Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SodaSam

3
Posts
1
Topics
13
Followers
60
Following
A member registered Oct 16, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Salutations, thanks for checking out my post! First time poster, happy to be here. I'm starting a new endeavor with the goal of putting out a new Music Theme Pack every week. What are these packs, you might ask? And if you didn't, I have a small soap box for a moment so I'm going to tell you anyway! They're small groups of tracks designed around a specific melody/leitmotif. That way different moods can be conveyed in different scenes in a project, but the various pieces can still be grounded around that particular melody so that the soundtrack can still sound cohesive overall. I have two small packs up now, a three-track 'Gothic Horror' theme last week, and now this one called "Dismantled." I hope you check out the samples below and enjoy, and thanks for checking out my post as a whole!

Gothic Horror Vol. I Itch Page: https://sodajerksamurai.itch.io/theme-music-pack-gothic-horror-vol-i

"Dismantled" Itch Page: https://sodajerksamurai.itch.io/music-theme-pack-dismantled


I'm having an issue that I didn't experience in the MV version, which is:

The directional kays seem to be locked to cardinals. If I press W or Up-Arrow to move forward, I can do so. If I then rotate the camera and press W or Up-Arrow, the character doesn't move forward in the direction I'm looking, but rather moves North. This doesn't happen when I test it out on MV3D, where moving with the camera rotation functions properly. If there a setting I'm not seeing to change this? I dug through the parameters but came up short...