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SoMuch

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A member registered Sep 14, 2016 · View creator page →

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Here's our submission. Hope it helps out in some small way :)
https://somuch.itch.io/microscopic-mike

(1 edit)

Interestingly done. Though I found it a bit too easy. If you always memorize the top 5 cards, they usually turn out to fit the sum perfectly. If not you can randomly place any of the bottom 5 until you get a certain minimum and then complete it with the top 5 you've already memorized. So I'd say the main flaw is that, the core gameplay involves memory and luck, which means there isn't any difficulty increase (except in the numbers getting larger) or emergent strategies I can use to create variation.

You should make it a bit more obvious that it was designed only with an xbox controller in mind.  Would have saved the time it took me to download and run an installer for the game, since I don't have one. Shame really, because  the game looks rather intriguing.

Very well done. I don't normally rate games but this one really needed the boost. Super pretty to look at, very good level design and great ambient sound. I wasn't able to beat the boss as I have no clue whether the red balls or the laser even cause him any damage. Controlling a laser is a bit too jerky and in the level where I needed to use it to destroy the 4 spawners, I found it easier to just avoid their bullets rather than take the time to point the laser in their direction and get hit by a bullet anyway. Works great with WASD as well as PS4 controller. 

Thanks for the feedback! There's no animation as I  needed it to happen super quickly, but I understand it's lacking player feedback. I shall try to correct that soon with an update. I designed the game to be on the more challenging side, that is until you discover the full potential of your abilities (which are available from the start but are taught through progressive level design) and realize every level can be completed in multiple ways.

Sure I'd love to enter the GDWC but I doubt my little game would make a dent haha