Solid game! Nice addition with the voice acting :D
When I noticed that both the regular enemies and snipers were shooting through walls I also started doing it, which kinda cheapened the experience and removed the need for the dash/time dilation. Would have been nice if either the gun was more powerful or if it was possible to hold down LMB to shoot, as it got a bit straining in the later levels.
Sodaro
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Congrats on finishing your first game in godot! I enjoyed your take on the theme and the music was nice!
Some suggestions/feedback from my playthrough (I grabbed all 5 endings 😅):
- I would've liked to have more camera control (not just looking down at a set angle), and it would have been easier to make some jumps if the player cast a shadow on the ground.
- The enemies could be more engaging if the level was more condensed
The game is fun and diffcult, which I think is a plus! I liked the artstyle and how you change the palette between arenas!
Would have been nice to be able to fullscreen (viewport + integer scaling so as not to break the pixel art), and some simple audio would have helped to know when you hit something.
Yeah the main thing I would have liked to fix is the controls and the movement. One thing I had not quite realized the full extent of was the problem of the cave walls/boulders being culled by the player Camera if they got too close, and as a consequence being invisible objects that would block the player mouse input. There were several other things I wanted to tweak but those were the main ones haha :D
Quite a fun game! Though I didn't quite get what was going on in my first attempt (didn't realize what the purpose of the rotation was). After coming here I saw what it did and then gave it another shot, at which point I played until I got 20k points (kinda cheesed it by going full rotation, aim backwards and move away from enemies haha)!
















