Good evening, fellas.
I may solo the jam with a peculiar idea in my brain. Yet, I'm open to offering my expertise with Unity/Unreal for any team as a technical designer, programming architect, or project manager for the Tiny Embers Jam. My preferred time zones to work with should be within an hour ahead of or behind PST/UTC-7.
My Game Engine Skillsets
- Creating prefabs, editing components and serialized fields in the inspector panel, designing a polymorphic state machine for the player controller, managing instances of objects with Unity's Pool namespace, setting up the animator controller, particle systems, sound manager, and master audio panel
Programming Concepts I'm familiar with
- passing in a class instance with a constructor and its initialization list, caching concrete states and other generic types in a dictionary or hashmap, UPCASTING in a polymorphic state hierarchy...
My game portfolio can be found at solidparker.itch.io
Best,
Peter Siri
Pronouns: he/him/his
Senior Computer Science Undergraduate
San Francisco State University
1600 Holloway Avenue, San Francisco, CA 94132
Links: Itch.io | GitHub | LinkedIn