An object-based battle engine for Twine and SugarCube 2.x.
- Spice up your game with a bit of turn-based combat
- Add friendly units dynamically anywhere in your story passages
- Includes critical hits, experience levels, and repair/healer units
- The demonstration project is populated with Apple-computers, but this setting can be easily customized for classic fantasy or any other theme
- The demonstration project’s GUI is formatted in colour-coded CSS and tooltips