Wow, this is amazing!!! Sooo cute, and really useful too!
SnepShark
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For future reference, there is! Itch's tools for doing it are just really clumsy and hard to find: https://davemakes.com/extremelyspecific/blog/20250927-running-a-game-jam/
The rest of that post has lots of other handy advice, but TL;DR for that specific bit: First, report the entries (...to yourself, haha), then open the reports (edit jam -> moderate -> reports) and select "Dismiss and ban account" as the moderation decision.
Some parts of the UI break at any resolution other than exactly 1920x1080 (my monitor was too high res, personally) in the current version.
You might be able to use DSR (Nvidia GPU) or VSR (AMD GPU) in your GPU driver settings to trick your computer into letting you render at a higher resolution than you can actually display in the meantime?
Uploading it so that it's browser playable would be a great idea, but in the meantime you can get it by downloading it through your browser instead of the Itch.io desktop app.
(IFeelOdd: To make it so that the Itch.io desktop client can download it, you can tick the windows/mac/linux boxes next to your existing upload. To make it browser playable, upload a duplicate copy renamed to index.html and tick the "this file will be played in the browser"/"enable scrollbars" boxes, and probably the "mobile friendly" one too.)
There is now! https://www.thegamecrafter.com/crowdsale/to-change-major-arcana-tarot-deck
The crowd sale runs from August 1-21st, and as more copies sell the price for everyone will go down. (It's already up to 23% off, but you'll get whatever the final discount ends up being) After that it'll be available via print-on-demand, just at full price.
Totally! There are seven distinct correct solutions to get past the puzzles (the math puzzle and the name puzzle both lead to the same location), though I'm not sure if the walkthrough has all of them listed:
(encoded with rot13.com, paste this text there)
- Uvtuyvtug gur "vaivfvoyr vax" ng gur obggbz bs gur cntr gung gur punenpgre uvagf ng, nyybjvat lbh gb ernq gur anzr. (Uvggvat PGEY/pzq-N vf na rnfl jnl gb svaq vg, ohg lbhe zbhfr jbexf gbb.) V zvtug arrq gb znxr gur uvag sbe guvf fbyhgvba zber rkcyvpvg.
- Erpbtavmr gur "Ehzcyrfgvygfxva" snvel gnyr naq chg gbtrgure gung lbh arrq gb glcr uvf anzr onpxjneqf.
- Erpbtavmr gur Xvat'f Dhrfg ersrerapr, naq ragre gur zvffcryyrq anzr hfrq va gung tnzr.
- Gur cerivbhf gjb zrgubqf nyfb jbex vs lbh hfr n "onpxjneqf nycunorg" vafgrnq bs syvccvat gur jbeq, jvgu n=m, o=l, p=k, rgp., juvpu vf jung lbh arrqrq gb qb va Xvat'f Dhrfg vgfrys (ba *gbc* bs gur anzr orvat zvffcryyrq, juvpu vf jul gur chmmyr vf fb vasnzbhf).
- Fbyir gur zngu chmmyr, ol rvgure hfvat zbqhyb be qenjvat vg bhg ba cncre. Vs lbh fpebyy onpx va gur pbzzragf n ovg, V'ir tvira fbzr zber qverpg vafgehpgvbaf ba ubj gb fbyir gung bar.
- Trg gur zngu chmmyr jebat n srj gvzrf. Lbhe punenpgre jvyy oehgr sbepr gur fbyhgvba nsgre lbh trg vg jebat n pbhcyr gvzrf. Hfvat guvf fbyhgvba pbzrf ng gur pbfg bs univat yrff gvzr va gur erfg bs gur tnzr, gubhtu.
All of your uploads are still available, but shadowbanned (as in, they won't appear in search results). You can spot uploads that have been removed by looking at the upload's thumbnail image on the creator's profile: all fully removed items are missing their thumbnails.
Also, for anyone who is trying to download a removed item, paste its URL into the Itch.io desktop client, or (if it was ever submitted to a game jam) navigate to the jam submission page for that item. Both of those methods still work for downloading fully removed items, at least for now.
This is a very late reply, but you can also download browser-playable games from Itch by right-clicking them, selecting "show only this frame," and in the tab your browser opens by either right click -> saving it or hitting ctrl-s.
Since this was made in Twine, you can then drag it into the Twine editor to poke around inside if you'd like!This project has been on the back burner for me for a bit so I still haven't finished writing up the manual, but in the meantime here's a list of a few example mappings with explanations, and a Google Sheets workbook with most of the complete mappings I've made for the deck. Those should give you some ideas of ways to use some the different game systems on the cards!
One note: the various symbols in the lower left corner of v1.3 don't have any mappings in those lists because I'm strongly considering removing them in the upcoming version. They were meant for games with odd distributions that don't really match any of the other ones, or for using it in a way that's kinda like the modifier deck/fudge dice/chaos bag from Gloomhaven/FATE/Arkham Horror: The Card Game. The issue is that I just haven't found many games that work well with it, unfortunately. Condottiere is pretty much the only one I've found that simultaneously only needs a few extra pieces beyond the deck (if you are already bringing the rest of the parts for Gloomhaven/AH:TCG, you're not saving any space by bringing this deck, haha) and doesn't map similarly well onto other parts of the cards.
Edit: One more note: The mappings listed there, while compatible with v1.3 for the most part, are intended for the upcoming version of the cards. Mappings that use the domino faces use different cards than they would in v1.3 due to the fact that I've moved all dominoes with a lower face of zero to the end of the deck to allow for easier sorting when playing games that use a triangular distribution deck.
I wrote up a walkthrough further down in the comments, but there isn't much of an ending beyond the feeling of accomplishment from completing the final puzzle.
I wrote up a walkthrough for the final level further down in the comments: https://itch.io/post/12605686
The biggest factor that's probably setting you back is that CE defaults to looking for 4 byte values, while GameMaker games tend to use doubles. (For GameMaker games in general, it's usually helpful to go to edit -> settings -> scan settings -> and tick the "all type contains..." double + 8 bytes so you can scan for both at the same time with "all," but just searching for a double works here)
Starting the game, scanning for a double with value 0, grabbing the first treasure, scanning for any that have updated to value 1, and grabbing the second treasure + scanning for 2 should narrow it down enough that you can try changing values and backtracking to the chest. You can grab the third treasure while backtracking if you're careful about avoiding the water droplets/vines to be totally sure, too!
I haven't done it legitimately so I may have missed something, but I used Cheat Engine to set my treasures to 12 and open the chest at the beginning in order to see what happens. There's a rainbow-y version of the treasure inside, which increases your treasure count to 13 and teleports you to the final room.
If you've beaten the game without collecting everything and it didn't unlock the gallery, then it unlocks that as well. (I've only beaten the game on the save where I cheated in the treasures) It's a small environment meant to let you experiment with the different enemy interactions. The only one that I think you'd be likely to miss in normal gameplay would be the one where a mothgirl that's carrying you gets grabbed by vines, and only because you'd usually fall a long distance in any room where that's possible.
(And if you're just missing one treasure, the one I found that I think would be the easiest to miss would be the one you get by backtracking a couple screens from the first place you can become a mothgirl and flying beyond the top of the screen once outside the mountain)
- Starting from below the heart area, turn into a moth.
- Traverse the narrow dripping tunnel to the right by timing your movements.
- Go into the area with an ant and a meat block (by flying up the left passage, dodging the two falling droplets, lay an egg to get rid of the block, then circle back to this location from the start.
- This time, avoid the ant, flying up to the next level above that one through the gap you just opened.
- Turn into a human with the ant on your right hand side, so that it can knock you across the room through the two waterfalls.
- Be prepared to dodge the ants below you by jumping! The second one will reset you back to step 4 if it hits you.
- Turn into a moth, then fly up to the chamber with an ant and a meat block, and lay an egg.
- Return to the area below the heart, and fly to the upper right corner of the room once in moth form, flying through the waterfall and returning to human form. Bump the ant off of the raised platform (this is easiest from below), and let it knock you back across the room in human form.
- Destroy the vines, get eggnant, and dodge the last water droplet. (Remember that you can hold down to speed up your descent.)
- Destroy the large meat block in the center of the room.
- Return to human form, and hit the heart with your sword three times to collect it.
How complete would you say this is? I write little reviews/summaries of transformation-themed games here on Itch, and I try to make a note of how far along a game's development is in them.
This feels like a pretty complete jam-scoped experience but it's labeled as an alpha, so I'm mostly just wondering if you're planning on expanding it/using this to test ideas for a separate game/etc.
I'm not doing one this time, but I'd love to try my hooves at TF board and card games sometime soon. I typed ups some rules for a TF-themed trick-taker recently, but I kinda need to actually test it out to see how it plays, on top of making/commissioning (/asking permission to use?) some card art, haha
I highly recommend Sugarcube in particular! I generally find its syntax more intuitive than the others I've tried, and it's very flexible.
I really like this tutorial series, personally! It's pretty short, and gets you to a very good place for making a variety of games in Twine, starting from CYOA-style games and progressing towards much more complex text adventures.
I have have had deer on the mind to an extreme degree for the past few weeks and my next project will definitely be focused on transformation (for this upcoming game jam!), but I don't think it'll be directly connected to this one. Maybe I need to give this concept another go sometime though!
I'll probably be asking around about what teams are forming before making any firm commitments, but I think collaborating with folks sounds fun!
I'm SnepShark on discord, and I have very broad taste for TF and experience in
- 3D Art, some 2D art - https://www.furaffinity.net/gallery/snepshark/
- TF story writing/editing
- C#, Python, C++, Sugarcube, visual shader editing, HTML/CSS
- Unity & Twine game development, some Godot
My reply is four years late, but ompuco posted a tutorial for achieving a large part of this effect here! https://ompuco.wordpress.com/2018/03/21/9/









