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A member registered Mar 23, 2017 · View creator page →

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Very nice title.

An object-based battle engine for Twine and SugarCube 2.x.

  • Spice up your game with a bit of turn-based combat
  • Add friendly units dynamically anywhere in your story passages
  • Includes critical hits, experience levels, and repair/healer units
  • The demonstration project is populated with Apple-computers, but this setting can be easily customized for classic fantasy or any other theme
  • The demonstration project’s GUI is formatted in colour-coded CSS and tooltips

The Apothem have arrived - and they want to play some serious games with Earthlings. Influenced by classic top-down shooters like Sinistar and Bosconian, Shibui Coliseum is a multidirectonally scrolling shoot ‘em up for fans of fast-paced arcade action.

  • Face 100 waves of increasingly deadly Apothem assault craft, spread over 10 vastly different arenas
  • Find a way to disable the Apothem command craft, The Anthracite, which relentlessly chases you for the entire duration of the game
  • Ran out of ammo or simply feel like parading your space suit? Teleport your pilot on to the arena surface and punish your enemies using your trusty peashooter
  • Level up your craft’s weapons systems and enjoy a dapper new paintjob or two

This looks awesome. Well done!

There may be issues if you try to run it straight from the installer. We're looking into this.