Nice game! I enjoyed it, very Silent Hill 3 vibe. Please check out my entry in the game jam if you get a chance. Only complaint is I did get stuck after getting the tongue object. I could not figure out what to do with it. But I liked the world you created.
SomethingShiny
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Hi, I finally completed my game: https://somethingshiny.itch.io/grandmothers-house
Join Me in Making a Psychological Horror Game!
Hey! I’m a solo dev working on a passion project in Unity and looking for collaborators to help bring it to life.
The game blends surreal horror, atmospheric exploration, and emotional storytelling.
Looking for:
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Unity Programmers
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Level Designers (object placement, storytelling through environment)
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3D Artists & Animators
All experience levels welcome! If you're into creepy, story-driven games and want to be part of something unique, DM me on discord. Discord username: lazaniel
Revenue sharing will be implemented if the project makes a certain threshold, DM me on discord with any questions!
Hi! Your work looks great, I am leading a team for a horror game project for a jam, and I could really use help from a 3D artist with your skills! I am leading a team with voice actors, programmers, sound composers. My game is a psychological horror/stealth game, if you have any questions about it please feel free to message me on discord @ lazaniel. Also, my project does include revenue sharing to all contributors if the game reaches a certain profit threshold in the future, but there is no guarantee of making that much money with my project. Again, feel free to ask me any questions of discord! Would love to have you on board
Super last minute, but I am doing a very late submission for The Many Faces of Tracey:https://somethingshiny.itch.io/themanyfacesoftracey
I kind of enjoyed this even though it was frustrating and I couldn't finish it due to being killed every time I even got close to a zombie (It did not seem like I was close enough for them to attack though.) Visuals were well done, thought you did a good job with lighting and the design of the level. I may play again after reading the hint below.
Just a few thoughts on your game: It was a bit confusing trying to figure out how to avoid the enemy. To be honest I played about ten different times and could not figure it out, even hiding or turning on lights seemed to do nothing. Flashlight seemed to do nothing to deter it either. I think a little upfront instruction or even a hint would make players enjoy this more. Also, after losing, sometimes I would have to restart and close the program in order to play again, it would freeze for some reason. I kind of liked not being able to see the enemy until it gets to you, and the minimalism of the game. Good luck!
I found this game to be interesting and wanted to see where the story went, but I found some gameplay elements to be frustrating. The hallway of the apartment was incredibly dark and difficult to navigate. I got stuck and after repeatedly trying to proceed I had to give up. I could not get the flashlight to work in the hallway, I'm not sure why. I could see part of a u.i. prompt in the hallway, but on my laptop it scaled incorrectly and was only partially visible. You have created an interesting little world and mood, I would suggest continuing to improve the end user's experience, good luck.
Thanks for the honest review! I totally realize this game has big issues. Unfortunately I was rushed and having some issues with it towards the end, and I had a jam deadline. (Also kind of embarassed that I didn't catch the dialogue issues...) But just watching your reaction was helpful in seeing how someone else perceives it.