Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SnepShark

279
Posts
9
Topics
778
Followers
115
Following
A member registered May 18, 2019 · View creator page →

Creator of

Recent community posts

Here's a new one! Run by Duck, played by KDhynamo, Zilepo, and ChozoFS for the TFTuesday Podcast.

All the screens here are gorgeous, the color palette switch for the interior rooms really makes 'em stand out!

(2 edits)

Hmm. The HTML version just appears black on my end. I can hear the ambient noises fine, and clicking where the buttons are works as well, but nothing is showing up visually. The Windows version works, though!

Edit: The issue was on my end!

(Also, as a preemptive note, if you mark the downloadable files with the operating systems they correspond to the Itch.io desktop client will be able to download them.)

Good to hear, and thanks for the quick response!

(3 edits)

I haven't been able to buy anything since the update. Is there something wrong with the shops, or have I missed something? As far as I can tell, I have plenty of coins to buy the items I'm trying to purchase.

I did just arrive in the swamp though (Nettie is the trader I'm trying to buy from), and I could potentially see the currency changing somehow since the keys required for chests changed just before the swamp, but if something like that is going on, it doesn't seem to be communicated anywhere that I've seen.

You should still try to credit the assets you use, but just in case you're interested in the pack now, this has been updated to a very permissive license. (IMO, CC0 is too permissive for a paid pack, bad actors could take advantage of those terms)

(1 edit)

I love the bouncy gun, and the way the different enemy projectiles move is super fun! Adding audio would go a long way towards making this feel complete, but this is already really nice as-is.

It's been a year since I wrote this so I'm not totally certain, but if I remember correctly there is an ant in the upper right-hand corner of the room (which you can reach using the moth form) that is walking on a semisolid platform. Bumping it off the semisolid and onto the floor below should make its attack send you where you want to go, I think?

Ah!! Sorry, I only just found out that Itch has a hidden "comments suspected of being spam" section, I have now released your comments onto the world 😎

the story... is true!

Kickstarter link: https://www.kickstarter.com/projects/239309591/button-shy-wallet-games-spring-20...

Paste this into https://rot13.com/:
Vg'f va gur gbja ntnvafg gur srapr ng gur obggbz bs gur fperra, gb gur yrsg bs gur Vaa'f ragenapr.

cute!

(1 edit)

Have you considered bundling expansions like this together (either with the Dashboard -> Promotions -> Sales/bundles tab if you really need them to be available separately, or by offering a page with downloads for all three for $3)?

Since Itch doesn't have a cart, each separately-sold expansion will generate its own transaction, and you'll be charged PayPal/Stripe's fees on each of those transactions. The percent that you lose to PayPal/Stripe on each transaction will be dramatically lower if you sell more than one item at once. (It's also a little inconvenient to need to do a separate transaction for each item on the customer end)

3 expansions @ $1 each = $0.33 PayPal fee * 3 transactions = 33% of the money goes to PayPal

3 expansion bundle @ $3 = $0.38 PayPal fee * 1 transaction = 12.7% of the money goes to PayPal, with the percent getting lower as you bundle more items

You can download it through your browser instead of the Itch.io desktop client (or Steam, as of yesterday).

The issue is just that the download isn't marked as being for Windows, so the Itch desktop client doesn't know what to do with it.

Wow, this is amazing!!! Sooo cute, and really useful too!

Oh! Both this and your other release should be labeled 18+ on Itch! From dashboard -> edit game, go to the "Metadata" tab and tick the  "Has sensitive content" tickbox at the bottom.

(1 edit)

For future reference, there is! Itch's tools for doing it are just really clumsy and hard to find: https://davemakes.com/extremelyspecific/blog/20250927-running-a-game-jam/

The rest of that post has lots of other handy advice, but TL;DR for that specific bit: First, report the entries (...to yourself, haha), then open the reports (edit jam -> moderate -> reports) and select "Dismiss and ban account" as the moderation decision.

(1 edit)

Hmm, I'm not fully certain I know what you mean, but you can move the camera's view with W, A, S, and D if that's what you're asking about!

(1 edit)

Some parts of the UI break at any resolution other than exactly 1920x1080 (my monitor was too high res, personally) in the current version.

You might be able to use DSR (Nvidia GPU) or VSR (AMD GPU) in your GPU driver settings to trick your computer into letting you render at a higher resolution than you can actually display in the meantime?

(1 edit)

Oooh, I like the graphics overhaul, this new version really adds a lot to the experience!

Sweet, I'll give it a go later!

(2 edits)

Uploading it so that it's browser playable would be a great idea, but in the meantime you can get it by downloading it through your browser instead of the Itch.io desktop app. 

(IFeelOdd: To make it so that the Itch.io desktop client can download it, you can tick the windows/mac/linux boxes next to your existing upload. To make it browser playable, upload a duplicate copy renamed to index.html and tick the "this file will be played in the browser"/"enable scrollbars" boxes, and probably the "mobile friendly" one too.)

Congrats on completing the month, this has been really fun to check in on daily!

Daily Hap Inc.-style TF puzzle rooms is a really fun idea for Octransfur!

(2 edits)

The issue is that there aren't actually any files for the Itch desktop app to download, they're just links to Patreon posts that have links to Google Drive folders.

There is now! https://www.thegamecrafter.com/crowdsale/to-change-major-arcana-tarot-deck

The crowd sale runs from August 1-21st, and as more copies sell the price for everyone will go down. (It's already up to 23% off, but you'll get whatever the final discount ends up being) After that it'll be available via print-on-demand, just at full price.

(2 edits)

Totally! There are seven distinct correct solutions to get past the puzzles (the math puzzle and the name puzzle both lead to the same location), though I'm not sure if the walkthrough has all of them listed:

(encoded with rot13.com, paste this text there)

  • Uvtuyvtug gur "vaivfvoyr vax" ng gur obggbz bs gur cntr gung gur punenpgre uvagf ng, nyybjvat lbh gb ernq gur anzr. (Uvggvat PGEY/pzq-N vf na rnfl jnl gb svaq vg, ohg lbhe zbhfr jbexf gbb.) V zvtug arrq gb znxr gur uvag sbe guvf fbyhgvba zber rkcyvpvg.
  • Erpbtavmr gur "Ehzcyrfgvygfxva" snvel gnyr naq chg gbtrgure gung lbh arrq gb glcr uvf anzr onpxjneqf.
  • Erpbtavmr gur Xvat'f Dhrfg ersrerapr, naq ragre gur zvffcryyrq anzr hfrq va gung tnzr.
  • Gur cerivbhf gjb zrgubqf nyfb jbex vs lbh hfr n "onpxjneqf nycunorg" vafgrnq bs syvccvat gur jbeq, jvgu n=m, o=l, p=k, rgp., juvpu vf jung lbh arrqrq gb qb va Xvat'f Dhrfg vgfrys (ba *gbc* bs gur anzr orvat zvffcryyrq, juvpu vf jul gur chmmyr vf fb vasnzbhf).
  • Fbyir gur zngu chmmyr, ol rvgure hfvat zbqhyb be qenjvat vg bhg ba cncre. Vs lbh fpebyy onpx va gur pbzzragf n ovg, V'ir tvira fbzr zber qverpg vafgehpgvbaf ba ubj gb fbyir gung bar.
  • Trg gur zngu chmmyr jebat n srj gvzrf. Lbhe punenpgre jvyy oehgr sbepr gur fbyhgvba nsgre lbh trg vg jebat n pbhcyr gvzrf. Hfvat guvf fbyhgvba pbzrf ng gur pbfg bs univat yrff gvzr va gur erfg bs gur tnzr, gubhtu.
(1 edit)

All of your uploads are still available, but shadowbanned (as in, they won't appear in search results). You can spot uploads that have been removed by looking at the upload's thumbnail image on the creator's profile: all fully removed items are missing their thumbnails.

Also, for anyone who is trying to download a removed item, paste its URL into the Itch.io desktop client, or (if it was ever submitted to a game jam) navigate to the jam submission page for that item. Both of those methods still work for downloading fully removed items, at least for now.

Congrats on fully launching!!

(1 edit)

This is a very late reply, but you can also download browser-playable games from Itch by right-clicking them, selecting "show only this frame," and in the tab your browser opens by either right click -> saving it or hitting ctrl-s.

Since this was made in Twine, you can then drag it into the Twine editor to poke around inside if you'd like!

Nice!! Only a few people have ever found that one, and it has been super cool to hear that every time it has happened!

(3 edits)

This project has been on the back burner for me for a bit so I still haven't finished writing up the manual, but in the meantime here's a list of a few example mappings with explanations, and a Google Sheets workbook with most of the complete mappings I've made for the deck. Those should give you some ideas of ways to use some the different game systems on the cards!

One note: the various symbols in the lower left corner of v1.3 don't have any mappings in those lists because I'm strongly considering removing them in the upcoming version. They were meant for games with odd distributions that don't really match any of the other ones, or for using it in a way that's kinda like the modifier deck/fudge dice/chaos bag from Gloomhaven/FATE/Arkham Horror: The Card Game. The issue is that I just haven't found many games that work well with it, unfortunately. Condottiere is pretty much the only one I've found that simultaneously only needs a few extra pieces beyond the deck (if you are already bringing the rest of the parts for Gloomhaven/AH:TCG, you're not saving any space by bringing this deck, haha) and doesn't map similarly well onto other parts of the cards.

Edit: One more note: The mappings listed there, while compatible with v1.3 for the most part, are intended for the upcoming version of the cards. Mappings that use the domino faces use different cards than they would in v1.3 due to the fact that I've moved all dominoes with a lower face of zero to the end of the deck to allow for easier sorting when playing games that use a triangular distribution deck.

Just in case: If you get into a situation like that, you can press R to reset the current room.

I wrote up a walkthrough further down in the comments, but there isn't much of an ending beyond the feeling of accomplishment from completing the final puzzle.

I wrote up a walkthrough for the final level further down in the comments: https://itch.io/post/12605686

(3 edits)

The biggest factor that's probably setting you back is that CE defaults to looking for 4 byte values, while GameMaker games tend to use doubles. (For GameMaker games in general, it's usually helpful to go to edit -> settings -> scan settings -> and tick the "all type contains..." double + 8 bytes so you can scan for both at the same time with "all," but just searching for a double works here)

Starting the game, scanning for a double with value 0, grabbing the first treasure, scanning for any that have updated to value 1, and grabbing the second treasure + scanning for 2 should narrow it down enough that you can try changing values and backtracking to the chest. You can grab the third treasure while backtracking if you're careful about avoiding the water droplets/vines to be totally sure, too!