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A jam submission

MeminiView game page

A deck-building game where you can only look at your cards one at a time.
Submitted by boymakesnoise
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Memini's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2253.5563.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the concept of the game, but I can't say it fits the theme of the jam because I've never played a deck-building game. The sound effects feel good, but art could be better.  Most of the gameplay relies on luck, and I don't think that's good, because that makes hard to get to master it.

You've already played our game Slow Ride, so thanks for that. ヽ(^◇^*)/

(1 edit) (+1)

Interesting concept, but in practice I'm not sure it leads to very engaging gameplay. The first level is based almost entirely on luck, which is unfortunate. Building up memory of your deck over time is a pretty cool concept, but because the cards are reshuffled, it doesn't do THAT much good. That's compounded by being required to take new cards to keep pace with the enemies (which is actually a clever bit of design to prevent players stalling), and you can't really strategically pick a card to replace, since as far as I can tell the cards shuffle before the card pick. At higher levels, it becomes easier to just throw some cards at the enemy and hope you can reach the total using the "peeks" you get, at least for my deck, which contained low numbers. 'Course, that bit me in the ass when an enemy HP was higher than the sum of all my cards :)

Developer(+1)

Thank you for sharing your experience of playing my game, I really appreciate it. I'm really into turn-based strategy at the moment, and I'm looking for simple ideas with maximum depth, so this really helps me trying to get to that simple but deep core of a PvE turn-based game.

(1 edit) (+1)

Interestingly done. Though I found it a bit too easy. If you always memorize the top 5 cards, they usually turn out to fit the sum perfectly. If not you can randomly place any of the bottom 5 until you get a certain minimum and then complete it with the top 5 you've already memorized. So I'd say the main flaw is that, the core gameplay involves memory and luck, which means there isn't any difficulty increase (except in the numbers getting larger) or emergent strategies I can use to create variation.

Submitted(+1)

Very interesting game, the concept fits well with the theme. However, because this whole experience turns into a memory game, as the level progresses, the number gets higher and it becomes way too difficult to gauge whichever card to place. As a result, I ended up not caring about whatever card I placed and hoped for the best (around the 6th level onwards). Sometimes I got lucky and got the exact amount, and avoided the hit and I eventually lost on the 9th level where I took 10 damage because the  last card that I placed just happened to be a 16 and overshot.

Developer

Thanks for the feedback. I recognize that pattern of playing myself, but wasn't sure it was because I had played it too much while testing and balancing. I am however still convinced that with enough patience and good enough memory the game can be beat in a methodical way. But maybe time will prove me wrong :) Thanks for playing!