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sncan

12
Posts
A member registered Feb 02, 2023 · View creator page →

Creator of

Recent community posts

Nathan Cantu: I really like the tower and animal drawings. I think that the idea is really good, but I think just allowing you to upgrade buildings isn't really much functionality for the player. Because most of the time the buildings were just automatic in defense and I just sat there not doing anything. The pauses in between waves are also too long because again I was just sitting there doing nothing waiting for more enemies. The health UI is hard to see and the UI should be moved higher up. I think the game could be really fun if I was just allowed to do more. Overall good job

Nathan Cantu: I really like the world that you created and all the characters in it. I really like that the boss' attacks are by hurling insults at you.  I would say that my main problem was that I think you should have a screen or victory scene after defeating your opponent because I got confused on if I won or if the game glitched out. So my suggestion would be to do that and then when you lose you can just go to the main area instead of going to a game over screen or you could show the player collapsing on the floor. John Cena actually seems underpowered for his fight. Overall the game is fun and the atmosphere is great so good job

Nathan Cantu: The game seems like it could be someone's first card game. The concept is solid and I like the idea of combo cards on top of each other. I think if you added combo attack cards as well that could be really interesting. Also it’d be good if there was a visual cue when your attack phase is up and that you have to end it, or just ending it automatically. I could definitely see this as a mobile game

Nathan Cantu: I really like the art style and the animations. Different environments with more enemies would be welcome. The powerups don't feel super important to me besides the rainbow. I don't care too much about carrots because they just serve as coins that don't do anything. The purchase system is confusing as well because when I buy a power-up I expect to be able to use it whenever I want. Overall the game is fun and well done

Nathan Cantu: The game is great stylistically. It's fast it's cohesive and most things feel in place. The only out of place thing I would say are the small skeletons but its understandable since they're the boss' children. I think maybe you should've had the small skeletons just be with the boss and had another taller enemy because aiming at them is kinda hard. Aiming in general is a little finicky. I would say also for the spikes to make them if you land on them from the top to be 1 hit kill because I got stuck in them and had to wiggle around to kill myself. Overall great game 

Nathan Cantu: The game is actually pretty fun. It looks great stylistically and the level design and enemy diversity make playing it repeatable and enjoyable. The only real comment I have is just the question of why I'm killing all the animals in the first place, especially the bear that doesn't hurt you unless you touch it. Also, having the control keys shoot feels weird. I would’ve made jumping the up arrow and the space bar the shoot button. Overall great job

 

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Nathan Cantu: The style, the animations, the sprite drawings all of it looks fantastic. The game looks great and its a very creative concept. A couple of things is that I thought that the flying ability could be a lot more fleshed out. It doesn't feel needed and there’s no defense against the clocks when you have it. I also didn't notice the level indicator at the top right because of the font and thinness so every time I went to the main menu I would have to guess which level I was just on because I didn't notice it during the level. Game though looks great stylistically and you did a great job

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Nathan Cantu: Like everyone's said, the game looks fantastic. The color choices are really good. The idea of a chess board with a navmesh is really smart. The button portion is very very finicky and I can't tell when I'm accidentally triggering another button or if it's on a timer. I think on some of the levels the camera is too zoomed in so its hard to see where the enemies are in relation to me to be able to plan where I need to move. Overall, the game looks great and good job

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Nathan Cantu: The plot and idea for the game are great and I could absolutely see this as a full-fledged game. The artwork is great. Main comments are that the way that the camera is out of sync with the player makes jumping kinda nauseating and makes it a lot harder to aim your jumps. The items being referred to as "score" is confusing and losing score when you throw the items seems unintuitive. The player also feels very slow. Also, a 1 hit kill for touching the enemies seems too extreme and makes the game too hard in conjunction with the player being slow. Overall, great idea and good job

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Nathan Cantu: The enemies are well-designed and look nice. The game is overall visually simple besides that but I don't think that's a bad thing. I like the idea of teleporting, but I was having trouble with the mechanic. The second portal level is confusing and whenever you enter the red portal you instantly take damage and it's hard to course correct. In the room with the blue key as soon as I entered the room I got stuck to the wall and kept taking damage so it was hard to exit without dying. Also on the 3rd level, the first thing my eyes went to was the piranha plants instead of the player. I expected the player to be on the outer edge of the map like it was for the first 2 levels so it cost me a couple of lives until I realized where I was. Great job though!

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Nathan Cantu: Aesthetically the game is great. The level design is also really really good. I think the concept is well thought out and it would be great for mobile. The only thing I would really say is that its kinda hard to tell what objects hurt you and which are okay to touch. The platforms that shoot spikes up aren't clear that they're dangerous and the spikes are only noticeable for a split second. So it took me a couple tries to understand why those platforms were hurting me. Also I thought the baby at the end of the first level was another enemy so I avoided it which then made the worm not chase me. Doing things from a top-down view is hard. I think the faces should be facing the camera upwards so we can see them better. I think the game should just be camera adjustable but I know you couldn't really have that. The animation when the player gets an item is nice and smooth. Overall great job!

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Nathan Cantu: The game itself is really interesting and well thought out. The transitions between scenes, the lighting, the sound effects, all of it was smooth and well-developed. Main comments I would make are to fill in the void behind the walls of the inside of the house and to give more interaction between the player and the environment besides just picking stuff up.  I would also change the start page background to fit the game aesthetic more. Overall really good job!