool. I also like the color palette of the background, though I think it would be good to maintain consistency throughout the game. For example, it might help to adjust the font color in the menu to match it. Additionally, I believe that changing the font to something more stylized could be a small but impactful improvement. 

As for the game mechanics, I noticed a few things that could improve the experience. When the player dies, all equipped gear is unequipped, and it needs to be re-equipped each time.  It would be great if the gear progress was saved like with the in-game currency. I also wasn’t able to discover all the enemy types (there are at least three) but it would be helpful to see their HP or an indicator of how much more damage is needed to defeat them. Lastly, clicking on a piece of equipment instantly buys it without showing a description first. It would be nice to be able to read the description before buying.

Overall, I think the game has the potential to become a really fun and engaging experience if development continues! :)

I really like the idea of transforming the character to adapt to different situations using various elements. However I did notice that the fire and water transformations are only used once, while most of the game is completed with the tree form. It seems like a lot of time and effort went into building the form-switching system, which might have left limited time for level design.

I also wanted to mention a couple of other things I noticed: in the water form, you can pass through fire (I wasn’t sure if that was intentional).  Also, some enemies die on their own by walking forward and falling down - I never managed to reach the axe-wielding enemy :D

I also want to mention that the game sounds nice, and the element animations are really well done. I’m looking forward to seeing how the game develops with more levels and creative uses of the elemental mechanics!

Hi! I wanted to say a few words about the art style - it’s really cool. I especially liked the demon eyes that open in the background at the end of the game. The only thing that felt a bit off was the outlines on both the demons and angels, which seemed slightly out of place with the rest of the style.

As for the gameplay, the game was easy to finish, but I didn’t quite understand when killing an angel ends the game and when it doesn’t. Perhaps it might be a good idea to mention it in the description.

Overall, I really enjoyed the combination of music and visuals. Perhaps adding more mechanics could increase the game's duration, though I understand that would be a challenge to do in just two weeks. Good luck with further improvements!

Really cool art style and a unique take on a card game without the traditional turn-based gameplay. I did feel like I needed a bit more time to read and plan with the cards, as my strategy ended up being a bit random due to the constant waves of enemies.

I love the cohesive style—between the cowboy-themed art and the western music, it really captures the vibe of the Wild West. 

Hi! I caught myself really enjoying the game, even with a few bugs and the occasional slightly unfair stun-lock. In fact, at this stage, the bugs actually added a bit of humor and fun to the experience! For example, seeing the health as a float number like 385.454545454545/500 made me laugh the first time it happened.

Another fun mechanic that kept me engaged was the infinite jumps, which let me reach the HUD and feel like Superman above the enemies. It gave me a bit of a 'cheesing' feeling, but in a way that made the experience even more joyful. All in all, it's a great time!

Nice and simple game. It plays smoothly, though it does feel a bit repetitive after reaching a score of 500, with the same enemies and platforms appearing. I think adding a variety of enemies or obstacles could help keep it fresh as the score climbs.

Also, adding music and sound effects would really enhance the experience and make it even more engaging :)

Feels really nice to play! The controls are responsive, and the cohesive art style works perfectly for the game. It took me a little while to figure out where to go next, but with the enjoyable music and overall atmosphere, I didn't mind that at all.

I did notice an interesting bug: if a skeleton is out of your field of vision, it won’t chase you, but you can still shoot in its direction and destroy it :D

I really enjoyed the mechanic of changing palettes as part of the challenge to complete levels—it's a unique idea! Actually, I found myself wanting to switch colors with a right-click, as it would help keep my focus on movement without breaking the flow.

I also noticed that I sometimes hesitated when deciding which platform to reach next, spending a bit of time looking around. I’m not sure if that was the intended experience, but if so, it gives the game more of a puzzle-like feel, which is great if that’s the goal. However, if it's meant to lean more towards a fast-paced runner, encouraging continuous movement might help keep the action going smoothly. Overall, it's a creative and fun concept!

I really like the idea of the turn-based puzzle. It’s quite interesting to predict your next move while remembering the enemy’s full path. However, I found it a bit confusing that you need to check the enemy’s path with the mouse. It might be better to add something like a dotted line on the floor to help predict their movement.

Also, I never ended up using the 'Attack' button—not sure if that’s intended or if I missed something :D

It would also be more comfortable to have the option to use different keyboard buttons for smoother gameplay instead of clicking on "Move" and "Defend" buttons.

A funny thing: I finished a level without killing all the enemies and just chilled at the end XD It would be great to add an indication of how many enemies need to be defeated before progressing or just show that this is your goal.

Lastly, I really enjoyed the boss fight concept and how the mechanics changed. I couldn’t beat the second phase when the music changed, probably because my reaction time is a bit too slow for it TT

First of all, the gameplay is really enjoyable with smooth movement and a nice, responsive feel. It’s quite catchy to play in one endless run. However, after spending 15 minutes, I wasn’t able to beat the game—I think it might be because I struggle a bit with judging distances.

Also, I have to say the graphics look cool; it wasn’t distracting and didn’t take away from the gameplay. I really enjoyed your game in many aspects, and I think it would be great to add a bit more style to the environment.

I really like the mechanics, especially the class choices and interacting with NPCs. The concept of the golden tower and searching for a Midas-like figure is really cool. I also love the simple rain sounds in the background—they add a nice touch. However, the most difficult part for me was the way the graphics change during movement. The static visuals look great, but when in motion, it gave me a bit of a headache.

Really cool turn-based tower defense! It was quite addictive. I actually got the tower durability down to -1, but the game didn’t end :D

I think the game could use some art improvements, as the core gameplay is already great. I love the idea of it feeling like a puzzle in some ways!

The tower looks absolutely adorable! I think the art style is the strongest part of the game at the moment. 

Actually I didn’t fully understand the gameplay, because the music in the tutorial was bugging out a lot, which made it hard to focus on the text. But even so, the movement of the tower and the tiny creatures is super charming!

It took me a little time to figure out how to control the game, so I think it would be helpful to include some instructions in the description for slow learners like me :) 

Also the mechanics are simple but still entertaining to play!

The concept of surviving in the tower is really interesting! It actually felt a bit scary for me, especially with the footsteps and creepy enemies. I think adding some music would really enhance the experience, as just hearing the footsteps got a bit repetitive for me.

I also wanted to mention that I tried hard to beat the game but couldn’t find a score or final level. I think it would be great if there was a bit more challenge or progression as you move through the levels.

I really like the idea and the mechanic where materials stick together—it’s a cool feature! However, I haven’t been able to finish the game because it freezes after about 5 minutes of playing.

Hi! I really love your art style—it’s so cool! While it’s not quite 1-bit due to the blur effect, I still find it nice and unique. The character design is awesome, and I especially love how you used red in certain parts.

I’ve been getting some pretty sad ending (not sure if there are others), but I really enjoy the dark, angst-filled atmosphere—it’s right up my alley.

One thing I wanted to mention is that it would be great to see more interactions in the interactive sections. Right now, they don’t seem to have a big impact on the overall game, though the visual novel part is already really well done.

By the way, could you help me out—is that Army Dreamers playing in the main menu, or am I imagining things?