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I'm having an issue that I didn't experience in the MV version, which is:

The directional kays seem to be locked to cardinals. If I press W or Up-Arrow to move forward, I can do so. If I then rotate the camera and press W or Up-Arrow, the character doesn't move forward in the direction I'm looking, but rather moves North. This doesn't happen when I test it out on MV3D, where moving with the camera rotation functions properly. If there a setting I'm not seeing to change this? I dug through the parameters but came up short...

(+1)

I don't have this issue. Does it happen in a fresh project?