You are probably not allowed to not give credits btw.
Where did you find those ?
You should add the license tag in the metadatas, otherwise people can't find it when filtering by license in the website.
Setting metadata - itch.io tips - itch.io
People search it like this:
You should add the license tag in the metadatas, otherwise people can't find it when filtering by license in the website.
Setting metadata - itch.io tips - itch.io
People search it like this:
Hi, your assets are awesome !
As indicated by someone else.
You can add the license to the metadatas of your asset, see Setting metadata - itch.io tips - itch.io
Then people can find it when they are looking by license, such as Top game assets with assets under Creative Commons Zero v1.0 Universal - itch.io
It will allow people to find your assets more easily.
Hi,
When you are selecting the license, the asset is released under this license.
So, here, and I quote the official page of the license:
You are free to:
Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Maybe, what you want is Deed - Attribution-NonCommercial-ShareAlike 4.0 International - Creative Commons.
This one would still allow people to use the license without paying you as long as they do not use it commercially (and provide credit etc).
People having already downloaded the asset still have the right to use the asset under the previous license though, theoritically.
If you just want people to listen to the samples, maybe you should not provide a license, and maybe a price as well.
Most people that don't want to use the CC system usually just write what they intend specifically in the page of the asset ("you are free to ...", "limitations:" etc).
I'm not sure of what you intended.
SoloDeveloping,
Hi,
I was mistaken about the CC-BY-SA, it seems it does not force the developer to release works based on it in the same license, even though the art would still be licensed under the CC-BY-SA and would require credits.
In the Frequently Asked Questions - Creative Commons
CC licenses do not require the collection or the compilation itself to be made available under an SA license, even though each individual work is still licensed individually under an SA license and if they were modified by the distributor the modified photo would need to be licensed under the same terms.
When reading stackoverflow, the answers are not straightforward.
The only asset that I'm giving out for commercial as a freebie is the asset pack of fantasy chiptunes. Everything else is a soundtrack that I have already produced and that is intended for listening and not for commercial use (unless permission given).
-> here, all of the mp3 are released under CC-BY-SA and not CC-BY-SA-NC (NonCommercial), so it can be used commercially, I'm not sure if you are aware.
Your welcome :)
Was the asset always CC-BY-SA ?
For games, Creative Commons Attribution v4.0 International is better.
I used to think that the Creative Commons Attribution_ShareAlike v4.0 International is unusable for games, when reading answers on stackoverflow (such as Is it legal to use Creative Commons art in a commercial game? - Game Development Stack Exchange or creative commons - What do I need to share if I include CC-BY-SA artwork in my software? - Open Source Stack Exchange).
I understood that the game would have to be released under CC BY-SA 4.0, which never happens, even if the game was open-source, the license would be a developing license (MIT or another).
But I just read this answer Frequently Asked Questions - Creative Commons (If CC SA-licensed content is included in a database, does the entire database have to be licensed under an SA license?) and it seems it might not be the case.
CC licenses do not require the collection or the compilation itself to be made available under an SA license, even though each individual work is still licensed individually under an SA license and if they were modified by the distributor the modified photo would need to be licensed under the same terms.
It's really weird that the principal art license is so badly designed and a simple question, for the main use case, is not properly answered in the FAQ, but it does seem to be the case.
I guess one of the CC license is nice, I always avoid the NonCommercial license, of course.
When I'm searching for assets, I usually search for one of these license, or public domain / CC0.
Very good music !
I'm not sure if you are aware, or if it's intended, but the ShareAlike version of the Creative Commons would force developers to release their game under the same license, if they want to use it.
I think (I am not a lawyer, but this is the type of response that you can find on the web).
Edit:
"Please contact me if you want to use tracks from this soundtrack in your video game, or if you want to commission some new music : oragus2@yahoo.com." I guess it's intended, I was wondering since you have another asset under the "normal" CC-by, my bad.
If someone would want to to make an open source game, and use your assets, it would still be difficult though.
I guess the CC-BY-SA is nice (made for) when it is expected that the derived product is of similar nature as the initial product.
You can add the license to the metadats of your asset, see Setting metadata - itch.io tips - itch.io
Then people can find it when they are looking by license, such as Top game assets with assets under Creative Commons Attribution v4.0 International - itch.io
When we are looking for free assets, sometimes the asset has limitations, so some of us prefer looking by license.